Revolution Graphics Will Be Equal To Competitors


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The Gamecube wasn't anywhere near the level of the XBOX, and the Revolution won't be anywhere near the XBOX 360 or PS3. In my experience it seems as if the world environment was a lot smaller for Gamecube games compared to the other platforms :/

Then again, this isn't speaking about polygons or graphics necessarily. Sure the graphics may be the same for all three, but the Revolution will be far less capable in other areas, i.e. AI, number of elements, etc.

The Gamecube wasn't anywhere near the level of the XBOX, and the Revolution won't be anywhere near the XBOX 360 or PS3.  In my experience it seems as if the world environment was a lot smaller for Gamecube games compared to the other platforms :/

Then again, this isn't speaking about polygons or graphics necessarily.  Sure the graphics may be the same for all three, but the Revolution will be far less capable in other areas, i.e. AI, number of elements, etc.

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Ok let me tell you that i am a HUGE HUGE sony/playstation fanboy, but even i will admit that the gamecube was built with better hardware than the PS2 and if used properly could have had better graphics than the PS2- a good example is RE4 which looks beautiful on the GC, but has jaggies and texture problems on the PS2! i dont think it takes much to get 'amazing' graphics- you just need the hardware to back it up, AND THE DEVELOPERS TO DO IT. The GC suffered from developer indifference and proprietary storage limitations- which ofcourse lef to watered down ports from other systems, not because the GC couldnt do it, but because the storage was low and the developers just didnt care.

Actually its probably more like..

Playstation 3, ~20 to 25x the processing capabilities of its predecessor;

Xbox 360, ~10 to 15x the processing capabilities of its predecessor;

Nintendo "Revolution," ~5 to 10x the processing capabilities of its predecessor;

plus most early games on the PS3 and Xbox 360 probably won't make use of all their processing power..

Please point out the fallacies in that post.  I want specifics.

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i think the main falacy of the post is that you are changing the subject. the argument was not whether or not google sucks. your argument for google sucking is pretty light as well, implying that since it only found 2 sites concerning the appropriate kind of thumbstick is good enough evidence to prove its suckiness, is an unsubstantiated and one sided argument. youve created some kind of non sequeter post hoc smoothy that i dont have the will to piece together at the moment.

the argument was whether or not thumbstick was a word, you changed the subject and tried to prove that thumbstick is a word purely based on the false fact that google sucks, which you tried to "prove" by telling us that you dont use it.

now, whether or not thumbstick is a word? slang becomes word by use. i'd count it.

People want the same old **** now, sure, but in 2 years time once the 'wow' factor wears off and they see this really is pretty much the same crap with 2 stuck on the end, more people will try out the NR, and will stick with the NR.

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and Mario XX, Zelda XX and Metroid XX isnt just the same old with a number at the end of it ?Pleassseee...

i hope all 3 are awesome so they do their best to try to out do eachother

edit: some one on another page said the rev. will be easier to code.. but how would that be the case with that big wand. i can understand for 1st party it might be good, but i dunno about 2nd and 3rd party games, there might be alot of bugs in these games. but thats just a guess

The Gamecube wasn't anywhere near the level of the XBOX, and the Revolution won't be anywhere near the XBOX 360 or PS3.  In my experience it seems as if the world environment was a lot smaller for Gamecube games compared to the other platforms :/

Then again, this isn't speaking about polygons or graphics necessarily.  Sure the graphics may be the same for all three, but the Revolution will be far less capable in other areas, i.e. AI, number of elements, etc.

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A) If making your comparison with ports, XBOX generally slightly beats GC or the difference is not visable. Making comparisons between Propietery Nintendo games and Propietery XBOX games, Nintendo wins slightly on the more gfx dependendent N made games. Play more games for both systems, you'll see the difference.

B) Buddy, try programming a game. I spent 5 days making a game where stickmen's AI was much better than that of any GTA game I've played. And it was hardly a cpu hit at all. GG, NO RE, please try again. Good AI coding requires little overhead. Same goes for good physics (altho the biggest thing with physics is making more updates and collision detections per second... updates being the thing that dev's are pushing for, but collision detections being the end result and most important). You can basically suck up as much or as little cpu as you want for Physics... it's quite scalable in that respect.

C) Most of graphics nowadays comes from how good your texture artists are anyways. Pretty much every system is capable of pumping very high def textures - if you have crappy artists, the gfx will look like ass. If you have good artists, you should be set. Poly's aren't even an issue anymore enough shader filters on a large polygon and it looks completey round, or furry, like a brick wall or whatever you want.

LASTLY, because all systems will look better than current gen PC graphics BY FAR once being utilized to their full extent, if your impressed by what your seeing right now on the gfx front, wait for 3 years from now when all 3 of those systems are actually being pushed unlike they are on the first games. Essentially, I guarantee you, any of the early screens coming out... all 3 systems are easily capable of and more.

Please point out the fallacies in that post.  I want specifics.

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Yeah, whatever.  There has been no real change to the controller since the thumbstick, so I'm assuming you're still playing an N64 or PS1, right?  Because if you've upgraded to anything else, that would make you a hypocrite.

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Ad hominem tu quoque - You are a hypocrite, so your point isn't valid.

Although thumbstick isn't technically a word, it's used commonly enough by gamers that everyone knows what it means.

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This one is a bit of a pickle, technically it is a Bandwagon fallacy, but that is also how new words are made. That one is up in the air.

You'll get way more hits on a web search for "thumbstick" than you will for "analog control stick."

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False Premise

- A web search indicates usage of a word in a certain context

- A web search for A has more results than B

- Therefore A is more used than B in certain context

The first assumption is not correct because the word is used in multiple contexts.

That may not be the best fallacy to describe what you did there, but I think you can still see what the fallacy I am trying to get at is.

Please, don't even try to get smart with me.  I'll win every time.

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Proof by Assertion ;)

Yes, I know.  Google sucks.  That's why I don't use it.

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This one is just all messed up.

This is a red herring to the argument that "thumbstick" isn't a word, which was a red herring to the argument that pointing out spelling and grammar mistakes was petty.

On top of that even the argument you used as a red herring was flawed. You used my comment about results for thumbstick to conclude that Google sucks, which once again goes back to the false assumption that a Web search should only return results for words in a specific context.

Even if that wasn't a false assumption, the conclusion you drew from it was a logical fallacy of Denying the antecedent.

- If a search engine only provides results for a word in a specific context then it is good.

- Google doesn't provide results for a word in a specific context, so it is not good.

and Mario XX, Zelda XX and Metroid XX isnt just the same old with a number at the end of it ?Pleassseee...

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I was referring to the fact that they've all been using the same control style (1/2 analogue sticks, 6-8 buttons) for ages now. Nintendo's trying a new control scheme instead of just doing the same thing from this gen with extra shine juice. And, right now, Every Mario title (bar the Mario Party series) all seems to bring out something new. Sure, same characters, but different environment.

If you call Wind Waker the same generic crap, I find that quite laughable. Twilight Princess on the other hand may seem slightly generic when put next to OoT, however. Although the actual engine itself is practically brand new, and you have to take that into account.

Metroid Prime IS different. Its no longer a sidescroller, and its not got your traditional FPS controls (which is its really the only console FPS I like). Metroid Prime 2 I can't really say much about. I played the demo, seems kinda like the same with extra weapons, so point taken there.

I'm not trying to go into uber defensive towards nintendo mode(doing that out in the open forum where M$ fanboys rule the roost would be forum suicide), I'm just saying, and I DO see where you're coming from.

hehe.. you know if the Revolution's graphics are any where near the X360's, Nintendo would've over hype it as better than the competitions, just as how Sony is hyping the PS3. They wouldn't say it is equal to the competition. This means that the Revolution's graphics is not as good as the X360's.

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This is wrong. Remember last generation? Nintendo gave the impression that the GC wouldn't be very powerful and the completely avoided the hardware hype. But when it appeared, it turned out to be pretty darn powerful after all!

Your comment is illogical and based on ignorance.

some one on another page said the rev. will be easier to code.. but how would that be the case with that big wand. i can understand for 1st party it might be good, but i dunno about 2nd and 3rd party games, there might be alot of bugs in these games. but thats just a guess

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It's got nothing to do with the controller. That's easy enough if the dev kits are decent.

It's got to do with the hardware doing all the calculations and showing stuff on the screen, and how easy it is to program for that.

Nintendo is already rumored to have 2GHz dual core PPC, it's very likely it will stay that way.

Remember Xbox 2, the complete schematic was leaked like 2 years before the official specs were revealed, the only change was little bit added memory.

Actually it's the strongest, compare Metroid and Halo together and you'll see that the Xbox doesn't have a whole lot more going for it in terms of graphics.

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If you compare Halo 2 and the latest Metroid you clearly see the superiority of the Xbox.

well now, this should be fun to pick apart.......

Nintendo is already rumored to have 2GHz dual core PPC.....

key word there being "rumored". nothing precise has been officially released about the Revolutions spec's...... and probably won't be until shortly before it's release, to avoid the whole hype-fest. end of story

If you compare Halo 2 and the latest Metroid you clearly see the superiority of the Xbox.

really? you mean the halo game with the same old slightly tweaked maps over the first, very slightly better graphics than the first, and the same exact type of gameplay as the first? you don't say!!! please. Halo 2 was last years news minutes after i started playing it on my friend's Xbox. even he hated the freakin game. they overhyped that way too much, just like they overhype their console.

and Mario XX, Zelda XX and Metroid XX isnt just the same old with a number at the end of it ?Pleassseee...

nope, it's not. every mario game, zelda game, and metroid game is pretty different from the previous one........ and since when did Zelda games ever have a number? there have been how many zelda games now? let's name them, shall we? Legend of Zelda, Adventures of Link, A Link to the Past, Link's Awakening, Ocarina of Time, Ocarina of Time: Master Quest, Majora's Mask, Oracle of Ages, Oracle of Seasons, A Link to the Past: Four Swords, Four Swords Adventures, The Minish Cap, Wind Waker, Legend of Zelda: The Twilight Princess. i don't remember ANY of those games EVER having ANY name referring to something like Legend of Zelda 2. Look at Final Fantasy. the only game so far in the final fantasy series between FF and..... what are we up to now..... FF 14(???) is the ones that were NOT on Playstation. the newest one coming out does have a surname, yes, but it STILL HAS THE NUMBER!!!

to the guy saying that we'd be waving our arms around with our NR remote........ who do you think would win hands down if MS, Sony, and Nintendo made a cross-platform FPS for all 3 systems that could be played online against each other? well...... it won't be those who are on sony or MS, that's for sure, with their control stick aiming system and movement. pfft. NR's remote isn't only motion sensing, it's also a gun like you used to use for Duck Hunt. you know...... aim and shoot. now i know you're probably gonna say "well, if it's a gun, then there probably won't be crosshairs on the screen, so you won't be able to line up that perfect headshot! pwnt" or something to that extent. i'm pretty damn sure that there will be some sort of crosshairs on the screen as well. wouldn't make too much sense if there weren't.

I also agree with the other person that said it. Purchasing the PS3 or Xbox 360 is basically just buying a new console for the new games alone...... which isn't that worth it if the graphics aren't that much better than the current generation. and don't even bring up that one racing game that is gonna be on the Xbox 360..... where they say that there can be like 10,000 real-time animated spectators on the other side of the fence. WOOOHHOOOO!! so you mean to tell me that a racing game is strictly made to make you drool over what is happening OFF the track? i never knew that. and if you ask me the cars in it don't look that much better than what a current-gen console can do.

that's a really ignorant statement. Until we find out how the new control performs under real world conditions i'd be happy if you kept your trap shut. For all we know nintendo has set yet another industry standard, such as the D-pad, analog joystick, shoulder buttons, dance pads, and rumble feature.

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Nintendo DID NOT invent the analog stick. The Odyssey 2 had it in the 70's. Thanks for playing.

When Nintendo says 'we invented it', replace that with 'we're the first ones to use it, and use it well in the main stream'

:)

Although, Nintendo did invent Online Features with consoles. While it was only in Japan, they *did* invent it first.

NOTE: I said Online features, not Online Play.

I honestly think Nintendo is going to do quite well with the Revolution. for one, it'll be able to have games on it that the competition would NEVER be able to stack up to (such as sword fight's using the Revo's remote to actually swing the sword, any way you want, probably also be able to guard with the sword as well, since i think it also detects WHERE the remote is, not just the subtle movements of it. also other interesting games like maybe an old western quick-draw kinda gunfighting game, instead of the normal run-n-gun FPS's on consoles nowaday.) and the graphics for them should be quite remarkable. I'm just kinda interested in what they're doing to The Legend of Zelda: The Twilight Princess as to why they delayed it further. some say possibly adding more content for when Revo is released......... maybe actually using the remote to control Link's sword..... or shoot the bow and arrow/throw the bombs/boomerang. it's gonna freakin ROCK!!!! i so hope they're doing something like that..........

it'll be able to have games on it that the competition would NEVER be able to stack up to

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The thing is, most people won't want crap like that. I certainly don't, and I have no doubt in my mind that the Revolution will come in third place again. I think the margin between 2nd and 3rd will be much wider this time as well.
The thing is, most people won't want crap like that.  I certainly don't, and I have no doubt in my mind that the Revolution will come in third place again.  I think the margin between 2nd and 3rd will be much wider this time as well.

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That all depends on how well the first generation of games for the Revo kick-off.

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What I like about Spark is that transcribed notes are not locked, and you can always type more to elaborate on your ideas, which is handy. Overall, I like that the Krono is not shoving AI down my throat, but to be honest, there is really not that much to shove. AI features here feel raw and need improvements to be more useful. Battery Life Like most E-Ink readers, the Krono has fantastic battery life. Even with a clock as a screensaver, its standby power consumption is incredibly low. And when in use, you can get weeks of reading on a single charge. Without the front light, my unit never sipped more than one or two percent of battery during a one-hour reading session. It was nice to see plenty of battery-related settings. You can limit charging at 80% to protect battery health long-term, check the number of charging cycles, manufacturing/first-time use date, battery health, and the maximum capacity. Additionally, the Krono lets you select what hardware remains enabled when sleeping. This lets you keep Wi-Fi and Bluetooth on (say, if you want to receive notifications, for some reason) and keep audio playing when locked. Turning these features off effectively eliminates any standby battery drain. I left my Krono sitting for 24 hours with a clock screensaver on, and it did not drop a single percent. The pretty big 3,950 mAh battery justifies the device's thickness and ensures you do not have to charge it for long periods. Speaking of charging, it is capped at only 10W, which is a bit disappointing, as getting such a big battery to 100% takes a notably long time in the era of super-fast charging smartphones. DuRoBo Moodi The Moodi is a standalone, optional accessory for your Krono. It is a wireless remote with two customizable buttons that you can use to flip pages, control media, or scroll webpages. The accessory connects via Bluetooth. Despite having a built-in rechargeable battery, it is extremely light. While the Moodi's shape and form factor is not what I would call particularly ergonomic, it is not uncomfortable to hold and use. The Moodi comes with six removable magnetic buttons with various smiley faces. Buttons sit securely, and they have nice-feeling, albeit a little loud, clicks. It is a cute touch that adds a little more fun and character to the device. There is also an accented power button and a single status LED. The latter displays charging status and connection mode. The Moodi supports three modes: Reading: Buttons work as volume buttons, allowing you to flip pages in the built-in reader or other apps that support page turning with volume buttons. Media: Buttons work as skip forward/backward, which is useful when listening to audiobooks, podcasts, or music. Scroll: The third mode lets you scroll pages in the web browser or any other application The Krono properly detects the Moodi and presents you with an on-screen guide when you connect it for the first time (it also displays the battery level). However, you can only change modes by holding both buttons for a few seconds. It is also worth noting that the Moodi works with other devices. I connected it to my iPhone and it let me adjust volume or control media playback. Sadly, the scroll did not work, so you cannot use it to waste time scrolling TikToks. Overall, the Moodi is a cute little accessory, which I can recommend for those who read a lot. It is very useful for remote page flipping when you do not want to burden your hands by holding the Krono all the time. I only wish DuRoBo included a lanyard for the built-in loop. As for the battery life, after using the Moodi for a few days, I only managed to drop several percent of its 90 mAh battery. Despite the small size, it is rated for weeks of use, which is pretty impressive. At $35.99, I cannot say the Moodi is a must-have accessory, but I see the appeal. I prefer using the Krono with its Smart Dial, as I rarely read for more than 40-60 minutes in one sitting. However, if you have a stand and like reading for long periods, the Moodi is the right thing to have. It is a bit more expensive than regular page flippers on Amazon, but it is on par with similar products from Kobo or BOOX. Plus, it has a little more fun to it with removable buttons and better integration into the Krono. Conclusion At the end of the day, DuRoBo Krono is a nice pocket-sized e-reader. Its software focuses on the main things without trying to be everything at once. The smart dial idea is unique and great, and I wish more manufacturers had something similar in their devices. The display is also good, with an even frontlight and "always-on" support. I did not notice any deal-breaking issues with the Krono. However, you can feel that the idea needs some improvements, such as a slightly stiffer dial in a more ergonomic location, perhaps a little more premium materials, and better software customization. I hope the company won't give up on the idea and improve the dial and ergonomics in the second generation. Buy DuRoBo Krono Black - $279.99 on Amazon Buy DuRoBo Krono White - $279.99 on Amazon Buy DuRoBo Moodi - $35.99 on Amazon As an Amazon Associate, we earn from qualifying purchases.
    • In what way is any of what I said incorrect? To install an update you need to close all browser instances, upping it from once a month to once a fortnight is an inconvenience for users. Particularly when updates don't offer functionality that users want (notably copilot). Security updates should come as they are needed, not on a release schedule
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