Revolution Graphics Will Be Equal To Competitors


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i agree with u... i wish nintendo would really show something tho... its driving me nuts...

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Since they have a radical new controller scheme, they will need videos and such to prove their ideal is not a gimmick, hence they will need to showcase games close to completion and not some half-ass proof of concept with prototype games.

I think in an interview someone from Nintendo said Miyamoto doesn't really like to show unfinished games to the public. Either him or Iwata said they do not want to go through another console launch without Mario. I am guessing he is trying to make Mario128 like Mario64 so that it will have the "wow" factor when you first see it except the difference will not be 3D graphics like with the N64, but something new with the controller scheme.

Edited by jmole
I heard that Nintendo might include a CPU or GPU specifically for physics processing, which would be quite unique

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We have heard lots of things... but nothing from Nintendo. It's just rumors and speculation. But it would be a smart move though.

That physics processor supposedly came from an employee or ex-employee of game developer Factor 5 who went by the internet name of Han_Solo (IGN).

| Codename Revolution |

Central Processing Unit:

    * Custom IBM CPU "Broadway"

    * 1x IBM PowerPC 970 core @ 3.0 GHz

    * 256 kB L1 cache

    * Single core and multicore operation modes

    * 2x IBM PowerPC 970FX cores @ 2.5 GHz

    * 2x 128 kB L1 cache

    * Optional activation for multicore

    * Low power consumption

1 MB L2 cache

    * 32-bit integer, 64-bit floating point

    * Two threads per core, six threads total

    * 11 billion dot product operations/second (peak)

Graphics Processing Unit:

    * Custom ATI GPU "Hollywood"

    * Dual customized ATI R520 cores @ 500 MHz

    * ATI "Crossfire" dual core technology

    * 10 MB embedded EDRAM

    * 2x 128 MB GDDR4 graphics memory @ 1.25 GHz

    * 50 GB/second texture bandwith (peak)

    * Next-gen hardware prestations

    * 2048x1536 maximum resolution (DVI)

    * 1920x1080 maximum resolution (1080i)

    * 650 million triangles/second (peak)

    * 100 million polygons/second (expected performance)

    * 112 million shader operations/second (peak)

    * 56 million shader operations/second (expected performance)

Physics Processing Unit:

    * Custom AGEIA PPU

    * Customized AGEIA PhysX PPU @ 400 MHz

    * Hardware physics acceleration

    * 32 MB PC3200 DDR SDRAM physics memory @ 400 MHz

Sound Processing Unit:

    * Custom NEC Sound DSP

    * Custom NEC digital signal processor

    * 256 simultaneous channels

    * 196 KHz maximum sample rate

    * Sound ADPCM encoding

    * Dolby Pro Logic II, Dolby Digital 5.1 and Dolby DTS support

    * 16 MB embedded SRAM sound memory

Memory:

    * 512 MB 1T-SRAM @ 900 MHz main memory

    * No memory read delay

    * 10 MB EDRAM @ 500 MHz embedded video memory

    * 2x 128 MB GDDR4 @ 1.25 GHz graphics memory

    * 32 MB PC3200 DDR SDRAM @ 400 MHz physics memory

    * 16 MB SRAM sound memory

    * Total of 826 MB RAM

Miscellaneous system data:

    * 1.2 billion floating point operations/second (peak)

    * 65 nm manufacturing process

    * Liquid metal cooling

    * 65x better heat conduction than water

    * No fans or pumps involved

Media:

    * Custom Panasonic 12 cm discs

    * 12 GB data storage

    * CD/DVD support

    * Supports DVD-9, DVD-5, DVD-ROM, DVD+/-R, DVD+/-RW, Audio DVD, SVCD, VCD and audio CD.

    * 16x DVD speed, 21.6 MBit/second data transfer

Data storage:

    * 4 MB embedded EDROM (system utilities)

    * 512 MB embedded Flash ROM (data storage)

    * 2x SecureDigital memory card slot

    * 64 Mbit/second read speed (peak)

    * 16 Mbit/second write speed (peak)

    * Supports up to 16 GB per slot

    * 2x Nintendo GameCube Memory Card slots

    * 4 Mbit/second read speed (peak)

    * 2 Mbit/second write speed (peak)

Networking:

    * 802.11g compliant network chip

    * 54 Mbit/second data transfer (peak)

    * Backward compatible with 802.11b protocol

    * Compatible with any 802.11g / 802.11b router, as well as the Nintendo PC Access Point and Nintendo DS

    * 150 ft range (peak)

    * 50 ft range (expected inhouse performance)

But later disproved by Factor 5 themselves:

"Han Solo is a scoundrel, we all know that, but in this case he isn?t a very clever scoundrel. That so-called employee of ours posting on message boards under the Han Solo name certainly isn?t employed at Factor 5 or working in any way for us. He isn?t speaking for the company and he better change his story as to where he has his information from, or we will be forced to take legal action against him."
Since they have a radical new controller scheme, they will need videos and such to prove their ideal is not a gimmick, hence they will need to showcase games close to completion and not some half-ass proof of concept with prototype games. 

I think in an interview someone from Nintendo said Miyamoto doesn't really like to show unfinished games to the public.  Either him or Iwata said they do not want to go through another console launch without Mario.  I am guessing he is trying to make Mario128 like Mario64 so that it will have the "wow" factor when you first see it except the difference will not be 3D graphics like with the N64, but something new with the controller scheme.

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yea i dont think nintendo hardly shows unfinished stuff.. instead of hitting u with bricks they like to hit u with the whole house... :blink: i dunno if that metaphor made sense, but it seems liek it does to me... i havent slept all nite and ive been studying... exams are frying my brain :cry:...

Don't forget Rare's Starfox Adventures- most visually impressive gc game imo :happy:

but then, those games do relly heavily on graphics.

compare platformers on ps2 to gc (jak, sly, etc.), graphically the gc outperforms, hell, metroid looks better than killzone.

I would support the belief that graphical power played a key role in the gc's platformer success.

(which does mean they will be missing a leg in the next gen.)

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I think you missed my point. What I was saying is that yes, graphics were important, but IMHO they have reached a point where any more detail isn't really necessary, they look gorgeous as they are, so the new capabilities of a consoles should not be just more processing power, but other types of innovation instead .

Wanna know how its gonna be just as good?

I've heard some intresting tidbits on the graphics for Revo...I heard its ditching polygons for something else, something that allows greater visuals on lesser hardware. So I'm definately intrested to see how much Nintendo blows us away ;)

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THANK YOU!

Oh, and, about the GFX thing...While Gameplay *does* come over graphics, the fact of the matter is you still need a certain level of graphics. You don't want to be looking at a really ugly looking game, do you? (Retro games don't count, because they were released when these gfx were good, don't ask :p)

Its kind of like Playing a Song playing at 128KBPS, 48KBPS and 192KBPS; While 128KBPS is great and probably could suffice, Having that extra bit of Quality with 192KBS is really nice, and adds that extra cherry. However, playing a song at 48KBPS, no matter how good the song originally, will still sound pretty awful when playing it ;)

Secondly, I'm still trying to get how all the 360 fanboys are saying it's "impossible"...

Damage control. :happy:

The Xbox 360 and PlayStation 3 use 2D style controllers for use in 3D games. The Revolution however uses 3D control for 3D games, which is a pretty significant step forward in video games. The concept is great, but we'll have to see how well it's implemented first.

I will almost put money on the fact the graphics won't be drastically different. Simply because Nintendo can't afford to do that.

Plus, I think Nintendo's taking a subtle stab at Sony and M% by pushing their graphics slightly more then usual. yeah, I know my analogy is slghtly off, but I couldn't really word it better on the spot, and its good enough lol :p

Oh, and about the Nintendo not showing off screenies, its because Unlike Sony and M$ and are glad to show-off un-finished FMV graphics(lets face it only now they're starting to show off in-game crap, Nintendo wants to wait until the Graphics, Central and Sound Processors are finalised before strutting their in-game fantastic-ness :)

Wanna know how its gonna be just as good?

THANK YOU!

Oh, and, about the GFX thing...While Gameplay *does* come over graphics, the fact of the matter is you still need a certain level of graphics. You don't want to be looking at a really ugly looking game, do you? (Retro games don't count, because they were released when these gfx were good, don't ask :p)

Its kind of like Playing a Song playing at 128KBPS, 48KBPS and 192KBPS; While 128KBPS is great and probably could suffice, Having that extra bit of Quality with 192KBS is really nice, and adds that extra cherry. However, playing a song at 48KBPS, no matter how good the song originally, will still sound pretty awful when playing it ;)

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Hopefully with this generation, the graphics would not have a drastic difference between the systems; thus I believe your analogy is a bit faulty. It all comes down to how many hairs you can show on someone's head, or small details. It shouldn't impact how you play, and enjoy the game, that much.

Actually speak of the devil, I don't remember reading this the first time:

In an interview with Dutch magazine [N]Gamer, Merrick is quoted as saying: ?Regarding the specifications, we will probablneverb> ?release? this information as we feel that it is largely irrelevant."

So the world may never know...

anybody that fails to appreciate graphics fails to appreciate gameplay. advances in gameplay are directly related to a machines power, which is usually what we are talking about when we are talking graphics. more powerful machines means more opportunities for developer creativity. if you are concerned about gameplay losing out over graphics, you need to be concerned with the software developers, not the hardware developers.

I'm probably the only one here with the kahunas to say "Screw graphics.", but... that's how I feel.

Kind of a silly thing to say. Do you really think people are scared to come out and say they dont like graphics? Some people are all about the graphics, so people could care less. I seriously doubt that the people who care less are thinking "Man, I really want to post that graphics aren't that important to me, but a lot of people like graphics, and I am worried about the backlash. Maybe i'll just not say anything".

I personally will own all three systems, and am happy that there is a space between the release dates..

Well the gamecube doesant have Pixle shaders  and is based on Directx 7 technolagies  Xbox has  PS1.4 based shaders  the GC how ever had better  graphcis  abilities then that of  PS2  since  PS2 was based  on DX6/ some 7 from things i have read in the past about its hardware.

        from what  i have alredy read is that the  NR system will use a standard  X800 based chip cheaper  for cost i guess  and  the X360 uses ATI yes  but  uses  i woudl say  more in the line of PS4.0 + technolagies    as been siad to be 2 maby 3  years more advanced so DX10+ based features.  PS3 uses  a  modifade  7800 nvidia card  witch is current technolagy witch is abit ahead of the X800 series ATI card technolagy

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GameCube isn't based on DirectX technologies at all. It has some entirely unique elements in the graphics pipelines. Some of the things it can do certainly look close to what a pixel shader can do though, even if they aren't done the same way.

Huh? I thought the GC was the second strongest console this time around.

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It was, he apparently has never seen a GameCube game, or thinks Smashing Drive was indicative of the GameCube's power.

Just a quick note to add, isn't the GameCube the only console that actually made $$ from the get go?

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No, the console was sold at a slight loss at launch. Around $30 IIRC.

,Nov 1 2005, 02:39]This isn't impossible

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right. the 360 and the ps3 are going to be pretty damn identical graphically and its up to the developers to scale thier visuals if they need slight boosts,

as far as what developers have told me they can run the same stuff on both kits and get the same results (this is first gen games btw, obviously later on people are going to be pushing them to the max) so i dont see why nintendo arent going to throw some tasty hardware in and meet the opposition if not overtake them, i am just worried about them trying to be TOO original, this will be their downfall, people dont want the originality, they want normal games not waving controllers about.

honestly i do think that eventually graphics will go only so far before gameplay is improved. besides..... look how well Nintendo has done in the past. take the N64 for instance...... still used cartridges, while the Playstation was introduced with CD media. N64 still looked just as good, if not better than Playstation on those cartridges. then Gamecube, with it's mini-DVD's, and PS2/Xbox with it's DVD-5/DVD-9 media. people were like "Pfft, Nintendo will fail. they can't do a whole lot with a Mini-DVD." but as we found out, they still kept pretty well in the competition with PS2/Xbox. why? because Nintendo had experience with cartridges, and being able to cram a lot of stuff into a short amount of space. Now, people are seeing all this stuff for Xbox 360, and thinking "there's NO WAY Revolution can look that good". What's their point exactly? so what if the Revolution would only be able to show like....... 300 less hairs on someones head.... or somethin like that. Their controller is what will beat the hell out of the competition. as the other person stated:

Playstation 3 and Xbox 360 are using a 2D controller in a 3D world
That's exactly right. one reason why FPS's can yes, look great, but can't play very well due to having to use one or more control sticks to aim, move, etc... A review/page that was linked on another website clearly described what the Revolution's controller can do. one of the BEST things it can do....... is that it's not only a motion sensing remote, that could be used to turn and stuff in FPS's, but it's also a GUN, just like we used to enjoy in Duck Hunt and a few other games that used similar guns. Plus...... if you think about it, the Revolutions remote puts Nintendo one step closer to coming out with a Virtual Reality console, and i'm not talkin no VirtualBoy crap. THAT is what will put Nintendo ahead of the rest. Nintendo thinks more of what they can do in the future. all Sony and MS think of are the here and now, and how to creamate the to-be competition in any way possible. even with Nintendo's Legend of Zelda series. people were ****ed when Wind Waker came out, due to it's cell shading. It was actually a middle-man game between OOT/Majora's Mask and the one that's coming out in a few months, just to test out some stuff, such as it's new fighting system. once again........ testing stuff for future use.

Ugh..... i rant too much. Anyway...... yes, i believe they will be equal to the competition, and probably be a lot more fun to play then the rest. here's said link i mentioned about the Revo's controller.

http://cube.ign.com/articles/651/651559p1.html

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