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Here's what the next release will include...so far at least:

  • hu-HU localization
  • Favicons in the close tab history menu (Can be remove in the options menu)
  • And last but not least, what a lot of folks have been asking for...

1tx8.png

It will be there by default but you can remove it through the extensions option menu. You can have either the toolbar button, the tabbar button or even both if you'd like.

I just have to work out one big bug where the right-click menu pops up under the toolbar button and i have to figure out a way to center the images in the buttons.

  • 1 month later...

Here's what the next release will include...so far at least:

  • hu-HU localization
  • Favicons in the close tab history menu (Can be remove in the options menu)
  • And last but not least, what a lot of folks have been asking for...

1tx8.png

It will be there by default but you can remove it through the extensions option menu. You can have either the toolbar button, the tabbar button or even both if you'd like.

I just have to work out one big bug where the right-click menu pops up under the toolbar button and i have to figure out a way to center the images in the buttons.

awsome! thanks, the extension will be perfect now

  • 2 weeks later...
  • 1 year later...

Wow it has been a long time since I last updated this extension. Long story short: I lost the code for my next version, got busy and now coding again. Should have a release way before 3.0 is out. Also, at least right now, the tab bar button won't have a menu and will just be the button.

  • 2 weeks later...

Undo Closed Tabs Button v3.0 is awaiting review on addons.mozilla.org. Once reviewed, I will update the main post with all the information. For the time being, here are a few screenshots.

NEW tab bar button:

tabbarbuttontw0.png

Same 'ole toolbar button:

toolbarbuttondk7.png

Right-click context menu entry

contextentrypd9.png

  • 2 weeks later...

Undo Closed Tabs Button v3.0 - Works with Firefox 3.0 Beta 5 through 3.0pre

Changelog

  • NEW! Tab bar button to undo closed tabs
  • Updated to work with Firefox 3.0
  • Shortcut key (CTRL + SHIFT + Z)

Download: Undo Closed Tabs Button v3.0

Homepage: http://forums.mozillazine.org/viewtopic.php?p=3360517

Screenshots: Toolbar button | Tab bar button | Right-click context menu entry

I now have a whole project homepage setup on Google Code, here you can get info, track or file bugs, see screenshots, read the FAQ, download prior builds and some other neat things.

Here is the official home for Undo Closed Tabs Button, http://code.google.com/p/uctb/

I now have a whole project homepage setup on Google Code, here you can get info, track or file bugs, see screenshots, read the FAQ, download prior builds and some other neat things.

Here is the official home for Undo Closed Tabs Button, http://code.google.com/p/uctb/

Why you exclude ff2 users :(

Version 3.0.1 Released - Works with Firefox 3.0 Beta 5 through 3.0pre

Fixed Issues:

  • #
1 - Spanish (es-ES) users get broken tab bar, no UCTB buttons
#3 - Left tab overflow scroll box does not have a left border
#4 - Right-click context label too far to the left

Open Issues

Please file any issues or enhancement requests here

Edit: Oops, I thought we could link to sandboxed updates but we can't. I have the extension hosted on the extensions Google Code project page located http://code.google.com/p/uctb/downloads/list]here

Edited by supernova_00
Is it possible to move the button to the right-side of the tab bar? Thanks.

It is possible but I have to figure out how to make that customizable. Will be a lot more work that just a few lines of css since there is a xbl binding to place the button there. Now if you are talking about in RTL?, that would be fairly easy

It is possible but I have to figure out how to make that customizable. Will be a lot more work that just a few lines of css since there is a xbl binding to place the button there. Now if you are talking about in RTL?, that would be fairly easy

No, I meant in LTR. I didn't know that it'd be that difficult, I figured it'd be an easy thing to add. Oops. But yeah, if by chance you get some time, I'd appreciate that feature. For some reason, that side of the tab bar feels more intuitive for me.

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Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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