F.E.A.R. Demo Thread


Recommended Posts

**It doesn't natively support 1280x1024, that sucks.**

1280x1024 is an incorrect resolution :)

1280x960 is the resolution they SHOULD support

BTW alot of these new games dont go higher because with vid cards nowadays and with AA, AF its not needed

586332772[/snapback]

The native resolution looks by far the best on a TFT/LCD monitor, which is 1280x1024 on my 17'' monitor.

I only see a video there.

586331923[/snapback]

http://www.1up.com/do/download?cId=2019511

No waiting time, I am at 155kb/s now my max is around 159 so not sure if it can go faster than that but it's a great connection and totally steady  At 39% right now another 43 minutes to go. Hopefully this will be better than then darned MP Beta.... that just SUCKED big time.

It's there guys... look a little harder. It's the second item down... :whistle:

The only thing I'm really interested in for FEAR is the fear part. The game (both SP and MP demo) runs like utter crap on my computer at any detail level (a computer that runs HL2 max detail and Far Cry with ease) and I have to say that besides the special effects the graphics leave a lot to be desired at times (By the way, I mean mostly the textures and level designs by that). But the gameplay seems nice and tactical, and the storyline seems to be great. It was a very short demo though... and I would have liked something much more like the E3 demo from last year. If I had a better computer, I would probably enjoy this game a lot more.

Like I said though, I'm hooked more on the weird and creepy stuff (The Grudge style) which there is a lot of in the demo. I also seems reminicent of the Max Payne dream sequences...

My thoughts (copied and pasted from my post on another board):

Well, I played it, and there was a lot I disliked, but quite honestly, there was more I disliked.

For one, the game runs like crap, and it's not the prettiest girl on the block, either. The engine reminds me of a watered down Doom III (I had all the settings I could maxed without restarting -- basically all of them), and I just don't think it looks as good as Half-Life 2, personally. Playing the game reminded me of trying to play higher-end games on my old PC (700MHz, nVidia GF4MX), to be honest with you.

The enemies were somewhat smart, but there were just so many problems with them. For one, they had the standard 'I know you're in the vacinity, but I can't see you... but I'm still going to alert everyone that you're here' bullcrap. They could act intelligent at times, dodge, jump through windows, etc. But even when doing these activities, they weren't that impressive -- they just stood there and took damage while strafing, for the most part.

The weapons were pretty interesting (there are 5 in the demo, I believe -- a pistol, submachine gun, machine gun, sniper rifle/pulse rifle thingy, and a cool other gun that's quite powerful but I just don't know how to describe), which was definitely a plus of the demo. The coolest part of the demo by far, though, was the ending. I'm not going to ruin it, but you're assaulted by an extremely neat enemy and the demo ends there.

As far as the game being scary... well, I wasn't too scared. I wasn't scared by Doom III either, though, but even Doom III was scarier to me. I can see some potential for that, though, and there were a few surprising parts -- nothing that really got me going, made me jump or anything like that, though.

The worst part of the demo was less than a few minutes into it I uncovered a bug -- I went in some water and just fell out of the map. And then in another section of water I was literally walking on it -- couldn't go under it, even though there seemed to be an opening that I could see and possibly swim through -- I don't know if it was supposed to be an alternate path or secret area or what.

I guess, overall, the game has a lot of potential, but I was left wanting more. I think it's just in an unfinished state, for the most part. It's not a bad game, but I couldn't say it's better than most other shooters either. Maybe that's because it didn't run too smoothly (or look to good) for me, though.

i have had the worst luck in trying to get this demo. i just got wireless internet and it works but in the middle of the download it just stops downloading and wont continue and i am still connected to the internet. :blink: i tried transfering the file from another computer and when i got it onto my pc, the setup program wont run, so then i try running the program from the other computer and i still dont have any luck. then i have the idea of burning it onto a cd from the other computer. unfortunatly that computers cd drives are not being detected!!!!. i have been at this all night and i am just getting sick of it. i am trying to download it once more on my pc. its goin at 151kbs and is at 20% so it will be done in 45 min to an hour.

otherwise i heard that the demo is great.

**It doesn't natively support 1280x1024, that sucks.**

1280x1024 is an incorrect resolution :)

1280x960 is the resolution they SHOULD support

BTW alot of these new games dont go higher because with vid cards nowadays and with AA, AF its not needed

586332772[/snapback]

Most LCD displays today are 1280x1024 native... :sleep:

Most LCD displays today are 1280x1024 native...  :sleep:

586334252[/snapback]

Yeah. A game with an engine so advanced that doesn't support 1280x1024 is crap. That's probably alright, because my 9800 Pro might not handle 1280x1024 at the settings I'd prefer to play at. I run at medium textures with everything else cranked @ 1024x768 w/4x AF.

this game is crap scary.. especially the end part.

to people that think i'm BS'ing.. try playing this game alone at night with the sound cranked up!

insane.. i'm DEFINITELY looking forward to this game.. but this is going to be a SP game only.. MP will be a whole other story... not really something i'd like to play MP.. seems like another HALO if its MP.

2 cents..

Well, after checking it out, I am not all that sure really what I think.

Part's of it were definitely creepy, especially the part where they ripped off the Max Payne Dream Sequence we all know and love, but other than that, I was slightly disappointed.

The only semi impressive thing was the pulse rifle or whatever it was called. The effect of seeing the bodies melt down to their skeleton was genuinely impressive.

I also felt the cutscenes were as sterotypical as could be, and almost seemed to throw the whole horror vibe of the game completely off.

Overall, It felt like of ******ized mix of the Source Engine and The Chronicles Of Riddick Engine.

After all of this, I am not all that sure really what I think. I do know for sure though I would have definitely preffered no cut scenes and a little more play time. I know it is a demo, but all of about 10 minutes worth of playing is just a joke.

Er , why is it asking me to install Dirext X 9.0C April edition when I already have it , it won't let me install the game cause I keep telling it not to install that.

586335122[/snapback]

same here. but i just clicked okay to let it install. its kinds laggy on my com. well not so lag, but im running it at 1024 x 768. my specs are pentium 4 2.4A, 1gb ram, aTI 9200SE...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • As I've been usually saying lately - we all can thank "AI" for this.
    • Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. My Windows11 device on the Preview Channel just got 26220.8728. My guess is this build is a nightly update from 26220.8690.
    • Traffic has a surprisingly unexpected impact on your surroundings by Sayan Sen Image by Radik 2707 via Pexels A collaborative study by researchers from several Israeli institutions found that everyday pollution from traffic and industrial activity measurably changed the atmospheric electric field over the Tel Aviv metropolitan area, providing new evidence of how human activity can influence the lower atmosphere. The research was led by Dr. Roy Yaniv of the Hebrew University of Jerusalem and the Gertner Institute at Sheba Medical Center, Dr. Assaf Hochman of the Fredy & Nadine Herrmann Institute of Earth Sciences at the Hebrew University, and Prof. Yoav Yair of Reichman University. The study also involved Itay Froomer, a student from Hadera High School and the Israeli Museum of Medicine and Science (Technoda), who carried out the work as part of the Ministry of Education's 5-unit physics research track. The researchers focused on the atmospheric electric field under fair-weather conditions. Even in the absence of storms, a weak electric field naturally exists between Earth's surface and the atmosphere. One of the main ways scientists measure this field is through the Potential Gradient (PG), which is the inverse of the vertical component of the electric field. PG is a key part of the global electric circuit, a planet-wide system of electrical currents maintained by thunderstorms and electrified clouds around the world. Scientists have long known that the atmospheric electric field can be influenced by factors ranging from large-scale atmospheric processes to local weather conditions such as dust, fog and clouds. Human-made pollution is also known to play a role, but understanding exactly how urban emissions affect the electric field close to the ground has remained an area of ongoing research. To investigate this relationship, the team analyzed measurements from a newly installed electric field mill, an instrument used to continuously monitor the strength of the atmospheric electric field. The instrument was installed at the Center for Technological Education (Roter House) in Holon and became operational in August 2024. It was funded by Israel's Ministry of Education and the Holon municipality. The electric field mill forms part of a broader monitoring network that includes nearby meteorological stations and air-quality monitoring sites. This allowed researchers to compare electric field measurements with detailed weather data and pollution records to better understand what was driving changes in the Potential Gradient. The study focused on two major urban pollutants: fine particulate matter (PM2.5) and nitrogen oxides (NOx), both commonly produced by vehicle traffic and industrial activity. PM2.5 refers to microscopic airborne particles small enough to remain suspended in the atmosphere for extended periods, while NOx is a group of gases released during fuel combustion. Researchers examined daily, weekly and seasonal patterns in the atmospheric electric field and compared them with changes in pollutant concentrations. Their analysis revealed a clear relationship between NOx levels and changes in the Potential Gradient, particularly during morning and evening rush hours when traffic emissions were at their highest. “What we observe is a direct physical link between emission peaks and electrical variability,” explained Dr. Roy Yaniv. “NOx reduces atmospheric conductivity very quickly, so the electric field responds almost instantaneously during traffic rush hours.” Atmospheric conductivity describes how easily electrical charges move through the air. According to the researchers, nitrogen oxides rapidly alter this conductivity, causing a near-immediate response in the electric field. PM2.5, however, was associated with a delayed response. The researchers attributed this difference to the particles' longer atmospheric residence time, meaning they remain in the atmosphere for longer periods, as well as their different microphysical interactions with surrounding air and atmospheric components. The study also identified a pronounced "weekend effect." In Israel, traffic volumes and some industrial activity decline significantly on Fridays and Saturdays. During these periods, concentrations of both NOx and PM2.5 dropped, and corresponding changes were observed in the atmospheric electric field. “The weekend signal demonstrates just how sensitive the electric field is to changes in human activity,” the researchers noted. “When emissions decline, the electrical environment adjusts at once, providing a high-resolution indicator of urban atmospheric conditions.” The findings showed that pollution levels can influence not only the chemical composition of the atmosphere but also its electrical properties. Researchers said the results strengthened the case for using atmospheric electricity as an additional tool for environmental monitoring, particularly in densely populated urban areas where anthropogenic, or human-caused, influences are most pronounced. The study also pointed to potential public health applications. By combining air-quality measurements with observations of atmospheric electricity, researchers said they could gain a more complete picture of how urban atmospheric conditions change over time. “Integrating air-quality data with electric-field measurements gives us a clearer picture of how the lower atmosphere evolves moment by moment,” the researchers added. “It’s a framework that can support both scientific insight and practical environmental decision-making.” Beyond the scientific findings, the project highlighted a collaboration between universities, public institutions and secondary education. Researchers said the work demonstrated how students could take part in real-world environmental research while contributing to studies of air quality, atmospheric processes and their potential effects on society. Source: Hebrew University, ScienceDirect This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • We aren't even at the all-star game and Microsoft is talking about an update that will most likely be released during the World Series if not after. A lot can happen in the world between now and the 2026 World Series, including the 2026 FIFA Cup. Tell me about it again after the FIFA Cup is concluded. That should allow plenty of time to prepare for it.
    • Great, tell me when I have a "Bad Pool Caller" elsewhere not in Windoze.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      541
    2. 2
      +Edouard
      186
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!