PS3 Worldwide Release in November


Recommended Posts

Sony Computer Entertainment announced today that its PlayStation 3 will see a simultaneous worldwide release in early November 2006. Hitting shelves in Japan, North America and Europe simultaneously, this marks the first time the computer giant has released any of its PlayStation products to multiple regions at the same time.

While a more specific date other than "early November 2006" wasn't given, it's obvious that Sony aims for the system to hit stores before the holiday shopping period begins. At its recent PlayStation Business Briefing 2006 in Tokyo, the company said it plans to ship one million units per month after launch and will ship a total of six million released solely before year's end.

Featuring high-definition graphics, Blu-ray support for games and movies, broadband connectivity and more, Sony aims to recreate the PlayStation and PlayStation 2's massive success a third time.

Sony today announced that not only is the PlayStation 3 to be 100% backwards compatible, but all legacy titles played on the system will be displayed at high-definition resolutions. The Xbox 360 currently does the same thing and the result on that end is much sharper image quality for older games.
At its PlayStation Business Briefing 2006 in Japan, Sony announced its production plans for BD-ROM discs (Blu-ray). Firstly, all PlayStation 3 games will ship on Blu-ray to help prevent piracy. In other words, no "cheap" DVD releases; Blu-ray only. Of course, it'll still play PS2 and movies on DVD, but all PS3 releases will be on Blu-ray.
As part of the PlayStation Business Brief today in Tokyo, Ken Kutaragi confirmed that the PlayStation 3 will require the hard drive peripheral and the unit will ship with the system right out of the box.

In total, it will be 60GB big, be completely upgradeable, and support Linux OS. Additionally, the peripheral will act as a home server and allow users to store various forms of media to be pulled up elsewhere.

In one of several compelling announcements made in Tokyo at the 2006 PlayStation Business Briefing today, SCE president Ken Kutaragi confirmed that the final PS3 development kits will be shipping out to production houses in June. Additionally, there are 15 different companies making tools and middleware for the SDK.
Sony today finally unveiled info on its PlayStation 3 online plans at its PlayStation Business Briefing currently happening in Japan.

Beginning at the system's launch, currently scheduled for sometime this November, the system will feature community tools including lobby matching and voice chat, commerce features that includes bootable software via the hard drive and more.

The service was created with the help of Sony Online Entertainment. Best of all, the "basic" service will be free of charge.

http://ps3.ign.com/

Link to comment
https://www.neowin.net/forum/topic/442749-ps3-worldwide-release-in-november/
Share on other sites

Sounds interesting...let me guess, Australia gets it March 2007? :cry: ...

We'll see if Sony will be able to pull off an actual worldwide release this time, unlike Microsoft (360 still isn't released in Australia). They seem to have the numbers to do it, so maybe we'll get it November as well.

Sounds interesting...let me guess, Australia gets it March 2007? :cry: ...

It's confirmed - Australia get's it the same time as well!

"We are absolutely delighted that we will be able to bring PS3 to gamers in Europe and Australia before Christmas. This is an exciting first for Europe, and is a huge endorsement and vote of confidence in the strength of the European market and its importance globally?b>

http://www.scee.presscentre.com/content/de...53&NewsAreaID=2

What about New Zealand cry5uw.gif

Dude, I'm in NZ too, just import one from Aus, or Trademe will be swamped with them within a week ;)

Wow...

All games on Blu-ray discs..

Now all I need is a 1080p TV :(

And it is VERY good that it will have an upgradable HDD, that means that the PS3 really will be the all on one home entertainment system that we've been waiting for..

:)

November 2006? Too late, the Xbox 360 will have been out for over a year. What are Sony playing at, bit slow aren't they? Microsoft got their machines together quickly enough, and I can't see the PS3 being that much more powerful, especially to just justify the extra year of development time.

November 2006? Too late, the Xbox 360 will have been out for over a year. What are Sony playing at, bit slow aren't they? Microsoft got their machines together quickly enough, and I can't see the PS3 being that much more powerful, especially to just justify the extra year of development time.

And Dreamcast was out a year before the PS2. 360 still isn't out in some countries. Also Microsoft doesn't even have 6 million units available yet, so this fight is only just beginning.

And Dreamcast was out a year before the PS2. 360 still isn't out in some countries. Also Microsoft doesn't even have 6 million units available yet, so this fight is only just beginning.

I'm not saying the X360 will beat the PS3 (in fact, I know it won't), but it still seems like a very late release.

Finally some information! I thought this was going to be another rumour thread when I seen the title..

I wonder when MS will upgrade their hard drives.. :blink:

Sony better not be BS'ing (again) on how "good" the PS3 or they will be in quite a lot of trouble releasing a year later :shiftyninja:

I'm not saying the X360 will beat the PS3 (in fact, I know it won't), but it still seems like a very late release.

How is it very late? I mean look at the 360, it doesn't have a next-gen optical drive or a next-gen video connector, it's dev-kit was only final not long before launch and there were far from enough consoles for launch. If anything, the Xbox 360 was rushed and launched too early. Revolution will also be out at around the PS3 release. It's only a 7 month to a year difference which is not a lot in the console industry.

60gigs is alot of harddrive space really. if they aren't trying to make it into a Tivo like device then there is no reason whatsoever to need all that space for a console, there can be such a thing as overkill. However that said, alot of the things they've said today are promising, but i'll still wait on word of the price. With all this stuff no way it's going to be cheap and I wonder how much using blu-ray disks exclusively will increase development costs for developers.

Also I don't think there's anyway in hell they'll be able to meet 1 million units a month and even if they did it won't be enough for the demand. regardless if the games are crap compared to the contempary 360 games, the ps3 hype machine will be enough to easily sell 1mill units in each region, but i highly doubt they can make that many systems.

i'm glad they are making the harddrive required as i wished 360 did this from the start. this should help alot of load times in games I hope. I wonder if MS will do something later in the year to force a harddrive on people to make it required.

If Nintendo doesn't release their system this year, i wonder how much that will cost them.

sidenote, time to pre-order that sucker now and sell it on ebay for $1k+ lol

Edited by macrosslover

Interesting news about the PS3 online service... Apparently its going to be totally free.

"That service, which is clearly designed as a direct competitor to Microsoft's Xbox Live, will be entirely free and will be available from the launch of the console, offering standard features such as game lobbies, player matching, voice chat and a variety of commercial features including software which will be distributed over the network and can be stored on the hard drive."

More details in the link below:

http://www.gamesindustry.biz/content_page.php?aid=15356

This is going to be a challenge for Live. If the news is true and you will be able to play other people on the PS3 service for free then surely Microsoft are going to have to either reduce the charge or make their Live service free too.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • BATorrent 3.0.2 by Razvan Serea BATorrent is a lightweight, open-source BitTorrent client built with modern C++ and Qt 6, offering a clean, fast, and privacy-focused alternative to traditional torrent apps. It supports magnet links, .torrent files, resume data, sequential downloading, per-file priorities, and even imports from qBittorrent. Power users benefit from integrated RSS auto-download with regex filtering, duplicate detection, and automatic tracker lists from Stremio. Streaming is seamless thanks to auto-detected players like VLC and IINA. BATorrent includes robust VPN tools—interface binding, auto-detection for WireGuard-based services like Mullvad and NordLynx, kill switch, proxy support, and IP filtering. A full WebUI enables remote control, while integrations with Plex, Jellyfin, and Emby automate library updates. With themes, speed scheduling, system-tray alerts, and cross-platform support for Windows, Linux, and macOS, BATorrent delivers a polished, high-performance torrenting experience. BATorrent features: Core .torrent file and magnet link support Resume data — picks up where you left off after restart Import torrents from qBittorrent Create .torrent files from any file or folder Sequential download mode Per-file priority control (skip, low, normal, high) Seed ratio limits with auto-pause DHT, PEX, UPnP, NAT-PMP RSS Auto-Download Subscribe to RSS feeds — automatically download new torrents as they appear Regex filters — match only what you want (e.g. 1080p|720p, S01E\d+) Per-feed settings — custom save path, check interval (5–1440 min), enable/disable Auto-download — matched items are downloaded automatically in the background Supports magnet links, .torrent URLs, and tags Tray notifications when items are auto-downloaded Duplicate detection — never downloads the same item twice Stremio Stremio Addon System pre-installed — works out of the box Auto tracker list from ngosang/trackerslist Streaming Play while downloading — stream video files before the download is complete Supports mp4, mkv, avi, mov, wmv, flv, webm, m4v, ts Auto-detects installed players (VLC, IINA, system default) VPN & Privacy Interface binding — lock torrent traffic to a specific network interface (e.g. tun0) Auto VPN detection — identifies VPN interfaces (tun, tap, WireGuard, Mullvad, NordLynx, ProtonVPN) Kill switch — automatically pauses all torrents if the VPN interface drops Auto-resume — resumes only the torrents paused by the kill switch when VPN reconnects Proxy support — SOCKS5 and HTTP proxy with optional authentication IP filtering — load P2P blocklists to block unwanted IP ranges Protocol encryption (enabled / forced / disabled) WebUI Remote management — control torrents from any browser at http://localhost:8080 REST API with JSON responses Add torrents via magnet link or .torrent upload Pause, resume, remove torrents remotely View peers and files per torrent Dark theme matching the desktop app HTTP Basic Auth with SHA-256 password hashing Configurable port and remote access (localhost vs 0.0.0.0) Interface 3 themes: Dark, Light, Midnight (bat/vampire aesthetic) Real-time speed graph Detailed panel with tabs: General, Peers, Files, Trackers Filter bar: search by name, filter by state (Active, Downloading, Seeding, Paused, Finished) Drag & drop .torrent files and magnet links Drag & drop reorder in torrent list System tray with notifications (download complete, kill switch events, RSS auto-downloads) Splash screen with bat animation Bilingual: English and Portuguese (BR), auto-detected from system locale Bandwidth Scheduler Alternative speed limits — set different download/upload limits on a schedule Time range — configure active hours (e.g. 01:00 to 07:00), supports overnight ranges Per-day control — choose which days of the week the schedule applies Automatically switches between normal and alternative speeds Media Server Integration Plex — automatically trigger library scan when a download completes Jellyfin / Emby — same automatic library refresh via API Configure server URL and authentication token/key in Settings System Cross-platform: Windows, Linux, macOS Auto-shutdown — automatically shut down PC when all downloads complete (60s cancellable countdown) Auto-update system (AppImage on Linux, installer on Windows, DMG on macOS) CLI arguments: pass .torrent files or magnet: URIs directly Keyboard shortcuts: Space to toggle pause, Ctrl+A to select all, Ctrl+O to open BATorrent 3.0.2 changelog: Phone pairing & WebUI The browser WebUI was reskinned to match the desktop app — same dark palette, Inter font, flat surfaces, the real BATorrent logo (it was a random bat before), and a proper magnet icon. It now looks like the same product, not a separate dashboard. Pairing is one tap and zero typing: the generated WebUI password is now copyable, and the QR code carries the credentials — scanning it from your phone logs straight in (no typing the IP or password), then drops the credentials from the address bar. Search Two new providers: RuTor (CIS sources, no login, via a public TorAPI relay) and Torrents-CSV. Results are sorted by seeders (healthiest first), and each search now times out after 15 s so one dead provider can't hang the UI. Files & trackers Per-file priority is back: right-click a file in the detail panel to set Skip / Low / Normal / High. Rename an individual file inside a torrent (double-click or the file menu), separate from renaming the torrent. Remove a tracker from a torrent (the ✕ on a tracker row); adding was already there. Smart Paste on Ctrl+V — paste a magnet, a 40-char info-hash, or a .torrent URL straight from the clipboard and it's added immediately (text fields still paste text normally). Covers & titles Anime fansub naming ([Group] Title - NN) now resolves to the right show. Audio channel layouts in titles (DDP5.1, 7.1, …) are stripped so they don't pollute cover matching. Under the hood The legacy QWidget interface is gone. QML had been the only UI since 3.0.0 (reachable old code lived behind a hidden --legacy flag); with parity confirmed, the entire QWidget layer — main window, every dialog, the theme manager — was removed (~13,400 lines). The four restored actions above were features that backend already supported but the QML port had never wired. macOS: the WebUI password hash moved out of the keychain into app settings, so launching the app no longer pops a login-keychain password prompt on unsigned builds. The actual password still lives in the keychain. Cleanup: ~400 orphaned translation strings and a batch of dead code removed; internal duplication collapsed; an ARCHITECTURE.md added for contributors. Unit / security / memory tests and the ASan/UBSan/TSan sanitizers stay green. Download: BATorrent 3.0.2 | 30.5 MB (Open Source) Download: BATorrent Portable | 42.3 MB Links: BATorrent Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How about a global switch to turn the awful things off instead of a registry hack? Then everyone wins.
    • This doesn't strike me as so shocking when... " IT admins do have some control over this rollout. If they choose to opt out, devices in their tenant won't automatically get the dreaded Copilot app"
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      257
    3. 3
      Skyfrog
      79
    4. 4
      ATLien_0
      60
    5. 5
      FloatingFatMan
      60
  • Tell a friend

    Love Neowin? Tell a friend!