Valve: PS3 a "total disaster on so many levels"


Recommended Posts

Not are, were. Half-Life was a brilliant game, whilst the mod support was superb - CS and TFC were both well handled, even though Valve didn't create either. Half-Life 2 was a very good game but not on the same level - CSS is great in many respect but support has been poor and the number of levels decreased considerably but mod support has been pretty terrible, with very few interesting projects at all. EP1 was pretty terrible - it had virtually no plot, was too short, was filled with gimmicky gameplay, was hugely delayed and was absurdly linear. EP2 looks interesting but mostly because of TF2. Valve has produced one great game and its sequel, buying up the rest of the products they market (CS, DOD, TFC, etc)... that hardly makes them a "great" developer. They have yet to prove themselves and the support for HL2 has been pretty poor - stripping out features of CS and then adding them back against via updates does not count as "support".

Don't get me wrong, I have really enjoyed Valve products. It's just that the delays and excuses are starting to wear thin and they are still playing off the huge success of the original Half-Life.

That seems, fair, while your at it, praise how great EA games is by launching bugged games, then slowly dump it's support for another franchise game: I'm talking about the Battlefield series games.

Valve is a great developer. I don't care about games being pushed back, it happens, live with it.

another thread that is going to end with stupid fights :no:

I also agree with you KoL. Although it is all true, I think people can already see that without needing the constant reminder...Yes we all know the PS3 has failed but we don't need it to be made public time and time again!

Not are, were. Half-Life was a brilliant game, whilst the mod support was superb - CS and TFC were both well handled, even though Valve didn't create either. Half-Life 2 was a very good game but not on the same level - CSS is great in many respect but support has been poor and the number of levels decreased considerably but mod support has been pretty terrible, with very few interesting projects at all. EP1 was pretty terrible - it had virtually no plot, was too short, was filled with gimmicky gameplay, was hugely delayed and was absurdly linear. EP2 looks interesting but mostly because of TF2. Valve has produced one great game and its sequel, buying up the rest of the products they market (CS, DOD, TFC, etc)... that hardly makes them a "great" developer. They have yet to prove themselves and the support for HL2 has been pretty poor - stripping out features of CS and then adding them back against via updates does not count as "support".

Don't get me wrong, I have really enjoyed Valve products. It's just that the delays and excuses are starting to wear thin and they are still playing off the huge success of the original Half-Life.

I think you're totally wrong about the mod support by Valve. Not only are their tools updated regularly and free to people who purchase the games, they have many sites and support tools for people to learn how to map and model (not that I have myself). Add to that the fact that they don't cease and desist mods such as Black Mesa Source or Team Fortress Forever which most companies would see as direct competition to their own games (Half Life Source and TF2) and I think most would agree Valve do more than their fair share to help the mod community. There are plenty of good quality mods already out and some great ones coming soon Insurgency, Perfect Dark Source, Resistance and Liberation are ones I've got my eye on.

I also agree with you KoL. Although it is all true, I think people can already see that without needing the constant reminder...Yes we all know the PS3 has failed but we don't need it to be made public time and time again!

LOL I like it how everyone that has the chance tries to throw out something that would certainly start a fight.

LOL I like it how everyone that has the chance tries to throw out something that would certainly start a fight.

No man, I am just stating the truth, people don't have to agree with me and frankly I don't need people arguing my point because I respect that they have their opinion. I am just going by facts here. I mean every store I go to has at least 3 PS3 boxes available and no one even wants to hear questions about the Wii cuz they immediately say "no we don't have it and we get that questions 1000 times every day." Excuse me if I'm wrong but that alone is enough proof for most people. I mean the price is probably the thing that keeps most people away. I mean we didn't ask Sony to put blu-ray in it, they could have left it alone as just a console and the price would have been max $400 but sony did this and now they want sales....The way they think is that no matter what the price is, SOME people will buy it which is true.

i see no facts in the article, i'll wait for a developer to give reasons so people can make their own mind up

I think you can consider Gabe as a developer. Regardless, I think he's stating his opinion here, he hasn't stated: "This fact and unless you agree with me, you're wrong." :rolleyes:

I really like Valve products, a lot actually, but the mere fact that Gabe is an ex-Microsoft employee makes his opinion just as worthless as a Sony employee saying that PS3 is the best thing since sliced bread.

its funny how this is getting thrown around as "oh not another" and "bandwagon"...

i think the right word here would be truth.

It's not like its a bunch of 12 year olds coming out and saying this, these are people that see a side of the industry half of you wish you were involved in, you dont make a public statement without support from the company you work for, or your job is as good as gone. The fact is that if these companys are all agreeing on this than how can you possibly deny the validity?

The only reason that a fight seems to start in each of these topics is when the ps3 die-hards put their fingers in their ears and start yelling and screaming so they can't hear the facts.

The problem is if so many developers dislike your console they aren't going to stick around. I can't imagine the huge library of games the PS2 had on the PS3. Why invest all the extra cash for no gain. Developers aren't charity workers for Sony. Look whats happening with Guitar Hero 2 making the leap to next gen and moving to 360. I have a feeling this is how it will be with most games.

I really like Valve products, a lot actually, but the mere fact that Gabe is an ex-Microsoft employee makes his opinion just as worthless as a Sony employee saying that PS3 is the best thing since sliced bread.

Half-Life came out on PS2 and was completed for the Dreamcast. I think they will go where the money is and I don't remember anyone complaining like this in the past.

Edited by Tiger.Girl
The problem is if so many developers dislike your console they aren't going to stick around. I can't imagine the huge library of games the PS2 had on the PS3. Why invest all the extra cash for no gain. Developers aren't charity workers for Sony. Look whats happening with Guitar Hero 2 making the leap to next gen and moving to 360. I have a feeling this is how it will be with most games.
That brings up a good point. Everyone making the "jump" to next-gen will have to re-learn the way to code games. If there are more 360s in the wild and it is easier to code for then it would be a no-brainer. When it comes to money, few developers have loyalties.
I think you can consider Gabe as a developer. Regardless, I think he's stating his opinion here, he hasn't stated: "This fact and unless you agree with me, you're wrong." :rolleyes:

I really like Valve products, a lot actually, but the mere fact that Gabe is an ex-Microsoft employee makes his opinion just as worthless as a Sony employee saying that PS3 is the best thing since sliced bread.

i wasn't saying he isn't / can be ignored. His opinion doesn't make it a fact, until people start giving facts behind opinions they have no meaning to me

How many people develop games, specifically PS3, on this forum? Very few, if any at all.

Don't you think the people who actually make the games we all love to play, actually know what they're talking about when they say the PS3 is bad? They spend hours and hours coding amazing games, that most of us don't even realise or even care how much work went into them. These are the people who have to develop on these consoles, and if a console is making it harder than it should be to code these games, or isn't easy to work with, I think they have every right to complain.

This isn't the first time I've seen/heard developers say something bad about the PS3, and this particular complaint is coming from a well respected developer, and when it happens this many times, maybe you should sit back and think "well maybe if these people who actually know what they're talking about are saying it's bad, then maybe, just maybe they have a point". Even big companies make mistakes, and it seems like Sony have done exactly that. Why did they think it was a good idea to put a Blu-ray drive in and jack up the price (apart from the obvious reason that they want to beat HD-DVD)? Price is everything to the consumer, and the current price is not one which alot of people are willing to hand over, even for the hyped (by Sony) PS3. Yes, maybe the PS3 will eventually become big, but it will never gain the following or popularity that the PS2 had, and it will always have the Xbox 360 either ahead of it, or very very hot on it's tail, and that's assuming that PS3 does gain popularity, that could very well not happen at all.

Look about locking threads, the title is "Valve: PS3 a "total disaster on so many levels" can't you just figure out what kind of posts are going to be on here. If you don't want to be a part of it don't enter the thread and claim, "Here comes the war!". If you do want to be a part of it and fight in the "non-winning" war, then come on in and FIGHT for YOUR console!

Let's keep it on topic please. There's no need to discuss whether or not a thread is going to be closed. If a mod feels that it should be closed, then it will be closed. If a mod doesn't feel that it should be closed, then it will be left opened. Simple as that. No discussion needed.

back on topic...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The best controller for XBOX and PC is down to the lowest price by Taras Buria Image via Neowin The GameSir G7 Pro is a fantastic controller for XBOX and PC. Officially certified, it works with Microsoft's consoles, mobile devices, and PCs, giving you a universal controller for any kind of gaming machine. And right now, you can save 20% on it, thanks to the latest deal during Prime Day 2026 (purchase link below). The G7 Pro has the classic XBOX layout, complemented by a couple of extra elements, such as the M button for changing various settings and four additional remappable buttons. It also has trigger locks and TMR sticks that eliminate drifting issues, giving you a reliable, long-lasting gamepad. The controller is powered by a built-in battery, which charges via a USB Type-C cable or the bundled dock station. The G7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) and wired connectivity. In addition to software customization (you can remap multiple buttons to different actions), it lets you personalize the look by swapping the faceplate or grips, enabling multiple design combinations. Other features include a 1,000Hz polling rate, an audio jack for your headphones, Hall Effect triggers, and a swappable D-pad (two extra are included). The controller is also available in four color variants, and all of them are now discounted. Thanks to quality materials, reliable components, rich customization, universal compatibility, and an affordable price tag, the G7 Pro received very high praise in our review. It is certainly among the best controllers you can buy. GameSir G7 Pro - $63.99 | 20% off with Prime Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!