Rumored Wii Launch Date + Price + Details


Recommended Posts

It's like I said...when Sony sells out of it's initial batch (likely, despite Sony's blunders), and the PS3 isn't on the shelves for X-mas, look what two consoles will be in abundance on the shelves...

-Spenser

I'm guessing there will be shortages for both PS3 (massive) and 360, unless Microsoft has been secretly stockpiling (cough*Spartan*cough).

Great launch library + Cheapest price point + Good availability = :devil:

A handheld with GameCube discs would be a pretty stupid idea. The discs are too big for a handheld, there's no casing on them, they're programmed for a higher resolution than a Nintendo portable screen would have, and would have a battery life worse than PSP. With that said, I doubt Nintendo would do it.

As for the $229 price, well, that's an expensive controller. GameCubes sell for $75 with a game over here. If Microsoft bundle a memory card with the Core 360, it may turn some potential buyers. If there is a game or two controllers bundled with the Wii, then the price would make more sense. Then again, the price is still a rumour.

Also, the article is back on IGN, albeit minus the CPU talk.

Actually you're thinking of a Gamecube Handheld, not a handheld that uses Gamecube discs.

The format doesn't determine the resolution, the hardware does.

Actually you're thinking of a Gamecube Handheld, not a handheld that uses Gamecube discs.

Is there a difference? Surely the idea of a handheld that uses GameCube games is to play the entire collection.

The format doesn't determine the resolution, the hardware does.

Yes, but GameCube games are made to optimise a higher resolution (just like DS games are made directly for a much smaller resolution). On a small screen and a resolution half the size (or less), things can get too small, such as text and HUD. There's also the other problems I mentioned.

Heh, there was talk of Nintendo wanting to do a "portable gamecube" as their new gameboy. Personally, I think it'd be great. You could play the new GBE games either on the GBE, the Wii or the Gamecube all out of the box. At the same time, you could play Gamecube games on the GBE.

Lets face it. The Gamecube Interface is roughly the same as the DS's with the exception of two analogue sticks and a Z button, which would could easily be added.

Personally, I'm actually more intrested in the portable gamecube handheld then the Wii price XD

Y'know what I would love?

Something along the lines of the DS, that was backwards compatible with Gameboy.

A handheld with GameCube discs would be a pretty stupid idea. The discs are too big for a handheld, there's no casing on them, they're programmed for a higher resolution than a Nintendo portable screen would have, and would have a battery life worse than PSP. With that said, I doubt Nintendo would do it.

As for the $229 price, well, that's an expensive controller. GameCubes sell for $75 with a game over here. If Microsoft bundle a memory card with the Core 360, it may turn some potential buyers. If there is a game or two controllers bundled with the Wii, then the price would make more sense. Then again, the price is still a rumour.

Also, the article is back on IGN, albeit minus the CPU talk.

What's wrong with that price. It's probably the cheapest you'll have gotten a console for at launch in ages (inflation adjusted). That's pretty sweet-looking to a lot of people.

-Spenser

What's wrong with that price. It's probably the cheapest you'll have gotten a console for at launch in ages (inflation adjusted). That's pretty sweet-looking to a lot of people.

I can't blame Nintendo for wanting to make a profit on the hardware. But when you see current gen consoles producing the same graphic quality for half the price or less, it's just not that great value. When you compare it to the competition, it's cheap. It's just that the price for the technology is a bit much. Let's hope the remote is worth it.

Is there a difference? Surely the idea of a handheld that uses GameCube games is to play the entire collection.

Yes, but GameCube games are made to optimise a higher resolution (just like DS games are made directly for a much smaller resolution). On a small screen and a resolution half the size (or less), things can get too small, such as text and HUD. There's also the other problems I mentioned.

1) Yes, there is. You don't know for sure what Nintendo is up to. Besides, even if it is a GCN handheld, so what? It's obviously based off of the Wii hardware (as indiciated by the "Reduced powered version" tag in the article), and Satoru Iwata states that the Wii is very power consumption friendly. Considering this won't be released until at least Xmas 2007 (although you're more likely lookng at Xmas 2008), Nintendo could easily find a way to make batteries a hell of a lot more powerful. Right now, The DS Lite Battery stands at 6-9 hours play on the brightest setting, and 19 hours on the lightest. Now, while I realise the DS is now Gamecube handheld, who's to say Nintendo won't figure out a way to make the DS Lite battery last longer, or slightly bigger to allow more power consumption? Who's to say the new GCN Handheld could potentially allow two batteries?

2) Fair enough, although I feel that looking into a 5" screen on a handheld is a bit different to looking into 5" TV (you pay more attention to detail). Besides, this is IF Nintendo plans a GCN handheld. They might just wanna use it as the new Nintendo handheld medium.

1) Yes, there is. You don't know for sure what Nintendo is up to. Besides, even if it is a GCN handheld, so what? It's obviously based off of the Wii hardware (as indiciated by the "Reduced powered version" tag in the article), and Satoru Iwata states that the Wii is very power consumption friendly. Considering this won't be released until at least Xmas 2007 (although you're more likely lookng at Xmas 2008), Nintendo could easily find a way to make batteries a hell of a lot more powerful. Right now, The DS Lite Battery stands at 6-9 hours play on the brightest setting, and 19 hours on the lightest. Now, while I realise the DS is now Gamecube handheld, who's to say Nintendo won't figure out a way to make the DS Lite battery last longer, or slightly bigger to allow more power consumption? Who's to say the new GCN Handheld could potentially allow two batteries?

I think Nintendo would make a handheld as powerful as the GameCube in a couple of years, but I don't see it using GameCube discs. GC discs are around 40% bigger than UMD discs and they would push the unit to around 10cm by 10cm (that's assuming it would be a clam shell, much wider if it isn't) which is somewhat fat for a handheld. Wii hardware is based off GameCube hardware, so it makes sense to use a lower clocked Wii CPU. DS doesn't use optical discs so it's battery life is much better. Nintendo could include a bigger battery since the handheld would be a lot bigger than normal. Although fitting two analog sticks and all the controls in a square shape could really cramp the hand when playing.

2) Fair enough, although I feel that looking into a 5" screen on a handheld is a bit different to looking into 5" TV (you pay more attention to detail). Besides, this is IF Nintendo plans a GCN handheld. They might just wanna use it as the new Nintendo handheld medium.

Well a 5" screen is quite big for a handheld console, especially considering that it would need to be in 4:3 to play all of the GameCube games properly. 4" would have to be the maximum.

Basically GameCube was not meant to be turned into a portable system. I do not see Nintendo using GC discs for a new handheld, because they're just not handheld-friendly. If Nintendo do turn to discs (oh the irony) they should be 6cm maximum. Although, 1GB flash cards are getting much cheaper, in two years time they may only cost like $5-$10, which would be the better alternative.

$230 = ?120 AMAZING.

I dont think it will be a straight conversion, as we in UK always get crippled with excess charges on top meaning we will pay more for it, something like ?130-?140. who knows.

I am looking forward to this considering its going to be so cheap. I wonder how much the games are going to cost tho.....

i already have my Wii fund ready and i'll be buying it as soon as they release it :)

I'm glad Nintendo made their console quite affordable. I'll definately buy one at the launch day.

Yup yup yup. I'm looking out for pre-orders as well.

I'll be sitting at the door when this baby hits the market :yes:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!