Rumored Wii Launch Date + Price + Details


Recommended Posts

It's like I said...when Sony sells out of it's initial batch (likely, despite Sony's blunders), and the PS3 isn't on the shelves for X-mas, look what two consoles will be in abundance on the shelves...

-Spenser

I'm guessing there will be shortages for both PS3 (massive) and 360, unless Microsoft has been secretly stockpiling (cough*Spartan*cough).

Great launch library + Cheapest price point + Good availability = :devil:

A handheld with GameCube discs would be a pretty stupid idea. The discs are too big for a handheld, there's no casing on them, they're programmed for a higher resolution than a Nintendo portable screen would have, and would have a battery life worse than PSP. With that said, I doubt Nintendo would do it.

As for the $229 price, well, that's an expensive controller. GameCubes sell for $75 with a game over here. If Microsoft bundle a memory card with the Core 360, it may turn some potential buyers. If there is a game or two controllers bundled with the Wii, then the price would make more sense. Then again, the price is still a rumour.

Also, the article is back on IGN, albeit minus the CPU talk.

Actually you're thinking of a Gamecube Handheld, not a handheld that uses Gamecube discs.

The format doesn't determine the resolution, the hardware does.

Actually you're thinking of a Gamecube Handheld, not a handheld that uses Gamecube discs.

Is there a difference? Surely the idea of a handheld that uses GameCube games is to play the entire collection.

The format doesn't determine the resolution, the hardware does.

Yes, but GameCube games are made to optimise a higher resolution (just like DS games are made directly for a much smaller resolution). On a small screen and a resolution half the size (or less), things can get too small, such as text and HUD. There's also the other problems I mentioned.

Heh, there was talk of Nintendo wanting to do a "portable gamecube" as their new gameboy. Personally, I think it'd be great. You could play the new GBE games either on the GBE, the Wii or the Gamecube all out of the box. At the same time, you could play Gamecube games on the GBE.

Lets face it. The Gamecube Interface is roughly the same as the DS's with the exception of two analogue sticks and a Z button, which would could easily be added.

Personally, I'm actually more intrested in the portable gamecube handheld then the Wii price XD

Y'know what I would love?

Something along the lines of the DS, that was backwards compatible with Gameboy.

A handheld with GameCube discs would be a pretty stupid idea. The discs are too big for a handheld, there's no casing on them, they're programmed for a higher resolution than a Nintendo portable screen would have, and would have a battery life worse than PSP. With that said, I doubt Nintendo would do it.

As for the $229 price, well, that's an expensive controller. GameCubes sell for $75 with a game over here. If Microsoft bundle a memory card with the Core 360, it may turn some potential buyers. If there is a game or two controllers bundled with the Wii, then the price would make more sense. Then again, the price is still a rumour.

Also, the article is back on IGN, albeit minus the CPU talk.

What's wrong with that price. It's probably the cheapest you'll have gotten a console for at launch in ages (inflation adjusted). That's pretty sweet-looking to a lot of people.

-Spenser

What's wrong with that price. It's probably the cheapest you'll have gotten a console for at launch in ages (inflation adjusted). That's pretty sweet-looking to a lot of people.

I can't blame Nintendo for wanting to make a profit on the hardware. But when you see current gen consoles producing the same graphic quality for half the price or less, it's just not that great value. When you compare it to the competition, it's cheap. It's just that the price for the technology is a bit much. Let's hope the remote is worth it.

Is there a difference? Surely the idea of a handheld that uses GameCube games is to play the entire collection.

Yes, but GameCube games are made to optimise a higher resolution (just like DS games are made directly for a much smaller resolution). On a small screen and a resolution half the size (or less), things can get too small, such as text and HUD. There's also the other problems I mentioned.

1) Yes, there is. You don't know for sure what Nintendo is up to. Besides, even if it is a GCN handheld, so what? It's obviously based off of the Wii hardware (as indiciated by the "Reduced powered version" tag in the article), and Satoru Iwata states that the Wii is very power consumption friendly. Considering this won't be released until at least Xmas 2007 (although you're more likely lookng at Xmas 2008), Nintendo could easily find a way to make batteries a hell of a lot more powerful. Right now, The DS Lite Battery stands at 6-9 hours play on the brightest setting, and 19 hours on the lightest. Now, while I realise the DS is now Gamecube handheld, who's to say Nintendo won't figure out a way to make the DS Lite battery last longer, or slightly bigger to allow more power consumption? Who's to say the new GCN Handheld could potentially allow two batteries?

2) Fair enough, although I feel that looking into a 5" screen on a handheld is a bit different to looking into 5" TV (you pay more attention to detail). Besides, this is IF Nintendo plans a GCN handheld. They might just wanna use it as the new Nintendo handheld medium.

1) Yes, there is. You don't know for sure what Nintendo is up to. Besides, even if it is a GCN handheld, so what? It's obviously based off of the Wii hardware (as indiciated by the "Reduced powered version" tag in the article), and Satoru Iwata states that the Wii is very power consumption friendly. Considering this won't be released until at least Xmas 2007 (although you're more likely lookng at Xmas 2008), Nintendo could easily find a way to make batteries a hell of a lot more powerful. Right now, The DS Lite Battery stands at 6-9 hours play on the brightest setting, and 19 hours on the lightest. Now, while I realise the DS is now Gamecube handheld, who's to say Nintendo won't figure out a way to make the DS Lite battery last longer, or slightly bigger to allow more power consumption? Who's to say the new GCN Handheld could potentially allow two batteries?

I think Nintendo would make a handheld as powerful as the GameCube in a couple of years, but I don't see it using GameCube discs. GC discs are around 40% bigger than UMD discs and they would push the unit to around 10cm by 10cm (that's assuming it would be a clam shell, much wider if it isn't) which is somewhat fat for a handheld. Wii hardware is based off GameCube hardware, so it makes sense to use a lower clocked Wii CPU. DS doesn't use optical discs so it's battery life is much better. Nintendo could include a bigger battery since the handheld would be a lot bigger than normal. Although fitting two analog sticks and all the controls in a square shape could really cramp the hand when playing.

2) Fair enough, although I feel that looking into a 5" screen on a handheld is a bit different to looking into 5" TV (you pay more attention to detail). Besides, this is IF Nintendo plans a GCN handheld. They might just wanna use it as the new Nintendo handheld medium.

Well a 5" screen is quite big for a handheld console, especially considering that it would need to be in 4:3 to play all of the GameCube games properly. 4" would have to be the maximum.

Basically GameCube was not meant to be turned into a portable system. I do not see Nintendo using GC discs for a new handheld, because they're just not handheld-friendly. If Nintendo do turn to discs (oh the irony) they should be 6cm maximum. Although, 1GB flash cards are getting much cheaper, in two years time they may only cost like $5-$10, which would be the better alternative.

$230 = ?120 AMAZING.

I dont think it will be a straight conversion, as we in UK always get crippled with excess charges on top meaning we will pay more for it, something like ?130-?140. who knows.

I am looking forward to this considering its going to be so cheap. I wonder how much the games are going to cost tho.....

i already have my Wii fund ready and i'll be buying it as soon as they release it :)

I'm glad Nintendo made their console quite affordable. I'll definately buy one at the launch day.

Yup yup yup. I'm looking out for pre-orders as well.

I'll be sitting at the door when this baby hits the market :yes:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hey Google, these are the Gemini features I want in 2026 by Aditya Tiwari Google Gemini has been around for over three years. The AI chatbot started its journey back in 2023 (as Bard) when ChatGPT was already a talk of the town. However, it quickly attracted criticism after misrepresenting facts about the James Webb Space Telescope. The search giant spent a year fine-tuning Bard before rebranding the chatbot and its underlying generative AI model to Gemini, drawing inspiration from NASA's first human spaceflight program. Note that Bard was initially powered by LaMDA and PaLM 2; Google has since added several new features and integrations to Gemini. That said, there is scope for improvement and a gap for new features. I have been using Gemini for a while now and have realized that the chatbot lacks several features, making it harder for me to research across topics. These are mostly function-over-form updates that can improve the overall experience. Delete individual messages from a conversation Image via DepositPhotos.com One good thing about Gemini is that it can maintain context throughout the conversation. But things might get chaotic when you want to ask a related question, but don't want it to be part of your conversation in the long run. You can't ask that related question in a fresh chat because Gemini will lose the active conversation context of what you're trying to research. If Google allowed you to delete individual question/answer pairs, you could simply ask about a sub-topic and remove it from the conversation to create a smooth flow of important stuff. Offline mode Image via DepositPhotos.com A big pain of using Gemini daily is that everything loads from the cloud. It takes time for your chats to appear, and you can't view your conversation history while offline. To get a better idea, you can open the Gemini app and see how it looks without an internet connection. While Gemini models run in the cloud, it wouldn't hurt if Google could store chats (at least the text part) on the device so we can refer to them when offline. Google can also offer a lightweight version of its AI model to help with basic drafting, summarization, and other tasks. It has the Gemini Nano model, which can perform on-device processing on Google Pixel, Samsung, and some other Android brands, but it's a system feature and not related to the cloud-based Gemini app. Make temporary chats permanent I can't thank Google enough for taking the time and effort to add incognito mode or temporary chat mode to the Gemini app. It lets you have conversations without worrying that the topics will end up in your chat history or used for model training (at least on paper). Google claims that it doesn't use your temporary chats to "personalize your Gemini experience or train Google’s AI models." However, the data is stored "up to 72 hours to respond to you and to process any feedback you choose to provide." That said, I often start researching something in a temporary chat, only to realize the chatbot's answer is good enough to refer to later. Sadly, Gemini doesn't have an option to make such temporary chats permanent. In other words, I won't be able to follow up on it if I close the temporary chat. I'm left with alternatives like copying the answers into notes or another app. My digital life will get a lot better if Gemini gets a button to make temporary chats permanent. Collapse answers for a cleaner view You're heavily invested in your research game and suddenly feel the need to go up in the chat to recall something. This is when the conversation thread starts to feel like an overwhelming, unending wall of questions and answers. What if Google added a way to collapse Q&A pairs in the Gemini chat thread? It would look quite clean and easy to navigate. You'll quickly get an overview of everything you have discussed with the chatbot. Add buttons to jump between messages Suggested mockup of the feature. This reminds me of a small but useful Gemini feature that Google could add to its chatbot: the ability to hop between prompts in a conversation. Just add simple up- and down-arrow buttons, similar to YouTube Shorts, so people can quickly scroll through the messages. A table of contents or Chat Overview It's hard to get a bird's-eye view of everything you have discussed with the chatbot during a lengthy conversation. This is where a table of contents, or Chat Overview, displayed at the top of the screen, possibly in a drop-down button, might come in handy. You'll be able to get an overview of the chat and jump between messages, serving as an alternative to the up/down arrow buttons. Temporary mode for Gemini Live Image: Google You can use Gemini Live to have real-time conversations with the chatbot, which feels like you're talking to someone in the same room. However, a downside is that Gemini Live doesn't work in Temporary Chat mode, so all your conversations end up in the chat history. Google should consider expanding the temporary chat mode to include Gemini Live. Default to a specific chat One thing that feels somewhat annoying to me is that Gemini always opens in a new chat, whether on web or mobile. Sometimes, you want to return to your last chat. Google can take cues from web browsers, which let you choose whether you want to go to a new tab or a specific web page(s). Gemini can also have options to default to a specific chat when reopened. That said, generative AI chatbots have endless possibilities given the vagueness of their work. You can mold them the way you want by attaching different connectors, adding custom instructions, and including source files. It remains to be seen what Google has in store for future updates and whether anything from this wishlist gets the green light. The search giant released a stream of new Gemini updates in recent months, including Gemini 3.5 Flash and Gemini Omni Spark, adding that it now has 13 products with more than a billion users each. What do you want to see in the Gemini app? Tell us in the comments.
    • Thank you for the post. Just a FYI that links to an outside site or promoting specific software is considered spamming here. Asking general questions is fine.
    • I have been thinking about AI detector tools as a software workflow rather than a single "AI score" widget. When someone pastes text or uploads a document, the UI can return a report with a probability-style score, sentence highlights, reliability notes, and limitations. The useful part is that it can point a reviewer toward passages worth reading again. The risky part is that a polished score can look more certain than it really is. For people who build or review web apps, what should happen before the user copies or exports that kind of report? The minimum I would expect is: A clear input boundary for pasted text versus document files. Limits shown near the workflow, including minimum text length and maximum file size. A report label that says the result is a signal, not proof of who wrote the text. Sentence highlights and evidence notes alongside the global score. Reliability notes when the sample is too short or lacks enough sentence variety. False-positive and false-negative caveats that remain visible in copied/exported summaries. I am trying to avoid the pattern where a clean report card becomes the whole product story. For AI detection, "review this evidence in context" seems more honest than "trust this score." Would you keep the warning text visible on every report, or make it collapsible so the main result stays easier to scan? Disclosure: I work on a small AI detector/reporting workflow, but I am intentionally not linking it here. I am asking about software and report design, not promoting a site.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!