Recommended Posts

I had a thread a few weeks ago about this. This time when I went out to the track I used full manual mode. I have a few questions, with motor sport, I am supposed to use the fastest shutter speed possible, but when I shot using anything faster than 1/1600 came out too dark. Also I was using f/5.6 for pretty much the whole day, because if I went for a higher number, it came out too dark.

Now at the moment I don?t understand too much about the aperture thing, but if the opening is smaller, shouldn?t that area still have light, where the outside of the photo is dark? Or does it not work like that?

Here are two photos from the weekend.

Photo 1

Photo 2

One more thing, what would be the advantages of shooting in RAW?

Link to comment
https://www.neowin.net/forum/topic/466321-motorsport-photography/
Share on other sites

A smaller aperture will give you a bigger zone of sharpness (depth of field) while a larger aperture will make the zone of sharpness more shallow.

f/2.8 (large aperture) will give you a moderate and f/22 (tiny aperture) will give you a huge zone of sharpness.

Try different shutter speeds, 1/1600 is hella fast and I think you might want to try speeds like 1/250. Otherwise you might want to try cranking up the ISO.

About RAW, someone else might have to answer that one.

for fast moving sports, you want to have the fastest shutter speed, with the lowest DOF (usually) which means the smallest/fastest aperature (lower number). you don't want to go higher than f/5.6.

check out these shots:

http://www.fredmiranda.com/forum/topic/405338

mostly shot at 1/800 at f/2.8.

With sports it depends on what results you want. Needing a fast shutterspeed is not correct in all cases. For moving bodies that are not static, for instance a runner or a cyclist, where the arms and legs are moving independent from the body or the object is moving up and down opposed to the surface its on , it is good to use a fast shutter so you can freeze the moment.

With car races for instance, where the whole body of the car is moving in the same direction, a slower shutterspeed adds alot to the shot. For instance, if you shoot a f1 car on a straight from the side with a very high shutter it would be as if the car is just standing still. If you lower the shutter, follow the car with the lens when he passes, then you'll get a nice feeling of speed. The background will be flying by while the car is nice and sharp. This does take some practice though! But since you're shooting digital practising is free.

I have a nice shot of a renault F1 car passing at 275 km/h and i used a shutter of 1/125th. My aperture was up at about 8 compensating for the light on a bright day. Aperture in this situation doesn't matter because the only thing sharp in the picture will be the object you were following with your lens.

With motocross you tend to use the biggest aperture (lower number) available and a higher shutter like the 2.8 aperture and 1/800th, because you want to freeze the bike and capture all the sand spraying up. I do have some nice shots at home (i'm in the office now) with a slow shutter but that is mostly on a flat straight so the bikes aren't jumping up and down when you follow them.

Good luck!

These are MUCH better than the your previous shots!

As Sjokkel mentioned, you should look up panning once you're comfortable with capturing the bikes at a high shutter speed. Getting a sharp shot while panning will take some practise, but once you master it, it'll give you some amazing shots.

Working in RAW lets you tweak the WB, Curves, Exposure etc. when you load the RAW file onto your computer. If you shoot in continuous mode (which you should), I recommend sticking with JPEG, because RAW files will fill up your buffer very quickly.

Motorcycle racing I use 1/100th or 1/500th and that is plenty fast and 400 or 800 ISO, and F/3.5 (or F/7 with 2x converter). But I use film and there is a lot more room for error. But try 1/1000th that is fast enough to freeze action. Anything slower then 1/250 you need to be good at panning. Also if you can, don't see into the sun, shoot in the general direction your shadow is pointing.

Nice supermotard pics (Y)

About time someone on here did photography like I did, lol. Motocross/supercross is my passion- The best lenses for high-speed/high-action (at least in my experience) are f/2.6 lenses and definitely at least 1/500 shutter speed. Here are some examples of my stuff:

Image #1 - Chad Reed

Image #2 - Amateur MX

Image #3 - Amateur MX #2

-Ian

Thanks guys. I didn't know how slow the shutter speed could get before it was 'too' slow.

http://www.fredmiranda.com/forum/topic/405338

From this gallery, what's the best way about getting photos to turn out like that? With bright, clear colours and the background completely blurred/out of focus.

Thanks guys. I didn't know how slow the shutter speed could get before it was 'too' slow.

http://www.fredmiranda.com/forum/topic/405338

From this gallery, what's the best way about getting photos to turn out like that? With bright, clear colours and the background completely blurred/out of focus.

An expensive, long telephot lens with a huge apature (F/1.8, 2.8, 4)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      440
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      157
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!