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Playing at 1280*960, everything on high, aa off, filtering at trilinear, reflections on world, I get varying fps depending on the map. Maps like dust2 and office I can get a smooth constant 45+. Maps like chateau, I struggle to stay above 30.

p4 2.0ghz

1gb pc2700

9600xt

Yes i believe Doom3 has an Ogl2 ARB path :) if not i'm sure id will bring one out.

On another note though does anyone know of any issues running maya 6.5? as it fails to run with cat 5.2 installed :(

585593082[/snapback]

To fix the Maya problem I decreased windows hardware acceleration in the display properties.

Woot!, i got a 10fps increase with 5.3 and this is after a 15 fps increase in 5.2 on the CS:S stress test. Thats with all settings on max at 1280x1024. Get 95fps now.

I do get faster on the latest omega drivers (somewhat old now), get 105fps on them but I prefer to use the official ones. Its fast enough at 95fps that it wont really matter anyway and I get the opengl stuff. The control panels nicer too. :D

this is with an x800 on a 3400+ AMD 64 if thats of interest. 1G ram.

From what I've read at Rage3d, not enough people have reported fps boosts to convince me to do the switch. I'm currently using the 5.1's because I did have an fps boost from the 4.12 but the 5.2 were very unstable for HL2/CSS.

I guess we'll have to wait a bit more to actually read something like "performance increase" from ATI's side or maybe fixes regarding games that people actually play.

God what would I do to see a list of games supported by Catalyst A.I. and for some reason ATI will never disclose that information. At least Nvidia gives out the list of games that support SLI.

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