Macs: Where Everything Costs Money.


Recommended Posts

I'm still bordering between the windows and apple realms for my next laptop. I've been going through some excellent apple applications, but I've noticed that practically every noticeable app on the mac costs money. Where are my expertly designed freebies? Where are the superb open source programs? On the PC, I have numerous free alternatives. Heck, when did P2P software start to cost money? On windows, I'd immediately assume that to be a scam. Going through the "Essential OSX Apps" thread, I realized that there isn't a single Free FTP Application. So I have to purchase just to use a more powerful FTP program?! Not so in windows. Even notepad-esque apps cost money on Mac!

So I ask, where can I find a list of excellent, free [if any] software programs for the Mac.

Thanks.

Link to comment
https://www.neowin.net/forum/topic/465696-macs-where-everything-costs-money/
Share on other sites

Well here is a great free ftp program for Mac: http://cyberduck.ch - I personally bought Transmit and love it but Cyberduck is good and I know people who is it. I wouldn't rely on the "Essential OSX Apps" topic here, since it is not updated that much if I recall and plus there is so much software out there to even be able to constantly list/update. I personally do not mind having to purchase software for my mac but also I have found a lot of freeware programs for mac, so that leads me to think you are really not searching for free alternatives to software you want on the mac. You could also make a topic/ask someone for an alternative to such and such program if you are having a hard time finding one, if exists.

Here's a good site you can go to, to find free mac applications: http://www.versiontracker.com/macosx/ just click on the Updates by Category and look through different programs in there. Make sure to look under Freeware license programs as that site does list Shareware and such program licenses as well.

Edited by mistical

Well obviously [then again, not really], I was invoking those as examples. It still remains that most good programs on mac cost money. It's hard to beat something like this.

I can do just about everything (except for programs that fix Windows problems of course) in that list with either free Applications, Applications Apple includes for free or with functionality built right into Mac OS X. List some things from that list you want to be able to do in OS X.

Oh, I'm sure it can. I'm not bashing functionality. I'm debasing variety.

I do have one question though: How would you organize pictures from two different cameras? For example in windows I just create two different folders, one for each camera, and then upload pictures into their respective folder. How would I go about doing this on the mac? Wouldn't iPhoto pop up automatically syncing both cameras? I want to keep each camera's photos separate.

There are great free apps for almost any task. If you search for an app at VersionTracker or MacUpdate, they will tell you whether it's free or not right on the search results screen.

But, you are right, there are some very talented people out there that make amazing software and they deserve to get paid for it. Some of us just like to pay a premium to get a premium product.

Squibbles, there is more software available for the Windows platform than the Mac. But at the same time, you can do pretty much anything on a Mac once you find the software, and there is almost always a freeware alternative. You just won't find the same amount of options as on Windows but usually what is there is very good quality.

Also, soon you will start seeing that applications will be cross platform without much effort, when Universal builds run on Windows automatically and vice versa. The two platforms are much more compatible now, there is only going to be more and more software coming up I think

Thanks for all the replies.

It's greatly helping in my decision.

Anyways, I still have this question: I do have one question though: How would you organize pictures from two different cameras? For example in windows I just create two different folders, one for each camera, and then upload pictures into their respective folder. How would I go about doing this on the mac? Wouldn't iPhoto pop up automatically syncing both cameras? I want to keep each camera's photos separate.

Thanks for all the replies.

It's greatly helping in my decision.

Anyways, I still have this question: I do have one question though: How would you organize pictures from two different cameras? For example in windows I just create two different folders, one for each camera, and then upload pictures into their respective folder. How would I go about doing this on the mac? Wouldn't iPhoto pop up automatically syncing both cameras? I want to keep each camera's photos separate.

Just Create Two Seperate Smart Albums in your Source Screen in iPhoto. A list should appear that houses all the previously connected models. From there, after created the denoted albums, you not only have one big library, but two folders that'll not only organize them by roll, but by which camera they came from.

File > New Smart Album > Sort by Camera Model

Just Like This

Edited by varekai2

Just Create Two Seperate Smart Albums in your Source Screen in iPhoto. A list should appear that houses all the previously connected models. From there, after created the denoted albums, you not only have one big library, but two folders that'll not only organize them by roll, but by which camera they came from.

File > New Smart Album > Sort by Camera Model

Just Like This

And then is it possible to burn only one camera's pictures onto a CD?

Thanks for all the replies.

It's greatly helping in my decision.

Anyways, I still have this question: I do have one question though: How would you organize pictures from two different cameras? For example in windows I just create two different folders, one for each camera, and then upload pictures into their respective folder. How would I go about doing this on the mac? Wouldn't iPhoto pop up automatically syncing both cameras? I want to keep each camera's photos separate.

I would actually just recommend using the Image Capture application (comes with OS X) and selecting the photos you want to download off of the given camera and then telling it where to place them. No iPhoto involved at all.

And then is it possible to burn only one camera's pictures onto a CD?

Yes you can.

If you want to do iPhoto, that is the best method, and it's pretty slick.

But if you don't want to use iPhoto at all and just organize your pictures into folders as you did on Windows, then ImageCapture will work great for you. It's actually a really nice app.

As for your original question as well, if you just mention here in the thread what tasks you are specifically looking to do, we can all suggest good free alternatives.

I got my mac in January 05, when I first started looking for things I was shocked, everything I had to pay for. So, like you I started looking for free alternatives ... I used cyberduck ... and used Transmit. I bought Transmit, nothing compares to it. Though, Cyberduck is nice. I tried a bunch of RSS readers, and ended up buying NewsFire, nothing else worked quite like it did. I think I've spent more money on anything computer related since I got my mac, and I feel good about it. Maybe we will keep getting these quality apps if people continue to support the devs.

AFAIK CAD software only tends to be available for more well known UNIX type systems such as Solaris / SGI IRIX or Windows NT/2000 - certainly in my limited experience with Pro/ENGINEER that was the case! Windows or UNIX only!

And then is it possible to burn only one camera's pictures onto a CD?

Another Way I find easier:

Within iPhoto -

First select your smart folder with the pictures that relate to your camera of choice.

From there, you can go to the Share tab on the Menu Bar and select "Burn".

This will burn to your media of choice.

I think you'd be pleasantly surprised by the number of high-quality free and/or open-source apps available for Mac.

As mentioned, VersionTracker and MacUpdate are incredibly handy websites for Mac users that will reveal many apps available for OS X.

Most of the apps on my system, aside from Apple?made/bundeled ones, are free and/or open-source.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!