• 0

[C#] Return a value from a Form


Question

Ive got a form (we'll call it Form1), which has a button that opens up another little input form (Form2). Form2 contains 4 inputs, i want to return those from Form2 back to Form1.

How do i do that? Ive tried creating an overloaded ShowDialog() method with a return value, but that caused a System.StackOverflowException in mscorlib - always nice.

Am i complicating something simple? Because it feels like i am...

So, how do i return a value from the form?

Link to comment
https://www.neowin.net/forum/topic/347559-c-return-a-value-from-a-form/
Share on other sites

19 answers to this question

Recommended Posts

  • 0

An easy solution is to just create accessors for your input values in form 2. I believe the default implementation of ShowDialog() waits until the form that was opened is hidden or closed to return, so you could do something like this:

Form2 a = new Form2();

a.ShowDialog(whatever parameters there may be);

string value1 = a.value1;

I haven't dealt with this stuff for a while, so i could be completely off, but i think that will work.

  • 0

Say you have an integer called number in Form2. Do this to get it back to Form1:

in Form2 write:

public int GetNumber()
{
return number;
}

in Form 1 write:

Form2 form2 = new Form2()
int myNumber = form2.GetNumber();

Now the myNumber integer which is in Form1 will have the value of number which is in Form2. Hope that's what you need.

  • 0

Make the textboxes public - then you can do the following:

myform f1 = new myform();

DialogResult dr = f1.ShowDialog();

// the user then happily enters data

if(dr == DialogResult.OK) //or whatever it is

{

String mystring1 = f1.TextBox1.Text;

// etc etc...

}

  • 0

No, the form is not destroy after the ShowDialog() exits.

You can very simply add some properties to form2, like this:

public string Input1Value
{
  get
   { return txtInput1.Text;}
}
...

And call them from Form1 after the ShowDialog line.

It's not recommended to make the textboxes public.

  • 0

Ah ok... yep got it working, thanks for the help everyone.

I create the form by doing Form2.showDialog() and there is a close button on Form2 that onClick executes this.Close(). I assumed this meant the form was destroyed once the showDialog() line has passed. But even after close() and showDialog() the form's properties are still accesible.

Since the form is not destroyed when i thought it would be, when does it get destroyed??? When the application closes???

  • 0

If you want to do things a bit more deterministically, and close the form, you can do a couple of things.

1. you can overload your Form2 constructor to take a delegate to call when you have pressed OK on Form2 that passes state info back into Form1.

2. you can create an event in Form2 that Form1 can listen for to retrieve state info.

Realistically, you shouldn't try to access form2's properties after it has closed. You could effectively bring a disposed object back to life(zombie code!) and generate a memory leak.

Either of these options allows you to not worry about whether or not the form was cancelled, and let's you not worry about if properties on Form2 are null or disposed.

From MSDN:

When a form is closed, all resources created within the object are closed and the form is disposed.

  • 0
If you want to do things a bit more deterministically, and close the form, you can do a couple of things.

1. you can overload your Form2 constructor to take a delegate to call when you have pressed OK on Form2 that passes state info back into Form1.

2. you can create an event in Form2 that Form1 can listen for to retrieve state info.

Realistically, you shouldn't try to access form2's properties after it has closed. You could effectively bring a disposed object back to life(zombie code!) and generate a memory leak.

Either of these options allows you to not worry about whether or not the form was cancelled, and let's you not worry about if properties on Form2 are null or disposed.

From MSDN:

586257021[/snapback]

Why not hide the form, grab result properties, and then dispose it?

int result;
frm.Hide();
result = frm.uiresult;
frm.Dispose();

  • 0

You're creating a binding between form 1 and form 2 that's not needed.

// beware: pseudo-code

class Form2
{
 protected:
    Integer val1; // or some other wrapper-type that can be passed as a reference
    Integer val2;
    Integer val3;
    Integer val4;

public:

   // c`tor
   Form2(Integer value1, Integer value2, Integer value3, Integer value4)
   {
         assert(value1 != null);
         assert(value2 != null); 
         // ...

         val1 = value1;
         val2 = value2;
         // ....

       textBox1.SetText( val1.ToString() );
       textBox2.SetText( valu2.ToString() );
       // ...
   }

   void OnClose(...)
   {
      val1.setValue ( textBox1.GetText().ParseInt() );
      val2.setValue ( textBox2.GetText().ParseInt() ); 
      // etc...
   }
}


class Form1
{
public:
    void invokeForm2()
    {
        Integer val1 = new Integer(defaultValue1);
        Integer val2 = new Integer(defaultValue2);
        // etc...

       Form2 form2 = new Form2(val1, val2, val3, val4);
       form2.ShowModal();
       
       // values are assigned now
       MessageBox(NULL, val1.ToString(), NULL, NULL);
    }
}

Weenur's solution is elegant, especially if you want to react immediately when a value is updated.

i recommand not calling this.Close()

try this code instead:

this.DialogResult = DialogResult.OK // or .Cancel

this.Opacity = 0

This is just plain stupid. Let's blow up the desktopheap with layered windows that have an opacity of 0!

Why not hide the form, grab result properties, and then dispose it?

a) You're creating unneeded bindings between two forms.

b) you can't hide form2 if form1 is in a modal dialog loop.

c) You don't know for sure if the form is destroyed if the call to Show() returns. What if I press ALT+F4, which will close/destroy the window and its childs?

  • 0

actually, Ave, Close()'ing a form doesn't actually dispose it. you can wait for the ShowDialog() to finish and use the results. i find this approach more modular.

using(Form2 form=new Form2())
{
     if(form.ShowDialog()==DialogResult.OK)
    {
        // access own created properties on (form) Form2
    }
}

that's pretty nice. it'll open Form2, show it, when it's done, get the variables and Dispose() it when the "using" block is done.

  • 0

One issue is that you don't know when Dispose is being called or when Form2's finalizer is called. Yes, the "Hide(), access properties, close" solution would work. It does create tight coupling between your forms. That is a property you want to try to avoid. It stifles reuse. Yeah, I know that it maybe a canned solution, so reuse isn't an issue. It is still something to strive for, and the less coupling you have, the better.

  • 0
From MSDN:

When a form is closed, all resources created within the object are closed and the form is disposed.

586257021[/snapback]

So attempting to access the form's properties after its .close() has been called is very dodgy then!

Ok lots of ideas here... ill try it one of those ways... thanks.

  • 0

You're creating a binding between form 1 and form 2 that's not needed.

// beware: pseudo-code

class Form2
{
 protected:
    Integer val1; // or some other wrapper-type that can be passed as a reference
    Integer val2;
    Integer val3;
    Integer val4;

public:

   // c`tor
   Form2(Integer value1, Integer value2, Integer value3, Integer value4)
   {
         assert(value1 != null);
         assert(value2 != null); 
         // ...

         val1 = value1;
         val2 = value2;
         // ....

       textBox1.SetText( val1.ToString() );
       textBox2.SetText( valu2.ToString() );
       // ...
   }

   void OnClose(...)
   {
      val1.setValue ( textBox1.GetText().ParseInt() );
      val2.setValue ( textBox2.GetText().ParseInt() ); 
      // etc...
   }
}


class Form1
{
public:
    void invokeForm2()
    {
        Integer val1 = new Integer(defaultValue1);
        Integer val2 = new Integer(defaultValue2);
        // etc...

       Form2 form2 = new Form2(val1, val2, val3, val4);
       form2.ShowModal();

       // values are assigned now
       MessageBox(NULL, val1.ToString(), NULL, NULL);
    }
}

Weenur's solution is elegant, especially if you want to react immediately when a value is updated.

This is just plain stupid. Let's blow up the desktopheap with layered windows that have an opacity of 0!

a) You're creating unneeded bindings between two forms.

b) you can't hide form2 if form1 is in a modal dialog loop.

c) You don't know for sure if the form is destroyed if the call to Show() returns. What if I press ALT+F4, which will close/destroy the window and its childs?

Hi, the pseudo-code is exactly what I'm looking for.

Only difference it's I'm with strings instead of int, but that shouldn't matter I believe.

I tried to implement it, but the value of the form1 is unchanged when I return after form2 is closed.

Do you see what I'm doing wrong? Thank you.


    public partial class ChoicesEnumForm : Form
    {
        String choiceSelected;
        Int32 val1;

        public ChoicesEnumForm(string[] choicesText, string choicesFormTitle, String choiceSelected, Int32 value1)
        {
            InitializeComponent();

            choiceSelected = this.choiceSelected;
            val1 = value1;
...
           //Create buttons and link the click event.
         }

        private void choiceButtonClick(Object sender, EventArgs ea)
        {                       
            choiceSelected = ((RibbonStyle.RibbonMenuButton2)sender).Text;
            val1 = 8;
            this.Close();
        }
}

public class MainForm : System.Windows.Forms.Form
    {
        void invokeForm1()
        {
            string[] textos = { "111", "222", "333", "444"};
            char[] choiceCharArr = new char[128];
            Int32 value1 = new Int32();

            String choice = new String(choiceCharArr);
            ChoicesEnumForm form = new ChoicesEnumForm(textos, "text", choice, value1);

            form.ShowDialog(this);

            // Values should be selection on 'form' (choice and value1)
            // But when I put breakpoint here, the value has not changed.

        }
    }

  • 0

I was able to make it work by creating a custom string class.

    public class CustomString
    {
        string X;

        public CustomString(string X)
        {
            this.X = X;
        }

        public void SetValue(string value)
        {
            X = value;
        }

        public string GetValue()
        {
            return X;
        }
    }

    public partial class ChoicesEnumForm : Form
    {
        CustomString choiceClicked = new CustomString("");

        public ChoicesEnumForm(string[] choicesText, string choicesFormTitle, ref CustomString choiceSelected)
        {
            InitializeComponent();

            this.Text = choicesFormTitle;

            choiceSelected = choiceClicked;
            ...
            //create buttons and link event to it
            button[x].Click += new EventHandler(choiceButtonClick);
         }

        private void choiceButtonClick(Object sender, EventArgs ea)
        {                       
            string valueSelected = ((Button)sender).Text;
            choiceClicked.SetValue(valueSelected);
            this.Close();
        }


//Parent form
        public void invokeForm()
        {    
            CustomString revSelected = new CustomString("");
            ChoicesEnumForm form = new ChoicesEnumForm(revisionChoices, "Choose revision of product " + GetProductNameSelected(), ref revSelected);

            form.ShowDialog(this);

            string revSelectedString = revSelected.GetValue();
        }

  • 0

Glad you solved it, but just so you know, the reason it worked once you made a custom class is because a string is a struct, not a class. Strings (structs) are passed by value instead of by reference. You could have passed the strings with the ref keyword instead of making a custom class.

  • 0

Here's another simple idea. Try adding a setForm1(Form1 form1) method into Form2. After creating (but before calling showDialog()) Form2, you could pass in a reference to form1. When the value has been set in Form2 (I'm not sure what way you're validating your data in the second form but I'm not sure there's an action listener), set a value in form1 (which you've now stored a reference to locally in Form2), e.g. form1.value = this.value; That way, the value gets passed to where you need it while Form2 is still open. This might not be the best way to preserve the OOP coding of the forms but it should work perfectly fine.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Disabling open on hover, great! That was so stupid! They need to do a fix, where if a network share is disconnected, it doesn't hang when opening "This PC" for 20 seconds.
    • Microsoft releases major feature updates for stock Windows 11 apps by Taras Buria In addition to releasing new Windows 11 preview builds, Microsoft announced that inbox Windows apps now have dedicated release notes in the official documentation. At long last, users have access to all the release notes for each app, with changes listed in chronological order. Microsoft used to announce feature updates for stock apps with each build. Now, with Windows Insider release notes hosted on the Microsoft Learn website, each app has a dedicated space for its changelog, which is very useful for those who want to track new features and improvements. Alongside that, Microsoft dropped massive feature updates for six stock apps: Clock, Media Player, Calculator, Voice Recorder, Photos, and Paint. Each app packs quite a lot of changes and new capabilities, so here are the release notes. Here are quick notes so that you can jump to the app you are interested in the most: Calculator Camera Clock Media Player Paint Photos Sound Recorder Here is what is new for the Calculator in version 11.2605.9.0: More accurate square-root results — Fixed rare cases where a calculation that should equal zero (like sqrt(2.25) - 1.5) returned a tiny leftover value instead. Readable text in High Contrast themes — Settings text now shows the correct colors in the High Contrast Aquatic and Desert themes. Fixed layout for right-to-left languages — For languages like Arabic and Hebrew, the graph, number pad, equation fields, and scroll buttons now appear correctly oriented. Reliable launch after upgrading — Fixed an issue where upgrading from much older versions could leave outdated settings that stopped the app from opening. Here is what is new for the Camera app (version 2026.2605.7.0): Zoom slider works on more cameras — The zoom slider now works on the latest cameras, respects your system zoom settings, and updates instantly when you change those settings. Full range of zoom levels — Fixed an issue where the zoom slider only showed three steps on some devices that zoom in finer increments. Front camera works on more devices — Resolved a problem that blocked the front-facing camera on certain wide-angle devices. More video resolution choices — You can now pick video resolutions that were previously hidden; the app shows a heads-up warning instead of removing them. QR links you can still use — When a scanned QR code points to something with no matching app, the link is now copied to your clipboard (with a notification) while still offering a Store search. Smarter default settings — When you haven't set a preference, the app now follows your system settings by default. The Clock app has a massive changelog with the following improvements in version 11.2605.9.0: Timers keep counting after they hit zero — When a timer runs out, it now keeps counting up (for example, -00:27:31) so you can see how far past the time you've gone. You can turn off the daily goal — Focus Sessions now include an "Off" option so you can skip setting a daily goal entirely. New 15-minute snooze option — Alarms now offer a 15-minute snooze interval. Run up to 3 countdowns at once — The Countdown Widget now supports three simultaneous countdowns, up from two. Timer Widget notifications now appear — Fixed an issue where the "timer finished" notification didn't show when the timer was started from the widget. Less clutter in Focus Sessions — Tasks you've already completed no longer show up in the Focus Session task list. More accurate focus progress — Fixed a rounding issue that could show your daily focus progress as a minute short (for example, 49 minutes instead of 50). Smoother World Clock comparisons — The World Clock compare page now loads dates as you scroll, so it feels more responsive. Up-to-date World Clock locations — Refreshed country and city names to match their current names. Correct sun and moon icons during midnight sun — Fixed an icon that wrongly showed a moon during all-day daylight in polar regions. Fixed back-button behavior in clock comparisons — Pressing back once now takes you back as expected, instead of jumping the date to 1926. Corrected the Newfoundland time zone — Newfoundland now uses the right time zone (St. John's). Disabled alarms stay looking disabled — Editing a turned-off alarm no longer makes it appear turned on. Cleaner timer cards — The expand button is now turned off on timer cards that have no time set, preventing actions that wouldn't do anything. Clearer theme setting — Updated the wording to "Choose your preferred app theme." Smoother Settings links — The "About" links in Settings no longer trigger an unexpected "switch apps" prompt. Fixed spacing in Spotify settings — Corrected uneven spacing in the Spotify settings card. Better focus visibility in High Contrast — The focus highlight in World Clock is now clearly visible in the High Contrast Aquatic and Desert themes. No more double announcements — Screen readers no longer read the timer value twice. Countdown names read correctly — Screen readers now properly announce the name of each countdown. Keyboard focus stays put — Focus no longer disappears after you press the Timer Reset button. Clearer alarm toggle for screen readers — Tidied up how the alarm on/off switch is announced. The Media Player app received plenty of changes as well (version 11.2605.14.0): Custom captions — You can now personalize how closed captions appear, with caption styling tied to your Windows caption settings, plus a quick link to open those settings directly. "Indexing" banner in the play queue — When your media library is still being scanned, a banner now explains why some items may not appear yet. Fixed the look of selected items — Corrected a layout glitch with selected items in lists. Fewer playback failures — Improved how the app recognizes supported file types, so more files play without issues. Playlists need a name — You can no longer accidentally save a playlist with a blank name. Cleaner look for empty playlists — Improved how a playlist appears when it has no items yet. More stable play queue edits — Fixed a crash that could happen when changing the play queue while the app was switching between sessions. Clearer "missing codec" message — Improved the dialog that appears when a file needs a codec you don't have, with clearer guidance on what to do. A big update is also available for Paint in version 11.2605.61.0: Adjustable eraser transparency — You can now control how transparent the eraser is. Cleaner stamp brush strokes — Fixed visible color shifts and artifacts when using stamp-style brushes. JPEG photos save in place — Opening a rotated JPEG and pressing Save now overwrites the original instead of unexpectedly prompting "Save As." No more crash on bad image files — Opening a damaged or invalid image, from within the app, by double click, or commandline, now shows a clear error message instead of closing the app. Classic selection behavior restored — The selection outline now hides while you move, resize, or rotate a selection, just like in classic Paint. Tidier AI image panel — Fixed missing spacing at the bottom of the AI image generation panel for a cleaner layout. Visible button hover in light theme — Toolbar split buttons now show a clear hover highlight in the light theme. Snappier toolbar — Streamlined how the ribbon lays out, giving a small speed boost at startup. Fewer background crashes — Fixed a crash that could happen while background tasks were finishing up. Stable app shutdown — Prevented rare crashes when closing the app. Fixed layer removal glitch — Deleting the active layer no longer leaves the layers list in an inconsistent state. Here is what is new in the Photos app (version 2026.11060.2004.0): AI watermarking — AI-generated or edited images can now carry a visible Copilot watermark. You choose Never, Always, or Ask Every Time in Settings, with a confirmation when saving. The watermarking is off by default in settings. Better viewing of small images and pixel art — Tiny images (like 16×16 pixel art) now zoom in far more to fill the screen and stay crisp instead of looking blurry. Select scanned text with the keyboard — When text is detected in an image, you can now navigate and select it using the arrow keys, Shift+Arrow, Home/End, and Ctrl+A, with a clear focus highlight. Fixed a crash in text recognition — Resolved a crash that could close Photos while detecting text in images; the app now recovers gracefully. Easier keyboard navigation — Tabbing through the navigation bar no longer stops on hidden controls, so it takes a single Tab to move past it instead of three. And finally, here is the Sound Recorder (version 11.2605.1.0): Waveform shows with Bluetooth mics — The live waveform now displays correctly when you record using a Bluetooth audio device. No more stray scrollbar — A non-working horizontal scrollbar no longer appears at the bottom of the waveform unless you've zoomed in. Mark button ready right away — The Mark button no longer looks grayed out until you hover over it after opening the app. Markers hidden for WAV files — Markers are now turned off for WAV recordings, since that format can't store them — so they're no longer lost silently. Smoother deleting — Quickly pressing Delete and Enter to remove several recordings in a row no longer triggers a "file doesn't exist" error. Fixed a memory issue — Resolved a memory leak that occurred each time a recording started. You can find all these changelogs in the official documentation here.
    • again, an article about Microsoft Edge and ridicules hater's comments
    • From this very same article: "For organizations that prefer a “more deliberate pace”, the Extended Stable channel remains an option."
    • Or every other browser, because they all behave the same, at least the mainstream ones. Firefox does exactly the same: background updates, restart to install them. Haters gotta hate, I guess.
  • Recent Achievements

    • Very Popular
      AndrewSteel earned a badge
      Very Popular
    • Veteran
      Taliseian went up a rank
      Veteran
    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      512
    2. 2
      PsYcHoKiLLa
      170
    3. 3
      +Edouard
      162
    4. 4
      Steven P.
      85
    5. 5
      ATLien_0
      78
  • Tell a friend

    Love Neowin? Tell a friend!