Nintendo Revolution Controller Revealed


Recommended Posts

Okay before I say anything let me just say that PEOPLE NEED TO READ IN DETAIL BEFORE COMMENTING. Not just here, but everywhere. Every site that I have been on that has comments, have had the most stupid, pointless, retarded, and thoughtless comments I have honestly ever seen and I'm tired of it. READ.

The controller completely and honestly changes the way we think, and play games. That is just exactly what Nintendo said it would do. Personally at first glance I was a tad disappointed, but upon further reading I realized this can actually be pretty kick ***. I mean, every single newscaster and journalist is freaking with joy (because they know the details that most ignorent people dont want to read).

This thing looks promising and I can't wait to see what kind of games come out for it. My only gripe now is deciding which console I want to get. Xbox 360 or Revolution.

I think Nintendo took a step in the right direction. The controller is slick and sexy, and you can plug it into an actual gamecube-style controller if you dont like the whole remote idea and you can still get the tilt sensativity out of it. Amazing. Innovative.

586538841[/snapback]

They have a word for what your trying to get people to do, just tell them...

RTFT

Read

The

Friendly

Thread

it does look kinda wired, i mean it's a remote.

but nintendo are geniuses, they wouldn't have done this unless they have something speacial up thier slevves

that said i wanna see it actually playing a game

586539206[/snapback]

How can it be wired, it's a remote.

Remote are wireless.

IGN creates controller shell for Revolution controller

Posted Sep 17, 2005, 8:30 AM ET by Conrad Quilty-Harper

IGN has created a mock-up of what it thinks the conventional controller shell adaptor for the Revolution controller will look like. Nintendo has confirmed two controller adaptors, one of which is the analog trigger controller. The other is an adaptor to allow more conservative gamers to play with an ?old-school? two handed controller. Nintendo hasn?t announced the design of this adaptor yet so IGN fired up Photoshop and whipped up this possible design.

This adaptor could allow game developers to port games from other platforms to the console. It?ll also have the added advantage of retaining the main controller?s motion sensors, giving developers the best of both worlds. If any of you were a little bit worried about the new controller (there are at least 964 of you), does the possibility of an adaptor like this make you feel any better about Nintendo?s new console? Also, do you think IGN?s design will be similar to the final Nintendo design?

[Thanks, JimbQ]

http://www.joystiq.com/entry/1234000760059246

586538833[/snapback]

Seeing that makes me feel SOOOOO much better about the revolution. I know it's just a mock-up, but it's greatly reassuring to know that Nintendo isn't completely ditching all third-party support. I guess the Revolution might not bomb after all.

Although, it is interesting, does that interface remind anybody else of another certain system that had a similar interface? *cough* Dreamcast *cough*

LOLL wow this has got to be the biggest peice of CRAP, EVER! And everyone was complaining about the xbox duke controler... this is 400000x worse! HAHAHAHA

586539336[/snapback]

How is it worse? Because it's 5x smaller than the xbox controller?

Have you even read any of the features this controller will have?

You people really need to read the articles before trolling this thread :rolleyes:

I respect Nintendo for thinking outside the box, but I predict they won't execute it right.

Just because something isn't practical, doesn't mean its ground breaking.

586540742[/snapback]

They executed the d-pad right, they executed the analog stick right, they executed the touch screen right (finally :p ). What makes you think they can't now?

The big difference that separates Nintendo from the other companies is that Nintendo really sits down and thinks things through and makes sure everything is going to work just like they want it to, for everything. This is why there are delays in releases, and why they did not release any information at E3 regarding the controller. They know what they are doing. The only problem is the American culture just refuses to accept Nintendo's innovative style. Too stubborn to leave the traditional game-playing ways.

They executed the d-pad right, they executed the analog stick right, they executed the touch screen right (finally :p ). What makes you think they can't now?

586541160[/snapback]

Going from Intellivision's controller to a d-pad wasn't all that revolutionary. And the analog stick, while cool, is just a re-imagining of the arcade joystick. Also, I'm pretty sure it wasn't until the analog stick was on other consoles' controllers that it really 'took off'.

Something a lot of you guys are forgetting is that today, developers go for cross platform. It's speculatively less expensive than risking it all on one console's success. Yes yes, Revolution's controller can be inserted into a traditional style gamepad...fine. But don't you get it? It essentially becomes a 'compatibility' accessory.

Games will be developed for PS3+X360+Nrev cross-compatibility at a higher priority than for Nrev exclusively. Which means controls will need to be fairly similar across all three platforms. And so, the vast majority of Nrev games will be designed for use with the traditional controller accessory (purchased separately? I wonder).

A minority of the NRev games will use the bare controller. That's the ultimate problem. It's a niche controller, no matter how cool it is. It's also going to be loathed by fans of 2D gaming, because it's so blatantly designed for 3D. It's bad enough RPGs have become little more than 3D platform games with leveling. Many gamers are tired enough as it is that American publishers won't hardly ever touch the vast assortment of 2D/2.5D games in the Japanese market.

What happens if Nintendo of America, notorious for not being on the same page as its Japanese sister, priotizes publishing games designed for the new controller as a stand-alone, ignoring many games which require a controller accessory?

It's something that needs to be considered. Nintendo DS could get away with going out on a limb because it dominates the hand held market. It doesn't have to give a crap about cross-platform compatibility. There's less room for dramatic innovations in the set-top console market, because competition is much more present and fierce. Sony is still on top, and no matter how excited this or that publisher may seem, they're ultimately businesses. And businesses only take risks when:

a) they can afford to

b) risks are all they have left

And lemme tell ya a little something about (a). The video game economy ain't too great. Square-Enix is making cash, but ya gotta wonder how much of that is thanks to having merged in the first place.

Going from Intellivision's controller to a d-pad wasn't all that revolutionary. And the analog stick, while cool, is just a re-imagining of the arcade joystick. Also, I'm pretty sure it wasn't until the analog stick was on other consoles' controllers that it really 'took off'.

Something a lot of you guys are forgetting is that today, developers go for cross platform. It's speculatively less expensive than risking it all on one console's success. Yes yes, Revolution's controller can be inserted into a traditional style gamepad...fine. But don't you get it? It essentially becomes a 'compatibility' accessory.

Games will be developed for PS3+X360+Nrev cross-compatibility at a higher priority than for Nrev exclusively. Which means controls will need to be fairly similar across all three platforms. And so, the vast majority of Nrev games will be designed for use with the traditional controller accessory (purchased separately? I wonder).

A minority of the NRev games will use the bare controller. That's the ultimate problem. It's a niche controller, no matter how cool it is. It's also going to be loathed by fans of 2D gaming, because it's so blatantly designed for 3D. It's bad enough RPGs have become little more than 3D platform games with leveling. Many gamers are tired enough as it is that American publishers won't hardly ever touch the vast assortment of 2D/2.5D games in the Japanese market.

What happens if Nintendo of America, notorious for not being on the same page as its Japanese sister, priotizes publishing games designed for the new controller as a stand-alone, ignoring many games which require a controller accessory?

It's something that needs to be considered. Nintendo DS could get away with going out on a limb because it dominates the hand held market. It doesn't have to give a crap about cross-platform compatibility. There's less room for dramatic innovations in the set-top console market, because competition is much more present and fierce. Sony is still on top, and no matter how excited this or that publisher may seem, they're ultimately businesses. And businesses only take risks when:

a) they can afford to

b) risks are all they have left

And lemme tell ya a little something about (a). The video game economy ain't too great. Square-Enix is making cash, but ya gotta wonder how much of that is thanks to having merged in the first place.

586541439[/snapback]

you have to be kidding me. ok no other system had an analog stick until nintendo did it first. call it a "re-imagining" of the basic arcade joystick but i don't think any other mainstream consoles came up with the idea.

wavebird, what was that a "re-imagining" of? now its standard of the next generation of consoles.

niche idea i can remember people saying the same of the analog stick and the same doubters doubting the wavebird too. come on give them credit for coming up with the ideas and stop acting as they just rehash. if they rehash then sony and MS are rehashers of the rehash.

Boy this is going to be a long reply. First, some ideas of mine:

I think the way you control games more naturally really IS going to get more people to buy the system, or at least to like it. For example, I have seen elder people in my family (50+, as well as some other a bit younger), who think (actually thought) games are stupid and a waste of time, call me to borrow my GCN, to play Donkey Konga, just because the controller feels so natural, and the game is quite fun. Hell, even today a friend of mine who think he's "too cool" to play games an any console, was playing and really enjoying today the same game for the same reason.

On another note, the posibilities these thing brings are just endless. I'm thinking about a game like Eternal Darkness, since the controller senses the distance from you to the screen, imagine a scene where the game asks you to move closer and closer to the screen, and when you're right next to it, BOOM! a scream and a twisted scene comes up and scares the poop out of you. It's so cool it's sick.

One thing and least Nintendo didn't fricken copy and paste their system with better specs. :yes:

586533448[/snapback]

Yep, I don't actually know how is it that in a world driven so much by economics like this one, there is a company out there that aside from just making money, actually wants to bring new ideas and make the experience better and more satisfying. I swear, I think Nintendo employees are taken to the Dalai Lama or something before start to work
I bet your hands and arms would get real sore after a long gaming session :rofl:

586533476[/snapback]

That could be true, but then again, the same could be said for your thumbs on a normal gamepad. I supose it's a matter of practice and finding a comfortable way to play.

But I agree with you that it can happen, as I, for example, when playing House of the dead on the arcades, have to switch hands every once in a while. But, again, that one you play standing, which makes the whole thing more tiring (dunno if that's an actual word).

Thank you IGN. Thank you.

586533515[/snapback]

That article was really great, and it got me thinking and swinging my hands along while I was reading it :D
wont this make games just too god damn simple? i mean u point it wer u wna go,its like its made for kids or sumthin.

586533865[/snapback]

That idea is fundamentally flawed. Acording to it, it would be fair to say "no, you can't just hit A to jump, that's too simple. Instead, you need to hold L, then R for 2 seconds, and the B. Now that's how it works !"
I'm unfortunately agreeing with the word I've heard that this will be Nintendo's downfall, at least in America. But as long as they have Japan, Nintendo will never be out of it. But I so want to be proven wrong. I'm no console fan, so I like to think I keep a nice neutral feel in the whole console wars buisness.

586534569[/snapback]

That's a very bold statement, one no one should make about any company, companies don't downfall over just one console, and specially not after one that really has a lot of people excited.
I like this quote the best:

I hope they put this classic style shell in with the Rev, would round off a complete package imo.

586534912[/snapback]

I also hope in comes bundled with the system. If it doesn't, it would certinly be difficult for developers who just don't want to use the normal controller, and just port their games
After thinking about it, it's a very nice idea. However, now it's about the games. Nintendo better back it up with some good franchises (Metroid, Zelda, still trying to think how a Mario title will work with it - unless 'jumping' with the remote is actually in the game).

586535431[/snapback]

I thought I as the only one. I have absolutely no idea about how a Mario game will use it.
I am absolutely amazed by nintendo and that steering wheel idea was insane. It's been said many times but it's true, people don't like change but I think this is one time change is good, it's very good and nintendo are not going to need compete with sony and ms, they're going to win people like me over who can imagine sitting with a bunch of mates having a much more fun time with something like this, mario party would be interesting lol. This is why nintendo said their graphics on next-gen won't be that mind blowing, it doesn't need to be they're doing what everyone supposedly wants and focusing on gameplay and the way we play the games, but still people complain. Just enjoy the fact we live at such an interesting time.

586536108[/snapback]

I loved the last sentence, very well put.
They executed the d-pad right, they executed the analog stick right, they executed the touch screen right (finally :p ). What makes you think they can't now?

586541160[/snapback]

You know, I had my doubts, I'll admit it, about how well they would execute the idea, but after what you said, you're right. I should trust them more. They never fail. To me, Nintendo controllers have always been the best, all the other always had a gripe that annoyed me. Edited by nav_uno
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft admits one of the most crucial Outlook features is currently broken by Sayan Sen Microsoft is making some decent progress when it comes to Windows 11. Recently we have confirmed reports of some rather useful improvements landing in the next version of the OS, 26H2, wherein GPU driver TDR crashes may finally be fixed, plus the company is also allowing users to disable web content on the Search. On the Outlook front though things have not been so rosy. Last month in May we reported several problems affecting basic functionalities on the app. These included a problem where documents would open blank or corrupt themselves. Following that, Quick Steps, a very useful feature, would no longer work correctly, and finally, Microsoft acknowledged a problem wherein images would fail to load up properly inside the email. Microsoft had resolved those bugs later and almost exactly a month after we reported on them, the company has now admitted a new similarly basic issue, this time on Macs. Users recently started noticing that Outlook would no longer display email threads properly as the original message itself was not displayed. An affected user Tsoumpas, C (ngmb) nicely described the problem in a forum post they made on Microsoft's site. They wrote: "Description of the issue: After updating Outlook for Mac [Version 16.110 (26061317)] on 18/6/2026, replying to any email no longer includes the original message in the reply window. Prior to the update, replies correctly contained the original email text below my response. Expected behavior: The original message should be included in the reply, as in previous Outlook versions and according to the configured reply settings. Actual behavior: The reply window contains only a blank composition area (or only my response), with none of the original email text included." Obviously this must be a highly frustrating for users as noted by several in that thread. The post, at the time of writing, has also been upvoted by more than 40 users indicating that is a fairly widespread bug. Thankfully Microsoft seems to have acknowledged the problem right around that time as it opened a new issue on its official website. In the support article, the company recommends switching to Outlook for Mac from the legacy app, where the problem appears to be happening.
    • PotPlayer 260622 by Razvan Serea PotPlayer is an extremely light-weight multimedia player for Windows. It feels like the KMPlayer, but is in active development. Supports almost every available video formats out there. PotPlayer contains internal codecs and there is no need to install codecs manually. Other key features include WebCam/Analog/Digital TV devices support, gapless video playback, DXVA, live broadcasting. Distinctive features of the player is a high quality playback, support for all modern video and audio formats and a built DXVA video codecs. A wide range of subtitles are supported and you are also able to capture audio, video, and screenshots. A comprehensive video and audio player, that also supports TV channels, subtitles and skins. Its been described on the Internet as The KMPlayer redux, and it pretty much is. Daum PotPlayer 260622 (1.7.22963) changelog: Removed Kakao TV Added pause function when navigating via the navigation bar Significantly improved internal stability Fixed an issue where colors appeared strange during RGB24 processing Improved playback for some HTTP streams Improved sync processing for the built-in audio renderer Fixed an issue where certain MP4 files behaved abnormally during playback Download: Daum PotPlayer (64-bit) | 54.7 MB (Freeware) Download: Daum PotPlayer (32-bit) | 61.1 MB View: Daum PotPlayer Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Tixati 3.44 is out.
    • Speccy 1.34.084 by Razvan Serea Speccy will give you detailed statistics on every piece of hardware in your computer. Including CPU, Motherboard, RAM, Graphics Cards, Hard Disks, Optical Drives, Audio support. Additionally Speccy adds the temperatures of your different components, so you can easily see if there's a problem! Processor brand and model Hard drive size and speed Amount of memory (RAM) Graphics card Operating system At first glance, Speccy may seem like an application for system administrators and power users. It certainly is, but Speccy can also help normal users, in everyday computing life. If you need to add more memory to your system, for example, you can check how many memory slots your computer has and what memory's already installed. Then you can go out and buy the right type of memory to add on or replace what you've already got. Download: Speccy 1.34.084 | 20.5 MB (Freeware) View: Speccy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • ImgDrive 2.2.7 by Razvan Serea ImgDrive is a CD/DVD/BD emulator - a tool that allows you to mount optical disc images by simply clicking on them in Windows Explorer. If you have downloaded an ISO image and want to use it without burning it to a blank disc, ImgDrive is the easiest way to do it. ImgDrive features: One-click mounting of iso, cue, nrg, mds/mdf, ccd, isz images Runs on 32-bit and 64-bit Windows versions Mount ape, flac, m4a, wav, wavpack, tta file as AUDIO CD (16-bit/44.1kHz) Mount a folder as DVD/BD Mount images in command line Does not require rebooting after installation Support up to 7 virtual drives at the same time Support multi session disc image (ccd/mds/nrg) A special portable version is available Translated to more than 10 languages Support File Type: .ccd - CloneCD image files .cue - Cue sheets files of ape/flac/m4a/tta/wav/wv/bin .iso - Standard ISO image files .isz - Compressed ISO image files .nrg - Nero image files .mds - Media descriptor image files ImgDrive 2.2.7 changelog: Added command line parameter to set number of drives Added AACS-Auth support for HD DVD Bumped kernel driver version to 2.2.7 Download: ImgDrive 2.2.7 | 692 KB (Freeware, paid upgrade available) Download: ImgDrive Portable 535 KB View: ImgDrive Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      522
    2. 2
      +Edouard
      199
    3. 3
      PsYcHoKiLLa
      94
    4. 4
      Michael Scrip
      82
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!