Rainbow Six: Vegas |x360| Early Impressions


Recommended Posts

So I picked up my preorder of Rainbow Six: Vegas earlier today.

I was not even planning on opening it honestly, as I have yet to beat Gears Of War yet and not only that I am still very much amped about GOW's multiplayer and will be for quite sometime to come, but my GF's brother, whom I game online with quite often, called me up shortly after I got home from work, and simply asked me "are you ready to do some R6 CoOp? This game kicks ass!"

I told him no doubt, I would call him in an hour because since all I have played was GOW I wanted to get reacquainted with the controls again, and then we could play.

Create A Character With Vision Camera!!!

The entire next hour I did not even touch the game. Literally all I did for an hour was play around with creating my custom online character using my XBox Live Vision Camera. I can say after playing around with it for so long, that the best time to create a character is during the day, with natural sunlight as the lighting. I had to artificially simulate light as my living room is fairly dark lit only by one floor lamp. So I plugged in another lamp and tried it in several different positions... facing towards me, then away from me, then towards the cieling, then towards the floor... Even without ideal lighting conditions, it is unbelievable how much the face recongintion software works, the character looks EXACTLY like me. It is just slightly washed out because of the image I had to settle for, but it still looks damn good. After playing with it, I know for a fact with better lighting it can look even better. Truly they nailed this whole create a character with the camera feature, it even recreated my beard exactly how it looks. I am thoroughly impressed with the face mapping feature, and look forward to when I can do it during the day so it looks even better than it already does... I also look forward to this being implemented into other games, and now after seeing it in action, I am even more upset that TH Project 8 eliminated the feature.

Onto The Gaming: CoOp & CoOp Only.

After creating myself, I finally played the game, and so far all I have tried is the CoOp mode.

I am just so excited more games are utilizing CoOp, and I can say if this was the only mode they included in the game, I would be completely content and happy just with the CoOp. It was tons of fun, ran smooth as can be, and it was only the two of us. One of his friends already as the game, and one of my friends plans on at least renting it, so I look forward to when there can be 4 of us at once playing CoOp. It is not done as well as Gears Of Wars CoOp, but it is damn close.

On Thursday or Friday when I create my character using natural light, when I am done I will snap a picture of my TV, and if it comes out decent, I will post the shot of me as a character along with a picture of me taken that same day, so everyone can judge for themselves.

Summary (For Now)

From just playing the CoOp, I can say this game has a very bright future and I will be playing the hell out of it. I have not even tried Single Player or regular old Multiplayer, and I am already thoroughly impressed. What surprised me most is I figured after GOW, I would judge every game to it and not enjoy anything else, but that simply is not the case, and I am already glad I made the purchase.

Oh one last thing, I do not think either demo released for this game really truly did it justice.

IMO this is right up there on the top of the list of must have holiday titles. :yes:

I will update this thread within the next few days when I do play some SP & MP, but I also look for others to share the opinions and experiences with the game as well.

9.1 on gamespot

http://www.gamespot.com/xbox360/action/rai...p;click=topslot

9.3 on ign

http://xbox360.ign.com/articles/745/745678p1.html

looks like an awesome game. i loved all the rainbow six games and i'll definitely get this since i enjoyed the demo.

Thanks DirtyLarry, great impressions there, if I do decide to pick it up (need to complete GoW, SC: DA, Saints Row etc, etc) I think this will be the time for me to get the vision Camera.

A question, the create a character with vision camera, is the character used for Single player, CoOp and Multiplayer, or is it only some game modes?

Looks like a great game, I am loving all these great games.

I'll be interested in getting this if it makes it to PC. One question though; are the maps and gameplay more like RvS again (map planning, multiple routes to a location) or like Lockdown (no map planning, one route)?

I'll be interested in getting this if it makes it to PC. One question though; are the maps and gameplay more like RvS again (map planning, multiple routes to a location) or like Lockdown (no map planning, one route)?

It's like Lockdown in that case, no planning. Lots of it done on the fly though. Routes are linear until it comes to a room or hostage situation then planning is involved in clearing the room.

My observations are from the demo btw.

Thanks DirtyLarry, great impressions there, if I do decide to pick it up (need to complete GoW, SC: DA, Saints Row etc, etc) I think this will be the time for me to get the vision Camera.

A question, the create a character with vision camera, is the character used for Single player, CoOp and Multiplayer, or is it only some game modes?

Looks like a great game, I am loving all these great games.

No problem. (Y) Create a character is just for CoOp and Multiplayer I believe, not 100% sure but I do not think you can use it in Single Player, which makes sense because then your friends can see you.

As far as the maps, there are several different ways to approach each situation as far as I saw last night from doing the CoOp. We put it on Realistic, and kept dying plenty, so we really had to be strategical with the routes we took, and when one way was not working so well, we switched it up to a completely different approach.

I am loving the new health system in R6, GoW, and CoD3. Health packs always felt like it took away from the immersion for some reason. I'm picking up my pre-order later today so hopefully I'll get some good time in with the game over Thanksgiving with my cousins.

And here's to hoping co-op becomes a staple in all of the future blockbuster titles. Ever since Contra, co-op through an entire game has the been the most fun.

Does R6 Vegas play more like R63 and R63:Black Arrow, or does it play more like R6:Lockdown and R6:Critical Hour. I only ask because Lockdown and Critical hour deterred way to far away from the core style of R6 play. Movement felt off, accuracy was a joke, and the graphics actually worsened. R63 and the expansion Black Arrow where outstanding games though. I enjoyed them alot. Since Lockdown, I have been throughly disaapointed with the series and have always hoped that they would return to the roots. I liked the PEC mode for the most part, but it was the actual core gameplay that has been faulty. Has it been returned or does it still stray from the path?

ehm, this vision camera and RSV 'make-your-own-character' isnt really THAT awesome..

Tony Hawks had it for the PS2 :s

The Tony Hawk create a character, which I played around with my fair share as well, is for all practical purposes a joke compared to this one. So even though you are indeed correct that it is not a new concept so to speak, the implementation of it is without a doubt the best ever done in a video game.

Does R6 Vegas play more like R63 and R63:Black Arrow, or does it play more like R6:Lockdown and R6:Critical Hour. I only ask because Lockdown and Critical hour deterred way to far away from the core style of R6 play. Movement felt off, accuracy was a joke, and the graphics actually worsened. R63 and the expansion Black Arrow where outstanding games though. I enjoyed them alot. Since Lockdown, I have been throughly disaapointed with the series and have always hoped that they would return to the roots. I liked the PEC mode for the most part, but it was the actual core gameplay that has been faulty. Has it been returned or does it still stray from the path?

Wish I could answer you, but I have not played Rainbow Six since one of the very early versions, and I cannot even remember which one it was.

Does R6 Vegas play more like R63 and R63:Black Arrow, or does it play more like R6:Lockdown and R6:Critical Hour. I only ask because Lockdown and Critical hour deterred way to far away from the core style of R6 play. Movement felt off, accuracy was a joke, and the graphics actually worsened. R63 and the expansion Black Arrow where outstanding games though. I enjoyed them alot. Since Lockdown, I have been throughly disaapointed with the series and have always hoped that they would return to the roots. I liked the PEC mode for the most part, but it was the actual core gameplay that has been faulty. Has it been returned or does it still stray from the path?

I had just played the demo so don't take my word for it, Look's to me just like lockdown and critical hour. Graphic wise there's a lot of improvement, but game play is not like the one on PC (I know it's for console only but new games doesn?t stick to their roots) I don't know if it's a good thing or bad. Since the developers are not the same, the young ones (looking at the developer?s video preview on IGN) are in it for money. :whistle:tle:

this facial recognition SUCKS for me....I'm not bald ffs, I want my hair!

i keep getting "invalid front picture, please take it again"....now im getting "invalid side picture, please take again" and each time i have to wait like 5 damn minutes for it to generate an "invalid" image :/

This thing is killing me, at least I got the achievement for it though, but damn, this is not nearly as cool as I hoped it would be.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • By the sounds of that wall of Fox News propaganda gibberish attacking the Democratic Party you've already had plenty of "juices" flowing this morning. You've ruined what could have been a productive comment thread with your bias post.
    • (Topic to get the juices flowing this Sunday morning!...) Actually, the situation has almost nothing to do with "lack of skills", especially since assembly-line skills can be taught to anyone, including Americans, certainly. Rather, the inadequacy-to-impossibility of large-scale tech manufacturing in America today, and the reasons why America finds tech manufacturing completely onerous in the 21st century, has to do with politically driven laws amid a plethora of non-scientific, utterly politicized "science-fact" that is patently false, punitive business taxation at every turn, an array of judicial fines of unimaginable scope and complexity, and, last but not least, American unionization strictures that serve to actually slay job creation and hobble all such manufacturing endeavors in America before they can get off the ground. Globalism emerged, they tell us, as the needed answer to American hubris and an unholy American drive to excel. Unless one is buried under mounds of political propaganda, it's easy to see the absurdity of labeling the employees of SpaceX, for instance, as "unskilled labor"... Etc. ad infinitum. At one time in the recent past, American manufacturing prowess was the envy of the world in a wide variety of technical fields! The current federal and state government roadblocks against America becoming competitive globally in tech manufacturing are considerable, it's true, as anyone with a working brain knows. But remarkably, that is only half the story! The other half of the story is, of course, the corporations themselves... Chinese tech manufacturing is simply unassailable in terms of profits, because the Chinese government wants to see its tech manufacturing second-to-none globally so that no companies/nations can compete in terms of ROI, and China has completely succeeded in that goal. Let's tic-off a few things: *Chinese tariff policies are set according to what is considered best for Chinese business, Chinese employees, and the Chinese people. Huge difference with how things are done with tariffs in the US--as the US government (SCOTUS in this case, Congress in others) plainly feels that tariffs are "unfair" for the limited number of citizens who may pay them, whereas nothing is "unfair" when Congress considers the Personal Income Tax rates to be infinitely hike-able, along with infinitely enlarging annual budget deficits. *The Chinese government boldly subsidizes Chinese companies to artificially amplify their profits. *The Chinese government deliberately refuses to avidly demonize Chinese businesses and does not consider Chinese businesses "the enemy", so very unlike American (D)s these days. *Chinese labor laws and businesses are allowed to set their own labor policies according to what Chinese companies consider is best for companies and their employees... Simply put, American workers in tech manufacturing are not allowed to set their own labor policies! It is the height of hypocrisy for Americans to decry working conditions in China while simultaneously ensuring that American products are manufactured in China, not in the US, simply to maximize profits. There is nothing wrong with making a profit, of course, absolutely nothing. But there is plenty wrong with attempts to normalize hypocrisy of this kind! But rank hypocrisy and the (D) party in the US are longtime bedfellows... The current government in Washington is working overtime to see if it can toss out the horribly poor, failed economic policies of the past, while the (D)s still in Washington work very hard to bring back the stupidity whenever possible. With the right policies in place, America can be an infinitely competitive manufacturer.
    • eSound Music 3.0.0 by Razvan Serea eSound Music is a free music streaming app that gives you access to over 150 million tracks from all genres. It allows you to search and listen to your favorite songs, create personalized playlists, and explore trending music. With an intuitive interface and smart search, discovering new artists and hits is fast and easy. You can even stream music in the background while using other apps. One of eSound’s standout features is its offline mode, letting you download and listen without internet access. eSound is widely compatible, working seamlessly across Windows, macOS, Linux, iPhone, iPad, Android, HarmonyOS, Amazon Fire devices, CarPlay, Android Auto, and more. eSound Music key features: Over 150 million tracks available Smart search for songs, artists, albums, and playlists Personalized song recommendations Continuous playback with auto-generated playlists Offline mode with song and playlist downloads Daily-updated trending charts and top songs Sleep timer to auto-stop playback High-quality audio support Customizable playlists and favorites Support for Apple CarPlay and Android Auto Works on Windows, macOS, Linux, iOS, Android, HarmonyOS, Amazon Fire, and more Cross-device sync via account login Background playback while using other apps Download: eSound Music 64-bit | Portable | ~160.0 MB (Free, paid upgrade available) Download: ARM64 | 116.0 MB Links: eSound Music Website | Screenshot | Web Player | Other OSes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      152
    4. 4
      Steven P.
      73
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!