Rainbow Six: Vegas |x360| Early Impressions


Recommended Posts

So I picked up my preorder of Rainbow Six: Vegas earlier today.

I was not even planning on opening it honestly, as I have yet to beat Gears Of War yet and not only that I am still very much amped about GOW's multiplayer and will be for quite sometime to come, but my GF's brother, whom I game online with quite often, called me up shortly after I got home from work, and simply asked me "are you ready to do some R6 CoOp? This game kicks ass!"

I told him no doubt, I would call him in an hour because since all I have played was GOW I wanted to get reacquainted with the controls again, and then we could play.

Create A Character With Vision Camera!!!

The entire next hour I did not even touch the game. Literally all I did for an hour was play around with creating my custom online character using my XBox Live Vision Camera. I can say after playing around with it for so long, that the best time to create a character is during the day, with natural sunlight as the lighting. I had to artificially simulate light as my living room is fairly dark lit only by one floor lamp. So I plugged in another lamp and tried it in several different positions... facing towards me, then away from me, then towards the cieling, then towards the floor... Even without ideal lighting conditions, it is unbelievable how much the face recongintion software works, the character looks EXACTLY like me. It is just slightly washed out because of the image I had to settle for, but it still looks damn good. After playing with it, I know for a fact with better lighting it can look even better. Truly they nailed this whole create a character with the camera feature, it even recreated my beard exactly how it looks. I am thoroughly impressed with the face mapping feature, and look forward to when I can do it during the day so it looks even better than it already does... I also look forward to this being implemented into other games, and now after seeing it in action, I am even more upset that TH Project 8 eliminated the feature.

Onto The Gaming: CoOp & CoOp Only.

After creating myself, I finally played the game, and so far all I have tried is the CoOp mode.

I am just so excited more games are utilizing CoOp, and I can say if this was the only mode they included in the game, I would be completely content and happy just with the CoOp. It was tons of fun, ran smooth as can be, and it was only the two of us. One of his friends already as the game, and one of my friends plans on at least renting it, so I look forward to when there can be 4 of us at once playing CoOp. It is not done as well as Gears Of Wars CoOp, but it is damn close.

On Thursday or Friday when I create my character using natural light, when I am done I will snap a picture of my TV, and if it comes out decent, I will post the shot of me as a character along with a picture of me taken that same day, so everyone can judge for themselves.

Summary (For Now)

From just playing the CoOp, I can say this game has a very bright future and I will be playing the hell out of it. I have not even tried Single Player or regular old Multiplayer, and I am already thoroughly impressed. What surprised me most is I figured after GOW, I would judge every game to it and not enjoy anything else, but that simply is not the case, and I am already glad I made the purchase.

Oh one last thing, I do not think either demo released for this game really truly did it justice.

IMO this is right up there on the top of the list of must have holiday titles. :yes:

I will update this thread within the next few days when I do play some SP & MP, but I also look for others to share the opinions and experiences with the game as well.

9.1 on gamespot

http://www.gamespot.com/xbox360/action/rai...p;click=topslot

9.3 on ign

http://xbox360.ign.com/articles/745/745678p1.html

looks like an awesome game. i loved all the rainbow six games and i'll definitely get this since i enjoyed the demo.

Thanks DirtyLarry, great impressions there, if I do decide to pick it up (need to complete GoW, SC: DA, Saints Row etc, etc) I think this will be the time for me to get the vision Camera.

A question, the create a character with vision camera, is the character used for Single player, CoOp and Multiplayer, or is it only some game modes?

Looks like a great game, I am loving all these great games.

I'll be interested in getting this if it makes it to PC. One question though; are the maps and gameplay more like RvS again (map planning, multiple routes to a location) or like Lockdown (no map planning, one route)?

I'll be interested in getting this if it makes it to PC. One question though; are the maps and gameplay more like RvS again (map planning, multiple routes to a location) or like Lockdown (no map planning, one route)?

It's like Lockdown in that case, no planning. Lots of it done on the fly though. Routes are linear until it comes to a room or hostage situation then planning is involved in clearing the room.

My observations are from the demo btw.

Thanks DirtyLarry, great impressions there, if I do decide to pick it up (need to complete GoW, SC: DA, Saints Row etc, etc) I think this will be the time for me to get the vision Camera.

A question, the create a character with vision camera, is the character used for Single player, CoOp and Multiplayer, or is it only some game modes?

Looks like a great game, I am loving all these great games.

No problem. (Y) Create a character is just for CoOp and Multiplayer I believe, not 100% sure but I do not think you can use it in Single Player, which makes sense because then your friends can see you.

As far as the maps, there are several different ways to approach each situation as far as I saw last night from doing the CoOp. We put it on Realistic, and kept dying plenty, so we really had to be strategical with the routes we took, and when one way was not working so well, we switched it up to a completely different approach.

I am loving the new health system in R6, GoW, and CoD3. Health packs always felt like it took away from the immersion for some reason. I'm picking up my pre-order later today so hopefully I'll get some good time in with the game over Thanksgiving with my cousins.

And here's to hoping co-op becomes a staple in all of the future blockbuster titles. Ever since Contra, co-op through an entire game has the been the most fun.

Does R6 Vegas play more like R63 and R63:Black Arrow, or does it play more like R6:Lockdown and R6:Critical Hour. I only ask because Lockdown and Critical hour deterred way to far away from the core style of R6 play. Movement felt off, accuracy was a joke, and the graphics actually worsened. R63 and the expansion Black Arrow where outstanding games though. I enjoyed them alot. Since Lockdown, I have been throughly disaapointed with the series and have always hoped that they would return to the roots. I liked the PEC mode for the most part, but it was the actual core gameplay that has been faulty. Has it been returned or does it still stray from the path?

ehm, this vision camera and RSV 'make-your-own-character' isnt really THAT awesome..

Tony Hawks had it for the PS2 :s

The Tony Hawk create a character, which I played around with my fair share as well, is for all practical purposes a joke compared to this one. So even though you are indeed correct that it is not a new concept so to speak, the implementation of it is without a doubt the best ever done in a video game.

Does R6 Vegas play more like R63 and R63:Black Arrow, or does it play more like R6:Lockdown and R6:Critical Hour. I only ask because Lockdown and Critical hour deterred way to far away from the core style of R6 play. Movement felt off, accuracy was a joke, and the graphics actually worsened. R63 and the expansion Black Arrow where outstanding games though. I enjoyed them alot. Since Lockdown, I have been throughly disaapointed with the series and have always hoped that they would return to the roots. I liked the PEC mode for the most part, but it was the actual core gameplay that has been faulty. Has it been returned or does it still stray from the path?

Wish I could answer you, but I have not played Rainbow Six since one of the very early versions, and I cannot even remember which one it was.

Does R6 Vegas play more like R63 and R63:Black Arrow, or does it play more like R6:Lockdown and R6:Critical Hour. I only ask because Lockdown and Critical hour deterred way to far away from the core style of R6 play. Movement felt off, accuracy was a joke, and the graphics actually worsened. R63 and the expansion Black Arrow where outstanding games though. I enjoyed them alot. Since Lockdown, I have been throughly disaapointed with the series and have always hoped that they would return to the roots. I liked the PEC mode for the most part, but it was the actual core gameplay that has been faulty. Has it been returned or does it still stray from the path?

I had just played the demo so don't take my word for it, Look's to me just like lockdown and critical hour. Graphic wise there's a lot of improvement, but game play is not like the one on PC (I know it's for console only but new games doesn?t stick to their roots) I don't know if it's a good thing or bad. Since the developers are not the same, the young ones (looking at the developer?s video preview on IGN) are in it for money. :whistle:tle:

this facial recognition SUCKS for me....I'm not bald ffs, I want my hair!

i keep getting "invalid front picture, please take it again"....now im getting "invalid side picture, please take again" and each time i have to wait like 5 damn minutes for it to generate an "invalid" image :/

This thing is killing me, at least I got the achievement for it though, but damn, this is not nearly as cool as I hoped it would be.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ummmm that is what is it supposed to do. Just turn if off in settings if you do not want it analyzing your open tabs. Chrome does the same thing with Gemini. Sarfari will do the samething after Apple's AI and even more so with the release of their 27 versions that is now powered by Googles LLM/ML models. Understanding why it is doing it and how it can help you vs jumping to some conspiracy theroy is a much better approach. As long as it can be turned off, all is good. Yes the default should be off but the a lot of people would never discover these features.
    • Just another reason (aside from many others) not to use Edge. Firefox 153.0b5 DEx64 has a similar feature added recently in prior builds that I will turn off at some point when I get around to it. It's the new "Something looks suspicious" page that pops up here and there. It cleverly hides itself between web pages that I've actually visited; as a result, you know, of selecting a web page and telling the browser where to go. The interesting thing is that it does not produce these warnings from pages that I, as the only intelligent user of the browser in my system, have ever directed the browser to open! What seems to be happening is that the browser looks at all the goofy ad links on a web page I do actually open and selects one that "looks suspicious" and then creates the "something looks suspicious" web page, which is neatly inserted, as mentioned, between web pages my RB ("real brain") has directed the browser to load in a session. The thing is, I usually look at links I am considering to follow before I ask the browser to load them, and in cases I have noticed where the link does indeed look suspicious, most of the time I will choose to not follow the link at all. Doesn't everyone do this or something similar? I am picky about what I voluntarily load... (I don't like links that start off fine, with a site designaiton that seems normal enough but then is followed by indecipherable alphanumeric strings many, many lines long, etc. I tend to reject those because they look suspicious. They may not be, but I don't care... I'll stay with Firefox, of course, if for no other reason than they usually let you turn off the junk you don't like. And because it isn't Edge... But at some point Microsoft will come to realize that putting your bookmarks on the left side is a Good Thing for a lot of people, just as Microsoft discovered when it had the bright idea of nailing the Windows taskbar to the bottom of the screen, when for decades Microsoft browsers had left that placement up to the user. They have finally reversed the obscenity of that decision. Finally.
    • Google was using the old CATPCHAs data to train their LLMs. What is the say they won't use this camera data of users to train their LLM? these companies need some strict regulations!
    • Depends on what you need. Might be a bit clearer on what you plan to do with it. Sort of a waste if you get the newest and greatest, but don't know how to use it.
    • NTLite 2026.06.11200 by Razvan Serea NTLite is a Windows configuration tool that allows you to modify your existing Windows install or an image yet to be deployed, remove Windows components, configure and integrate, speed up the Windows deployment process. Reduce Windows footprint on your RAM and storage drive memory. Remove components of your choice, guarded by compatibility safety mechanisms, which speed up finding that sweet spot. Windows Unattended feature support, providing many commonly used options on a single page for easy setup. Easily integrate a single or multiple drivers, update or language packages. Package integration features smart sorting, enabling you to seamlessly add packages for integration and the tool will apply them in the appropriate order, keeping hotfix compatibility in check. One of the important new features of NTLite (compared to its predecessors) is the ability to modify an already installed the operating system, by removing unnecessary components. Supports Windows 11, 10, 8.1 and 7, x86 and x64, live and image. Server editions of the same versions, excluding support for component removals and feature configuration. ARM64 image support in the alpha stage. Does not support Checked/Debug, Embedded, IoT editions, nor Vista or XP. NTLite 2026.06.11200 changelog: New Secure Boot Migration support: Verification, certificate staging, and boot-manager/sector update across the Image, Updates, Apply, and Create-ISO pages (2023 CA migration, optional 2011 revocation, Anti-rollback, Boot sector choice etc) Secure Boot Host Readiness: Live host Secure Boot migration monitor and Servicing-task control Option under Image page - C:\Windows row, or load the host as the target - Updates - Secure Boot Image: 'Sort mounted images first' option for the image list in Menu-Settings UI: Hover description card for Components and Unattended pages, selectable text and quick access to Compatibility options Command line: Relay commands into the already-running instance Enables controlling already running NTLite via ntlite.exe Use /NewInstance to launch an additional instance using CLI operations (premium) UI: 'New instance' option via main menu instead of a secondary ntlite.exe prompt Apply: Hide individual Apply-page notes with a per-note dismiss (X), critical excluded Settings: 'Unsigned RDP file launch warnings' tweak (RDP client), bypassing the April 2026 security-update prompt on RDP connections Upgrade Image: Live OS and deployed image editing now unlocked on free/test licenses, same licensing as images Image: 'Recompress' option in manual dialog Remove Editions to shrink the WIM in one session Image: SWM part size set inline on the Apply page and image dialogs, split-size popup retired Image: Relative 'Last change' dates; editions grouped by build time to reduce noise Image: 'Forget - Missing' on the Edit-cache menu to mass drop entries whose folder is gone Components: Root groups reorganized - user-facing groups first, system/critical last Components: Show filter options to view components by Template or App-type, since Apps are now merged into groups Presets: Delete confirmation now lists the multi-selected preset names UI: Design update propagated to the rest of the tool UI: Filter and search match words in any order and partially, better results filtering Components Unattended: Input-locale language derives from the user locale, with an independent keyboard picker, enables combinations previously unavailable Unattended: Input-locale now allows for a user value override Unattended: Localization OOBE WinPE now can be copied with the new WinPE Copy OOBE localization toggle, enter locale settings once for both stages Updates: Downloader greys and locks updates the image already carries (hotfix and MSIX) Updates: Resume interrupted update downloads Command line: Many upgrades, see /?, now prints help to the console or redirected output UI-Translation: Finnish language added, also thanks for Chinese Traditional (Matt), French (tistou77), Italian (clarensio), Russian (RDS), Swedish (1FF), Vietnamese (Vu Anh Vu) Fix Components: Containers removal breaking Apps deployment Components: Microsoft Account had leftovers when Easy Migrate is kept Image: Export to an existing WIM improvements, Append renamed to Merge Image: Improved 26H1 live removal support Image: No more 'X:\ not accessible' popup for certain drives during image scan Presets: Manual image refresh picks up presets added/removed outside the app Tweaks: Disabled visual-effect animations no longer return after first logon on a new profile Tweaks: Live Visual Effects toggles (animations, drag full windows, font smoothing) now apply correctly Download: NTLite 2026.06.11200 | 20.5 MB (Free, paid upgrade available) Link: NTLite Home Page | NTLite Features | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
    • First Post
      carols23 earned a badge
      First Post
    • One Month Later
      Tom Willson earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      257
    3. 3
      PsYcHoKiLLa
      151
    4. 4
      Steven P.
      94
    5. 5
      macoman
      67
  • Tell a friend

    Love Neowin? Tell a friend!