Sony UMD given its last rites


Recommended Posts

Exactly a year after it was launched in the United States, the Sony PlayStation Portable's days as a hand-held movie-viewing device might be numbered.

Disappointing sales have slowed the flow of movies on the proprietary Universal Media Disc to a mere trickle. At least two major studios have completely stopped releasing movies on UMD, while others are either toying with the idea or drastically cutting back.

And retailers also are cutting the amount of shelf space they've been devoting to UMD movies, amid talk that Wal-Mart is about to dump the category entirely.

Wal-Mart representative Jolanda Stewart declined comment on reports that the retailer is getting out of the UMD business. But studio sources say such a move is imminent, and a check Wednesday of a Wal-Mart store in Santa Ana, Calif., revealed a drastic shrinkage of UMD inventory. Several shelves of movies in the PSP section were gone; all that remained were seven UMD titles sitting bookshelf-style on the top of the PSP section, with no prices or other information.

Universal Studios Home Entertainment has completely stopped producing UMD movies, according to executives who asked not to be identified by name. Said one high-ranking exec: "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray."

(Sony, in fact, vowed Wednesday to stick by the announced May 23 street date for the studio's first batch of Blu-ray Disc titles despite reports that the next-generation hardware needed to play the discs likely won't arrive in U.S. stores until the following month at the earliest.)

Paramount Pictures Home Entertainment also is said to be out of the UMD business. "We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them," spokeswoman Brenda Ciccone said. "Our focus right now is much more aimed at HD (high-definition) at the moment, though."

A high-ranking executive was more blunt: "We are on hiatus with UMD," he said. "Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them."

Also out of the UMD business is Image Entertainment, while other studios -- including 20th Century Fox Home Entertainment and Buena Vista Home Entertainment -- have drastically slashed release schedules.

"No one's watching movies on PSP," said the president of one of the six major studios' home entertainment divisions. "It's a game player, period."

Observers speculate the studios released too many movies, too fast. Within five months of the PSP's March 2005 launch, 239 movie and TV titles already were either in the market or in the pipeline -- a significantly higher tally than games, according to the DVD Release Report.

But while sales were initially strong -- two Sony Pictures titles even crossed the 100,000-unit threshold after just two months -- the novelty quickly wore off, observers say. The arrival last fall of Apple's video iPod only hastened the PSP's decline as a movie-watching platform.

Benjamin Feingold, president of Sony Pictures Home Entertainment, was a big believer in PSP as a movie-watching platform. He still is, even though he concedes retail shelf space for UMD movies is on a sharp decline and his own studio is being "more selective" in choosing movies for UMD release.

Feingold believes the PSP's biggest drawback as a movie-watching device was the inability to connect the gadget to TV sets for big-screen viewing, "which would have made it more compelling," as well as the inclusion of memory stick capability.

"I think a lot of people are ripping content and sticking it onto the device rather than purchasing," he said.

But next week, Sony Computer Entertainment executives will begin making the rounds of the Hollywood studios to discuss plans for making the PSP able to connect to TV sets.

"We're hoping the format's going to be reinvigorated with next-generation capability that may include living-room or normal television playback," he said.

http://news.yahoo.com/s/nm/20060330/tc_nm/...salmediadisc_dc

Link to comment
https://www.neowin.net/forum/topic/447946-sony-umd-given-its-last-rites/
Share on other sites

I kinda figured this would happen. Watching the Spider-Man 2 UMD that came w/ my PSP was kinda neat, but if I have 20 bucks, I'm not going to buy the UMD when I can buy the DVD and get a better picture, more extras, etc.

For the UMD movie to have survived, I would think the price point would have to be a little closer to $10, not $20. Or perhaps sell the double-pack DVD/UMD combo for $25.

No worries, the PSP is much better as a gaming handheld anyway. If people want to watch movies, they'll load 'em onto their memory sticks.

Retail reports are suggesting that Wal-Mart may be about to quit the UMD movie market, following a downward trend in sales. Hollywood studios are abandoning the format.

Image Reuters reports Hollywood sources saying that Wal-Mart is pulling out of UMD. The reports adds that UMD sections at retail are shrinking fast.

One unnamed president of a major studio is quoted as saying, "No one's watching movies on PSP. It's a game player, period."

Universal Studios Home Entertainment has ceased UMD production. One exec told Reuters, "Sales are near zilch. It's another Sony bomb."

Paramount is also considering its future with PSP's format. An exec said, "We are on hiatus with UMD. Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them."

Image Entertainment has moved out of UMD while 20th Century Fox Home Entertainment and Buena Vista Home Entertainment have reduced commitment.

Source | http://www.next-gen.biz/index.php?option=c...d=2626&Itemid=2

Both Universal & Image Entertainment have announced that they have abandoned the UMD format for future Movie Releases. Although Sony had hoped that this would be one of the major selling points for the handheld.

One Universal executive told the Hollywood Reporter: "It's awful. Sales are near zilch. It's another Sony bomb."

To make matters worse, many other studios such as Paramount, 20th Century Fox and Buena Vista are looking at there approach to the release of UMD's and have recently reduced release schedules.

Paramount spokeswoman Brenda Ciccone said: "We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them.

"Our focus right now is much more aimed at HD at the moment, though."

With the need for the PSP to able to connect to a TV for a UMD purchase to make sense, I think that the UMD craze is bound to stay stagnant. Purchasing the Special Edition DVD, and using XVid or PSPVideo 9 to make the movie available on the PSP just makes more sense.

god i hate UMD's.. very good idea, but i see no point in it. a smaller movie, less quality, the same price as a regular DVD.. and when the PSP is fazed out, and the DVD player isn't.. i can keep on watching it.. :p

finally... maybe the psp will NOW be able to start focusing on games rather than multimedia functions.

Yeah, this is a good thing in my book. They can say what they want, but the movie functions definately seemed to distract Sony from the game playing aspects of the unit.

Well, with the release if the new 4 gig memory duo sticks, it's alot easier to tote around movies than it was. I have the 4gb HD and two of the 4gig sticks, so I can carry quite a bit of video around when I choose to. Mostly, I play games and listen to music on mine.

The only way UMD movies will take off is if they start putting out porn titles, mark my words! :laugh:

No one wants them when you can just rip a movie to the memory stick and watch from there. And why the hell would you want to spent $20 on a movie you can only watch on the PSP? $5-10 is a more reasonable price point for them. I'll bet anything if they were $5-10, it would have been a success. As soon as I saw them, especially at that price, I knew it would a another Sony format faliure.

Also this idea of hooking up the PSP to a TV is funny to me. Sure, it sounds like a cool idea and I would actually love to be able to do that with my DS, but Sony needs to stop focussing so much on more and more features for the PSP and focus on making some f^cking games!!!. It is after all first and formost a gaming machine, and it's lineup really isn't too hot right now.

i wouldn't knock the lineup too much. i understand what you are saying, but daxter and syphon filter just came out, and both were well received.

Yeah, it is improving a bit, but if you compare it to the DS's lineup, there is no comparison. Sony needs to do A LOT more in both developing games themselves for the PSP and encouraging 3rd party development. Right now there really aren't any games that would make me feel like I must have a PSP. How many must have games are there for the DS? Quite a few IMO. I'm not trying to make this a DSvsPSP debate, but I can't help comparing the two's lineups and wonder what Sony is doing.

Funny, Sony never seems to learn. I am glad this happened because this way they will attempt to lower prices for movies and focus more on games...i hope.

The weird thing is Sony scores third in brand trust surveyonly being beat by Dell and Bose.

Edited by Firen

Well, with the release if the new 4 gig memory duo sticks, it's alot easier to tote around movies than it was. I have the 4gb HD and two of the 4gig sticks, so I can carry quite a bit of video around when I choose to. Mostly, I play games and listen to music on mine.

The only way UMD movies will take off is if they start putting out porn titles, mark my words! :laugh:

Do you have enough battery power to run all those movies? Or do you carry around like 5 batteries LOL

Anyone notice the end of that statement?

Universal Studios Home Entertainment has completely stopped producing UMD movies, according to executives who asked not to be identified by name. Said one high-ranking exec: "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray."

It was always doomed. It is backed only by Sony, it is overpriced and savvy customers would prefer to rip DVDs to a Memory Stick Duo. Having a movie on UMD is in essence like DRM, because you are tied onto the specific platform. With a DVD, you can play it on whatever device you want (DVD Player, PC) in addition to the PSP (though ripping/transcoding to MP4).

I don't see the Blu-Ray as being much different. It is backed only by Sony, would be more expensive than HD-DVD (Because no Blu-Ray competition from other vendors, higher manufacturing costs because machinery can not be converted from DVD), Sony will be the only movie studio to use Blu-Ray exclusively and nobody trusts Sony's DRM anymore, anyway.

Anyone notice the end of that statement?

yeah i noticed that, I can't believe a REAL source would say that, I think that's just somebody's added feelings. This is all quite funny to me, considering when the psp first came out people were like oh the games suck and people are just buying it to watch movies on it and now it's like the complete opposite lol.

I think the best way for Sony to salvage the PSP as a video player is just simply downloadable videos, itunes style when they release their Network solution later in the year. If I could get an episode of various TV shows, movies, ANIME, ANIME, and especially anime and other japanese cultural stuff that I normally wouldn't be able to get here in the states, I wouldn't mind paying a few dollars up to $10 depending on the content.

Funny, Sony never seems to learn. I am glad this happened because this way they will attempt to lower prices for movies and focus more on games...i hope.

The weird thing is Sony scores third in brand trust surveyonly being beat by Dell and Bose.

Dell and Bose the most trustworthy brand. With Sony tailing behind them:laugh:h:

What a brainwashed mix of people..

They should have made UMD's free with the DVD purchase of a movie. How much does the disk cost to press? I doubt many people seriously went and bought a DVD AND a Umd. MY thinking is if they give away free UMD's with the DVD purchase then consumers will have a stack of left over UMD's in their house which in turn may be an incintive for them to buy a PSP if they otherwise wouldnt have.

Of course sony wouldnt do such a thing and they planned to charge extra for the twin packs, but if they didnt add to the cost or only did by $1 or so then perhaps it would help PSP sales.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!