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Fight Night Round 3: http://www.xbox360achievements.org/home/sh...l&gameID=61

King Kong: http://www.xbox360achievements.org/home/sh...l&gameID=71

So far the two easiest games that I know of so far to get an easy 1K points per game. Haven't seen any others or heard about them.

Games like NBA 2k6 and NBA Live 06 don't take much to get 1000 points either. You can get well over 1000 point in a day with those if you wanted. In 2k6 I once did well enough in just one game to get 500 points. Too bad I already had some of the achievements.

thanks for all the easy-point game tips, but i've reached a decision after almost trashing my new LCD screen with the controller over the Year 2001 award in Time Pilot. man these points are really addictive but shouldn't be the goal, rather a side benefit, especially since most 360 titles are so freakin hard (for me).

Yeah, just play the games you enjoy. If you've gotten really good at a game or pretty far into it, then start looking at achievements. It's much less frustrating that way - plus you get more replay value.

Yeah, it depends what you play. THP8 doesn't give out points too quickly, but it feels good when you get them. I just started playing CoD3 for the first time today (despite getting it on x-mas...THP8's been taking my time) and I got 75 points in an hour or so.

-Spenser

Vykranth: yeah, it didn't occur to me they may have played offline for a while then uploaded the difference. i'm always online myself, as most people are.

800 points in one day is likewise amazing, and if i hear one more time that enjoying gaming to the hilt is "having no life" i'll go and buy a racing game. please don't make me do it! i can only wish for a long enough stretch of gaming like that.

800 points in 10 days between Dead Rising, GoW and Viva Pinata. I am not that mad ;)

thanks for all the easy-point game tips, but i've reached a decision after almost trashing my new LCD screen with the controller over the Year 2001 award in Time Pilot. man these points are really addictive but shouldn't be the goal, rather a side benefit, especially since most 360 titles are so freakin hard (for me).

Yeah, this is the main problem I have with Dead Rising's achievements: some of them are way too easy, others requires a special campaign and are against the normal flow of the game. Spending 4 hours blasting zombies for zombie genocider is boring at some point (especially after 2 crashes of the 360)

GoW's achievements are nice; you can get them just while playing the game, not by standing

for some reason i never joined...just joined.....ahh the luxury of having more than 30 minutes to be on the computer!!!

Work, Overtime and full time school is killing me :/ It's either get sleep or computer time. Still trying to make time for the 360.

:/ in the top 50 GS for neowin though. woot

vykranth, after playing the Dead Rising demo i knew it was trouble...seemed too repetitive.

and greetings to all those who joined over the weekend! it's good to see we are growing at a steady clip.

unlike my gamerscore...

what? that's a chicken and egg thing. first you sign up, then the score increases. or the other way around. not sure. just do it, there's no shame in having...wtf? you got 2000+! what's low about that exactly?

I agree. That's not a bad GS. I have people that have been on my friends list for 6+ months that haven't even reached 1000 GP. The only reasons that I've got a pretty good gamerscore is because I played some launch titles with easy achievements and I play a wide variety of games and try to beat the ones I like. Historically I rarely ever would complete a game, so I've made it a point to try and beat most of the games I buy and rent (unless I'm just not feeling the game at the time).

2015, a low GS? That is pretty close of the GS I had when I joined 4 months ago.

Being on the ladder made me realise that I can be a better gamer: I don't play for the achievements but I am willing to go an extra mile to get them (if they are not completely stupid or brain-dead).

When Neoadorable joined, he was around 150. Now, look to him, 2115 points: he is one of the fastest progression of the ladder and he started from 0 like everyone.

The only thing you need for achievements is elbow grease.

By the way, NegaC, if you happen to bump into me in Burnout Revenge, let's make a race together, shall we?

could someone add me? i haven't been able to log in to that site, i did register though and when i tried logging in it said wrong password so i've asked for a new password a couple of times but it just won't work. weird..

anyway, my GT: equinox nl

man, what tha.... I remember when we (Neoadorable and i) were back and forth between 100 points of each other... for the past 2 weeks i was beating him. I had 1600+ (Lol still do) and he got a new game or something and screamed to 2300!! I was like WTF? I gotta buy a game or something to catch up... that's 800 points right there along i gotta beat! Oh man, get out the hot pockets!

Edited by SHoTTa35

well stop dicking around with dig dug and the triple whopper games and get crackin, dammit.

vykranth, i'm blushing!! thanks for noticing, it's no biggie, just a game with major point achieves.

check out DarkGash...guy joined less than a month ago and now at 2500 points or something!!

i hate it when they have like 60 unlocks and each one takes forever, then it's five or ten points.

have to say the points are pretty annoying when you think about them. as dnast noted, they can make you play for unlocks. can't you see they're pitting us against each other? you're always compelled to buy more games!! madness. heh heh.

but of course it's all good fun and another chance to socialize. that's my only gripe really: we don't hook up on XBL nearly enough.

Edited by neoadorable

I honestly think that the Gamerscore system is so simple, yet genius. It makes us play games much more, heck, some of us will play bad games, just to get the achievements (not me though lol).

I suppose everyones GS looks bad when you see people with 60,000+ GS.

That reminds me, I need to renew my gold subscription.

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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