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Build 8701/3607/543 Released | Opera 9.12

Help us help you!

By borg. Friday, 19. January 2007, 16:10:04

Attention: This build is experimental.

It contains a feature reporting system that will report back usage of a number of features to Opera once per week. This allows us to know more about how you all use our product in an anonymous way.

The idea is that while some people tell us about their wishes and concerns in the blog and forums, thousands of people download the weeklies without giving direct feedback. By using a build with feature reporting, they will also contribute to improving the product for all of us.

Yes, you can turn the feature off:

opera:config#UserPrefs|EnableUsageReport

Normally we don't ask you to install a weekly on top of a final version, but if you dare do so this time it will help us get more correct data, making sure that we continue to make a better browser for YOU.

So, what does the report contain?

You can check yourself, a copy of the next report is stored in the Opera profile directory, under usagereport/report.xml. It reports things like what preferences you have enabled or not, whether you use Widgets or not, and how many bookmarks you have. Only numbers*, no domain names or other sensitive data.

*) Excluding Visa and MasterCard :innocent:

Changelog

Included experimental feature reporting mechanism

Java works again

Some stability fixes

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

my opera

Friday, 19. January 2007, 14:37:24

about, linux, opera, desktop

In this week's weekly we enabled a new experimental feature - usage report.

Usage… of what?

Well, of your browser setup, of your preferences, of the features you use, or don't use in Opera - in short, of how you really use Opera. You often told us how you would like Opera to be, or behave, which features you would like to add, etc. But we don't know how you actually use Opera. This report is done in a completely anonymous way, no personal or sensitive details are sent to us. And yes, for the paranoid, there is a way of disabling the feature:

opera:config#UserPrefs|EnableUsageReport

We usually do not recommend to install weeklies over final installations - but in this case we might make an exception. So, for the daredevils:

take a backup of your profile.

make sure you have a backup of your profile (twice should be enough, right?)

install this week's weekly build as your main build.

In this way we could really see how you really use your Opera - and not the test build you customize to death.

Now… what does this really look like?

You can easily inspect the details of the report in ~/.opera/usagereport/report.xml. Let me give you an example of what this might look like. Take my own report (I'll upload it as a .txt file for easier reading). There are a few things that might be interesting for us:

I use Opera for mail (and have 99094 messages)

I use Opera for feeds (and am subscribed to 91 of them)

I visited 1301 pages last week (is that a small number?)

I use several windows (4)

I use a lot of tabs! (average is 343, with a peak at 377)

I allow 20 max connections to server and 128 in total (I need that for all those tabs)

Almost everything in QuickPrefs is disabled

I have my own key bindings

I don't use BitTorrent nor Widgets (who does?…)

And how does your Opera look like? What do you use, or tweak, or configure? Mine looks pretty plain - but don't let yourself be fooled: there are 343 tabs, it's just that… I disable the tab bar…

Usage Report // Source >> My Opera (csant)

Edited by Darken
Build 8701/3607/543 Released | Opera 9.12

Changelog

Included experimental feature reporting mechanism

Java works again

Some stability fixes

New changelog >>

Included experimental feature reporting mechanism

Java works again

Some stability fixes

URL entered in detached tab now actually opens it in the detached tab

Quick find in windows panel now searches in windows panel if both are open

Visited links "Expiry" settings now work properly

  • 2 weeks later...

Build 8713/3620/547 Released | Opera 9.20

New weekly build

By olli. Friday, 2. February 2007, 17:11:27

Hi

We added experimental developer tool to Opera. Go to tools/advanced/Developer Console to try it out. (will not work with js and popups disabled)

Sorry no static linux build today :-(

Changelog

Unneeded scrollbar now gone on adobe.com

Some fraud protection improvements

Made proxy authentication work better

Added Developer console

Usage report only asks 1 in 1000

Fixes to entering hostname: port in addressbar

Javascript scroll events now fired on mouseweel

Server Expiry header is now respected even if the time exceeds user preference

UNIX

Fixed master password expiry time on unix

Added Shared X memory. Should now be quite a bit faster

Note: On FreeBSD shared memory doesn't work by FreeBSD design. You need to run this as as root:

# sysctl kern.ipc.shm_allow_removed=1

(We'll be adding a workaround for this in later builds.)

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

  • 1 month later...

Sorry I'm not a pro at doing this but hey we need to get this updated somehow :p

Windows build 8732 Mac build 3630 UNIX build 577

"Is that my blog on your Speed Dial?"

By borg. Wednesday, 28. February 2007, 16:43:57desktop, WEEKLY, opera mini, speed dial

Opera Mini already adds Speed Dial shortcuts to the first 9 links on the start page, so you can just press *1 to get to your favorite site on your phone. Now we do the same thing for desktop, where Ctrl+1 to Ctrl+9 gives you direct access to your 9 favorites. When you open a new tab, the 9 Speed Dial sites will be displayed with pretty thumbnails, a single mouse click away

Why Speed Dial?

Bookmarks often fall into two categories:

A bunch of sites you bookmark because you may want to visit them again someday

5 or 6 sites you visit very often

Speed Dial is an elegant way to address the second category. When you open a new tab, it will often be to go to one of your favorite sites, so why not just show them there instead of an entirely blank page? Adding your favorites to Speed Dial is also very, very simple: Just click the button and choose a site from your Top 10 history or from the currently open tabs. Deleting them is just as simple, with the X in the upper right corner.

Cool stuff:

You can reload all thumbnails by pressing Ctrl+R, giving you a quick overview of whether your favorite pages have changed, or just reload one of them from the right-click menu (nice for Web mail!).

We're partnering with Yahoo! on both Mobile and Desktop, which explains the new search field. You can of course configure it from search preferences.

You can drag links to thumbnails and even rearrange thumbnails by dragging them on top of each other.

You can hide the entire thing with the "Hide Speed Dial" button in the lower right corner if you don't like it.

So, what's on *your* Speed Dial?

Known issues:

Overrides your search.ini file instead of merging them: Make a backup before installing.

Thumbnails should not reload on every startup.

"Reload every..." is missing from the context menu.

Middle-click doesn't open pages in the background.

Back button doesn't go back to Speed Dial.

Several skin and display problems.

Contains some hardcoded not translatable strings.

The "What is Speed Dial" link doesn't go anywhere.

Forgetting to put your partner's blog in SD1 can have dramatic consequences

Changelog:

Fixed several crashes when printing, sending mail, removing active web panel...

Lots of minor fixes.

Start bar is replaced by Speed Dial, Top-10 and Bookmark buttons can be found in the Appearance dialog and added to other toolbars.

Canvas: Stopped drawing lines from origin (0, 0) when using path functions in accordance with changes in WHATWG canvas spec. Note to Widget developers: This may cause problems with your Widgets if you use Canvas.

Note: If you'd like to chat about weekly builds, join us in #weekly on irc.opera.com.

Windows MSI: http://snapshot.opera.com/windows/o920w_8732m.exe

Windows Classic: http://snapshot.opera.com/windows/o920w_8732.exe

Macintosh: http://snapshot.opera.com/mac/o920w_3630.dmg

Unix: http://snapshot.opera.com/unix/Weekly-577/

BlackShadow... no need to worry about being a pro at it... ;) hehe

Heck, every week I try and race Darken to see who will post it first :p I wonder where he is... he's slacking :D I can't believe neither of us noticed this wasn't updated... Good job noticing and keeping it updated though (Y)

I looove speed dial... I never used the Start bar, so I don't miss that. But I do think that they need to leave it there for the people that do use it. Hopefully next weekly they will both be available...

:D Last week, I had not announced this latest build because Opera team had suppressed the Start bar. So, No Start bar = no build announcement from me. :)

Next build, the return of the Start bar. wohhhhoooooo!! :woot:

...that Darken is responsible :p

:p But... hummm, I have read this good news ( :D ):

Quick update on CSS3 selectors

Tuesday, 27. February 2007, 00:09:51

Opera, selectors, css3

I previously reported that all CSS3 selectors were implemented in an internal build of Opera, but seven of these were disabled in the builds due to various issues. While this is still the case with the very latest builds, there has been progress with the two selectors that were labelled as buggy on the CSS3 selectors test. The previous results were as follows:

From the 43 selectors 34 have passed, 2 are buggy and 7 are unsupported (Passed 460 out of 578 tests)

The latest results are now as follows:

From the 43 selectors 36 have passed, 0 are buggy and 7 are unsupported (Passed 464 out of 578 tests)

I'm fairly confident that when the seven unsupported selectors are turned on we will pass all of the tests. Now to concentrate on other bugs and features?€?

// Quick update on CSS3 selectors

Are there any 9.2 builds available on the Mac platform? I can't find any.

This should be a direct link to the latest build of 9.20 (build 3630) from a few weeks ago. I'd wait until tomorrow though, they might release another build. It has been 2 weeks or so since the last update.

Edited by halcyoncmdr

Build 8746/3648/598 Released | Opera 9.20

Speed Dial closer to completion

By julienp. Friday, 16. March 2007, 16:18:11

There has been a lot of work done on Speed dial during the last couple of weeks. We are now getting very close to completion.

Look out for the potential regressions or new bugs. Enjoy!

Changelog

Upgrading will now attempt to merge the default searches with your own. Look out for bugs! Make a backup!

Put startbar back into the configuration - disabled by default

Speed dial now doesn't load entries every time

Added "reload every" to speed dial items

Disabled plugins completely in speed dial

Improved keyboard navigation in speed dial - menu keys now bring up the correct context menu, delete removes current entry

Added opera:config option to configure speed dial . Has four modes: 0 = Folded, 1 = Shown, 2 = No editing allowed, 3 = Disabled

New help tooltip in speed dial

A bunch of other speed dial fixes

Fixed bug where Opera wouldn't exit after visiting Yahoo! games

Saving big images should now work better

Skandiabanken.no's message about successful certificate installation is now shown

UNIX

Improved Shared memory on FreeBSD and Solaris

Added more plugin paths on Solaris

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

Wooohoooo >> Put startbar back into the configuration - disabled by default

Build 8758/3658/615 Released | Opera 9.20

Imagine title here

By olli. Thursday, 22. March 2007, 17:24:55WEEKLY, Opera

Hi all. Good to be back from vacation and being able to offer you guys a new weekly build. (No static UNIX builds for now, sorry).

Changelog

Fixed issue with replacing personal search engines on startup

Support for downloading search engine icons on first start and upgrade

Fixed a fair number of cosmetic issues in speed dial

Added a limit on how many page thumbnails can be in memory, should result in lower memory usage over time

Added thumbnail tooltip to the windows panel list

Enabled plugins in feeds again

Fixed a heap of prominent and non-prominent crashers

Most translations should now be up to date, please test!

UNIX

Fixed deadkeys on GMail (finally!)

Fixed spellchecker on FreeBSD (look for the right libaspell...)

Improved protection against running two instances of Opera using the same settings directory

mac

Opera now supports the AppleAntiAliasingThreshold property which allows you to turn off antialiasing (font smoothing) separately from the system setting; a bug in not respecting the system setting has also been fixed

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

Notice: Don't forget this from builds 8746/3648/598 and + >> Upgrading will now attempt to merge the default searches with your own. Look out for bugs! Make a backup!

Installed and for now, all seems to works fine for me.

Rightclicking causes crashes in various contexts >>

Opera crashes when right clicking mouse to paste text in the mail/ signature field.
Opera crash when i try to paste in speed dial address...?!?
When I goto manage a feed, right clicking on the feeds address crashes this build for me (on Vista Ultimate)
Opera crash when writing a letter in M2 and using right mouse button.

:)

Build 8762/3659/617 Released | Opera 9.20

A short changelog

By borg. Friday, 23. March 2007, 11:34:12 WEEKLY

Just thought we should bring you the latest and greatest before the weekend, so here's an update with a few small, but hopefully significant fixes.

Keiki from our Tokyo office asked me a few questions for his Japanese blog last time he was in Oslo, so if you speak the language you may want to have a look :ninja:

Changelog

Fixed the crasher when right clicking certain places

Fixed title for redirected pages in speed dial

Improved plugin detection on Solaris

Known issue

This week only lasted one day, sorry about that :p

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

Notice: Don't forget this from builds 8746/3648/598 and + >> Upgrading will now attempt to merge the default searches with your own. Look out for bugs! Make a backup!

Build 8762/3659/617 Released | Opera 9.20

9.2 Beta

By borg. Wednesday, 28. March 2007, 07:47:04

Thank you!

Great feedback here over the last few weeks has helped us a lot and we're happy to see 9.2 Beta going live on labs.opera.com

In other good news, Adobe has announced Creative Suite 3 where Opera is used by several components as a rendering engine.

Changelog

Changelog for Opera 9.20 beta for Windows

Changelog for Opera 9.20 beta for Mac

Changelog for Opera 9.20 beta for UNIX

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

Notice: Don't forget this from builds 8746/3648/598 and + >> Upgrading will now attempt to merge the default searches with your own. Look out for bugs! Make a backup!

Notice?: This build is the same build as the last weekly>>

Build 8767/3664/628 Released | Opera 9.20

Approaching 9.2

By feldgendler. Friday, 30. March 2007, 15:24:54

Привет всем нашим пользователям! Сегодня моя очередь объявлять еженедельный выпуск, поэтому я напишу по-русски. Спасибо пользователям из России за поддержку! Теперь у вас есть свой человек в Desktop Team. :-)

Самое важное в новом выпуске — исправления, касающиеся Flash 9 под Linux. Теперь видео с YouTube можно смотреть в полноэкранном режиме! (Ещё можно закрывать надоедливую Flash-рекламу.)

Другие изменения

Добавлен автоматический поиск из адресной строки при вводе более одного слова;

Оформление Speed Dial оптимизировано по скорости;

В запросах BitTorrent появилась поддержка необязательного ?ключа?, это означает, что больше торрентов будут работать;

Исправлены проблемы с прозрачными областями в некоторых виджетах под UNIX;

Появились пакеты .6 для архитектуры ppc-linux, которые будут (ну, должны) работать на PS3, если вы поставили туда Linux!

Now in English...b>

Hello to all our users! Today it's my turn to announce the weekly build, so why don't I post in Russian? Thanks to the Russian users for your support. Now you have an insider in Desktop Team! :-)

The most important is that we've fixed some issues with Flash 9 on Linux. This means that you can now watch YouTube video fullscreen! (And close annyoing Flash ads.)[/quoteOther changesb>

Added support for automatic search from address bar when entering more than one word;

Some speed optimizations in the Speed Dial skin;

Added support for the optional “key” in BitTorrent requests, should make more torrent downloads work;

Fixed issue with transparent areas in some widgets on UNIX;

we have now ppc-linux .6 packages: that means that they work (okay, should work) on your PS3! — if you installed Linux on it.Official changelogb>

Changelog for Opera 9.20 beta for Windows

Changelog for Opera 9.20 beta for Mac

Changelog for Opera 9.20 beta for UNIXЗагрузка / Downloadb>

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

Build 8769/3666/631 Released | Opera 9.20

Easter egg!

By borg. Tuesday, 3. April 2007, 14:46:02

After a boring weekend we're finally allowed to be funny again

Personally I really look forward to the dress as a troll day, hope to bring you pictures of that

In the meantime, here's a new build with minor fixes all over the place. Our QA is too busy testing to even write a changelog, so finding the fixes will be our way of hunting easter eggs, I guess...

Known issue

The .6 rpm doesn't start on Linux. You can fix it by replacing

"OPERA_BINARYDIR=/usr/lib/opera/9.20-20070403.10/" with

"OPERA_BINARYDIR=/usr/lib/opera/9.20-20070403.6/"

in the startup script "/usr/bin/opera"

Official changelog

Changelog for Opera 9.20 beta for Windows

Changelog for Opera 9.20 beta for Mac

Changelog for Opera 9.20 beta for UNIX

Known changelog

Further improvements to flash 9 plug-in on UNIX

Download links

Windows MSI

Windows Classic

Macintosh

Unix

Source // Desktop Team

Usage Report // My Opera (csant)

View all stats reports // Global Statistics

Notice: Don't forget this from builds 8746/3648/598 and + >> Upgrading will now attempt to merge the default searches with your own. Look out for bugs! Make a backup!

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  • Posts

    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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