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Make your own.

Whats your base object size? 48x48? Then make your dock 54x54 for each zoomer you want on it.

I want 10 objects (10x54 = 540) dock = 54x540 pixels.

You can make the dock striped (or whatever pattern you desire), decrease the pattern transparency by @ 50%. Then give it a border on the top and sides, black, white, whatever you like.

Save as a .png and your set.

I also like to set my grid in Photoshop to 54, then draw nice black vertical lines across my dock at each gridline. Then I save that as GO-BY.png.

Load that as your dock image when positioning your objects on the dock. Gives you some help spacing everything properly ;)

The when everything is set up, load your final dock image.

I have a dock by someone else that autohides. it's of extremly poor quality (lots of pink pixels showing everywhere), but it works well. After I finish this MMX remake I'm going to pull the autohide dock apart and figure out how its working. Then, I'll make a new one with some quality .pngs for everyone to use.

The Z-order of your objects determines where they sit in relation to other software. If you have your default DesktopX dialog set to 'Dynamic Z-order', most of your flexibility will be lost with the objects (especially with any of my objects). Set your DesktopX to 'Fixed Z-order' when using my objects and they should stay on the desktop under your other apps, yet above the dock itself.

Concept and I may put togethor a tutorial...or he might himself. I have some PS6 actions to send him for it. Anyway, something to help streamline the process is in the works.

Originally posted by deadzombie

I have a dock by someone else that autohides. it's of extremly poor quality (lots of pink pixels showing everywhere), but it works well. After I finish this MMX remake I'm going to pull the autohide dock apart and figure out how its working. Then, I'll make a new one with some quality .pngs for everyone to use.

Hey, DZ send me the autohide dock that you have already. I'll pull the techie stuff apart. The graphics bit I suck at, so I'll just use pieces from yours. I'm always better at modifying something than creating from scratch.

Speaking of creating from scratch, I signed up for a class that teaches you to create a game engine from scratch in C++. I sense cranial meltdown approaching when school starts.

Make the Dock hiddeable is fairly easy, just need add the "Mouse away" state to (?very important!) the dock bar object. Then create a new object wich will be used as trigger, and use it adding the "show" message in the On mouse state and linking it to the dock bar object.

You could use as trigger an object of 2 px height located at the buttom of your screen.

Good luck.

Sorry! I forgot tell you, I'm talking about my dock, I don't know how make it with others...

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