Latest Japanese Hardware Sales


Recommended Posts

Total sales

PS2 - 20,002,291

GBA - 8,822,944

DS - 6,581,548

DSL - 6,132,183

GBASP - 5,907,676

PSP - 4,246,974

GC - 4,165,648

GBM - 552,408

Xbox - 475,589

Wii - 350,358

PS3 - 187,836

Xbox360 - 178,069

  • PS2 passes the 20 million mark this week.
  • DS Lite passes 6 million.
  • PS3 passes Xbox 360 in overall sales in just 3 weeks despite shortages.
  • Wii passes PS3 and Xbox 360 overall sales in just 2 days.

Can you tally up US Hardware numbers since the Xbox 360's launch ?

Total sales

PS2 - 20,002,291

GBA - 8,822,944

DS - 6,581,548

DSL - 6,132,183

GBASP - 5,907,676

PSP - 4,246,974

GC - 4,165,648

GBM - 552,408

Xbox - 475,589

Wii - 350,358

PS3 - 187,836

Xbox360 - 178,069

  • PS2 passes the 20 million mark this week.
  • DS Lite passes 6 million.
  • PS3 passes Xbox 360 in overall sales in just 3 weeks despite shortages.
  • Wii passes PS3 and Xbox 360 overall sales in just 2 days.

well with Comiket at the end of the month i would love to see the stats in Jan

Japanese sales mean nothing. No offense but you can pretty much sell them anything hyped up and they'll buy it. MiniDisc players were selling like hot pockets in Japan when they first came out. They even put out the Video Mini Disc players, but it never got so popular in Europe or the US... I am not putting down the Wii nor the PS3 but Japan is a very small percentage of the overall world gaming market.

Xbox 360 sold 3.79 million since launch according to NPD.

Which makes no sense, since MS reported 1.5 million sold by the end of last calander year (and they were sold out everywhere so they would know) and 5 million at the end of June this year. I dunno who to believe about the US anymore.

-Spenser

Yeah ... it was in referenceto the new thread that was closed and blended into this one.... sorry I did not read the previous posts so it my be a bit disconnected from the current flow of the topic

even though you said it was about another thread, I think I understand what you were saying. It's like how laserdisc was real big in Japan but bombed everywhere else. Japan isn't really a good barometer of if something will do well elsewhere or really it something is that popular. While it's the 2nd biggest electronics market in the world, it's also mostly a market for niche products that would have no success in any other part of the world.

Which makes no sense, since MS reported 1.5 million sold by the end of last calander year (and they were sold out everywhere so they would know) and 5 million at the end of June this year. I dunno who to believe about the US anymore.

-Spenser

Those were worldwide numbers. Also they were for how many shipped, not sold.

http://www.tgdaily.com/2006/01/26/microsoftq2_2006/

http://arstechnica.com/news.ars/post/20060721-7321.html

even though you said it was about another thread, I think I understand what you were saying. It's like how laserdisc was real big in Japan but bombed everywhere else. Japan isn't really a good barometer of if something will do well elsewhere or really it something is that popular. While it's the 2nd biggest electronics market in the world, it's also mostly a market for niche products that would have no success in any other part of the world.

Yep! You are right on the spot (Y)

Interesting if those are true - means the Xbox + Xbox 360 together weren't trailing the PS2 by much at all.

well you still really can't add those 2 up IMO since the original xbox has not been manufactured in so long. whatever sales of the xbox are made now are from systems that are probably used or probably counted by MS when they originally shipped them, so you want to avoid double counting them.

well you still really can't add those 2 up IMO since the original xbox has not been manufactured in so long. whatever sales of the xbox are made now are from systems that are probably used or probably counted by MS when they originally shipped them, so you want to avoid double counting them.

Well I'd compare them as a matter of comparing Sony versus Microsoft's overall sales in 2006. You can't just compare the PS2 to the Xbox because the Xbox was obsoleted. But you can't just compare the PS2 to the 360 since it costs a lot less. So I'd think PS2+PS3 versus Xbox+Xbox 360 would at least be an interesting measurement to look at.

Interesting if those are true - means the Xbox + Xbox 360 together weren't trailing the PS2 by much at all.

There from NPD.

Well I'd compare them as a matter of comparing Sony versus Microsoft's overall sales in 2006. You can't just compare the PS2 to the Xbox because the Xbox was obsoleted. But you can't just compare the PS2 to the 360 since it costs a lot less. So I'd think PS2+PS3 versus Xbox+Xbox 360 would at least be an interesting measurement to look at.

Your right. :)

I really don't get the point of this thread. :unsure: am I suppose to party since "some" console sold xyz quantity in Japan ?.

Waste of time.

(yeah, I know I don't have to read this thread and blah blah blah...even if I don't read it, it's still pointless :p)

I really don't get the point of this thread. :unsure: am I suppose to party since "some" console sold xyz quantity in Japan ?.

Waste of time.

(yeah, I know I don't have to read this thread and blah blah blah...even if I don't read it, it's still pointless :p)

Some people just like to watch the trends. Not everyone just uses numbers to fuel their console wars bickering ;D

Yet we compare the PSP to the DS and the DS costs alot less....

it only costs 70 less in the states so it's really a fair comparison to make. Technically they really are two different types of machines that can't be fairly compared on a technical level, however since they are in the same price league it wouldn't be unfair to make a sales comparison.

if somebody agreed with what you were saying then they couldn't compare the 360 and the PS3 cause it costs a lot less than the PS3.

Yet we compare the PSP to the DS and the DS costs alot less....

1) They arent different generations of consoles, they both come out in 2004 within a month of each other, they are both relatively the same generation, the PS2 and 360 arent.

2) The PSP and a game is ?150 where i live, and the DS is ?125-130 with a game where i live.

<snipped>

Edited by barneyt

I really don't get the point of this thread. :unsure: am I suppose to party since "some" console sold xyz quantity in Japan ?.

Waste of time.

(yeah, I know I don't have to read this thread and blah blah blah...even if I don't read it, it's still pointless :p)

Really though, if you have no interest in it, there's no point clicking the thread. It's just that simple. Obviously other people are interested, so there is a point. It's much more useful than a lot of the other crap that gets posted here.

Anyway, Blue Dragon sold pretty well at around 80,000 (includes both standalone and bundled):

1. PS2 - Gundam SEED: Federation vs ZAFT II - Bandai Namco - 337,559 - NEW

2. PS2 - Yakuza 2 - Sega - 274,822 - NEW

3. NDS - Pokemon Diamond - Nintendo - 98,859 (1,996,275)

4. 360 - Blue Dragon - Microsoft - 80,348 - NEW

5. NDS - Pokemon Pearl - Nintendo - 75,206 (1,669,367)

6. Wii - Wii Sports - Nintendo - 72,382 (248,549)

7. NDS - Kirby Squeak Squad - Nintendo - 66,421 (465,462)

8. Wii - Wii Play - Nintendo - 62,863 (237,160)

9. NDS - Jump Ultimate Stars - Nintendo - 62,068 (278,640)

10. NDS - General Knowledge Training DS - Nintendo - 55,208 (720,752)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
  • Recent Achievements

    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      581
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      75
    4. 4
      Michael Scrip
      73
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!