Macs: Where Everything Costs Money.


Recommended Posts

Is there a free alternative to Candybar? If I get a mac, I'd want to customize the icons.

Maybe, it is becuase you don't own a Mac right now. When you buy one, there won't be any applications problem. I am sure you can find almost free Mac apps online. As you mention P2P before!!! :D

I was wondering. Why do Engineering firms never use Mac?

edit: totally misread 'engineering' for 'enterprise'. Ignore.

(sod it, below are my enterprise related comments anyway)

---

Many reasons.

1) Cost. It takes a LOT to justify that extra expense

2) Support. Apple just don't seem to care about anything that isn't a home user or a school.

3) Enterprise level integration. Among many other problems Active Directory support is limited from a security angle.

4) In house applications. Most large corps don't want to have to re-write and re-test thousands of in house apps

5) User training. Argue it all you like, the simple fact is it will cost a lot of money.

Above all though, Apple's marketting department haven't targetted enterprise customers yet. I'm sure they could pull some childish, unsubstantiated, 'based on nothing but out dated rumours and myths' style adverts to argue against Novell, Microsoft etc when their product simply isn't up to the job.

Is there a free alternative to Candybar? If I get a mac, I'd want to customize the icons.

on a Mac you don't even need any extra software to put icons on. get any .png image you want (or any other format but .png with transparency is the best) use spotlight and type in Icon Composer it will come to the top of the list, open it and simply open the files you want to turn into icons.

then save the converted images (they will become .ico) go to the applications which icons you want to change ctrl + Click (Right click) and select "Show Package Contents" then find the applications .ico and replace it with the one you have created.

Candybar is an easier and faster way to do all this ^ But it's not required.

then save the converted images (they will become .ico) go to the applications which icons you want to change ctrl + Click (Right click) and select "Show Package Contents" then find the applications .ico and replace it with the one you have created.

Candybar is an easier and faster way to do all this ^ But it's not required.

There's even an easier solution to change a single icon. Select the icon in the finder, Apple+i and it brings the Info of the file, then Apple+c on the icon on the top. After that Apple+i on the application/folder/document you want to change the icon, and Apple+v on the icon on the top.

If you want to restore the original icon simple get info again, select the icon and press backspace. :)

There's even an easier solution to change a single icon. Select the icon in the finder, Apple+i and it brings the Info of the file, then Apple+c on the icon on the top. After that Apple+i on the application/folder/document you want to change the icon, and Apple+v on the icon on the top.

If you want to restore the original icon simple get info again, select the icon and press backspace. :)

That won't really do the trick when changing system icons. Unless you feel like changing every single folder manually. But it's perfect for changing individual files/folders of course.

The only thing I really objected to is being expected to pay ?20 to allow Quicktime to save files and go full screen. I know you can use VLC instead, but Quicktime is the default video player, it's OS X's equivilent of Windows Media Player, and it can't even play files full screen or save files without paying extra!

So far I've only felt a need to buy Quicktime Pro (despite the indignation, I do rather like it), and Panic's Unison newsreader... I haven't needed anything else that wasn't free!

Ps, after a little configuration, Adium is a superb IM Client!:DD

The only thing I really objected to is being expected to pay ?20 to allow Quicktime to save files and go full screen.

...

tell application "QuickTime Player"
	present front movie scale screen
end tell

Type that into script editor, save it somewhere (if you have the Script Menu enabled save it in ~/Library/Scripts/Applications/QuickTime Player), when it's run it makes the front most QuickTime window go full screen.:yes::

And saving from the QuickTime prospective is handled by the libraries (hence the reason iTunes can encode to AAC or MP3), but the QuickTime Player doesn't have the options (and it's encoding, not saving)

I am amazed people believe that MacOSX software costs money, i can tell you now that my ibook is the first time ive had a machine completly legit and i use it everyday,

i use openoffice for my office programs, i dont really care about changing themes and all that so i dont have to pay for that also i believe in windows you did as well.

i believe in windows you did as well.

No, it was free.

As for Mac, the problem lies in the fact that unlike free (as in beer) systems such as Linux you have a very limited selection of programs for tasks like playing various music formats. iTunes is absolutely horrendous and other equivalents are equally downright awful.

The only saving grace at the moment is that in the future, hopefully, more gracious people will port applications from Linux and other operating systems and put them up for free.

No, it was free.

As for Mac, the problem lies in the fact that unlike free (as in beer) systems such as Linux you have a very limited selection of programs for tasks like playing various music formats. iTunes is absolutely horrendous and other equivalents are equally downright awful.

I have to agree with you, there isn't that many good iTunes alternatives. I personally love iTunes and invested in 2xAirport Expresses and a few iPods just for iTunes.

I'm still bordering between the windows and apple realms for my next laptop. I've been going through some excellent apple applications, but I've noticed that practically every noticeable app on the mac costs money. Where are my expertly designed freebies? Where are the superb open source programs? On the PC, I have numerous free alternatives. Heck, when did P2P software start to cost money? On windows, I'd immediately assume that to be a scam. Going through the "Essential OSX Apps" thread, I realized that there isn't a single Free FTP Application. So I have to purchase just to use a more powerful FTP program?! Not so in windows. Even notepad-esque apps cost money on Mac!

So I ask, where can I find a list of excellent, free [if any] software programs for the Mac.

Thanks.

Guess its a good thing you can dual boot then isnt it! :p :laugh: :rofl:

This thread is more about the bigger picture of free software on Macs, but since it started with FTP clients, I've got to mention by favorite free FTP client for the Mac.

Fugu: http://rsug.itd.umich.edu/software/fugu

Fugu uses a two pane layout and has a Favorites feature which is good if you need to upload to multiple servers.

Hand on squibbles so your saying that windows doesnt cost more money for the better software umm lets see, microsoft office still costs money, the ftp clients still cost money? of course in 90% of the time the better software will cost more

Hand on squibbles so your saying that windows doesnt cost more money for the better software umm lets see, microsoft office still costs money, the ftp clients still cost money? of course in 90% of the time the better software will cost more

Yeah exactly. The situation isn't that different on Windows.

Windows XP Pro is ?240 (Amazon) while OS X is ?89.99 with the money saved from just upgrading the Mac you could buy some cool app:):)

You can get Windows XP OEM for 129€ here (89?) and as for buying OEM software, if you buy as much as a screw for your computer, you're eligible for OEM software.

typically more $$ means better/higher quality.. but that's not how i see it with macs, both hardware and software.

hardware-wise, macs have always been outrageously expensive, and with no good reason. are they pretty? absolutely. are they fast/efficient? absolutely NOT!. some may pose that the new craptel based macs changed that.. but it's still the exact same.. just now they moved to a slightly faster, dumbed up 32-bit processor, and to make that even worse.. it's an intel.

so.. you get to pay for prettiness/"bragging rights" (i wouldn't say bragging rights personally, more like a reason to say, "YAY! i paid 4x what i should have for a very pretty case!!"

software-wise, macs have fewer programs because smart people see through the propaganda and realize that it's not worth it to pay such a high premium for a degradation in performance over a regular PC, therefore there are less who will write for apple computers.. and then, going hand-in-hand with the hardware being much less efficient and a lot slower per $1, the programs that do get written are slower than their PC counterparts.

so to recap: The hardware aesthetics: beautiful.. the OS interface: beautiful.. the hardware performance: absolutely abysmal.. pricepoint: in no way justifiable for anyone who has even a small portion of a brain.. OS speed compared to Linux/Windows: horrible..

so, if you're looking for an e-penis among the other macboys, get a mac..

and when you do get that mac.. remember what you get:

-what some would call bragging rights

-crappy performance

-select range of software offerings

-much higher pricetag

-made fun of by those who have a even a hint of intelligence in knowing that something that is slower, -crappier, and has less options should NEVER cost nigh 3x as much as it should

-ignorance in thinking that somehow and someway you're justified in overspend for a piece of crap and simultaneously considering yourself above those unfortunate and deprived PC users

but everyone has their opinions, and everyone is entitled to act appropriately as per that opinion, but sometimes the best way to think of it is:

ignorance is (apple's)bliss

so, if you're looking for an e-penis among the other macboys, get a mac..

and when you do get that mac.. remember what you get:

-what some would call bragging rights

-crappy performance

-select range of software offerings

-much higher pricetag

-made fun of by those who have a even a hint of intelligence in knowing that something that is slower, -crappier, and has less options should NEVER cost nigh 3x as much as it should

-ignorance in thinking that somehow and someway you're justified in overspend for a piece of crap and simultaneously considering yourself above those unfortunate and deprived PC users

but everyone has their opinions, and everyone is entitled to act appropriately as per that opinion, but sometimes the best way to think of it is:

ignorance is (apple's)bliss

..... What planet are you from? I own 2 Macs several high performance Windows powered PC's. I guess I don't fit in any of your categories huh? ... I don't quite understand how any of your opinions hold water. "Crappy Performance" "Bragging Rights" "Made fun of by PC users".. These are all points you just slapped together. I hate to say it but that is one of the most hateful troll posts I've ever seen in the Mac forums. Congratulations.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!