AIM 6.1.16.1


Recommended Posts

Yeah, believe me, I did the installer long enough in AIM 1999-2003, and I don't get why our installer behaves the way it does. Like why do we open up the progress bar in the lower right corner? Do people like that?

I hate to jump on you, but do you know anything about the other bug that we mentioned? About the formatting of your inputted text being messed up after c/p another conversation? I tried to submit a bug report for it a while back but I don't really know where to go to do that.

Yeah, believe me, I did the installer long enough in AIM 1999-2003, and I don't get why our installer behaves the way it does. Like why do we open up the progress bar in the lower right corner? Do people like that?

I like it. I actually find it refreshing. Its nice that its not like every other installer out there.

2 questions:

1) What in the world is this ad-hack version you guys talk about? (I am assuming it is a removal of the annoying ad on the AIM interface... where can I get it?

2) I am running Vista Business & whenever i hit the X button on the new beta AIM, It just moves the screen a little to the right and doesn't actually close it... Bug or is my computer going looney?

Yes I am getting that bug also.

I hate to jump on you, but do you know anything about the other bug that we mentioned? About the formatting of your inputted text being messed up after c/p another conversation? I tried to submit a bug report for it a while back but I don't really know where to go to do that.

You can submit a bug report here.

2 questions:

1) What in the world is this ad-hack version you guys talk about? (I am assuming it is a removal of the annoying ad on the AIM interface... where can I get it?

2) I am running Vista Business & whenever i hit the X button on the new beta AIM, It just moves the screen a little to the right and doesn't actually close it... Bug or is my computer going looney?

I am running Vista Ultimate and am not getting the bug.

How's adhack coming along? Is it close to being released?
it should be live either tonite or tommorow am, i dropped an email to the devl team asking about something.. we have a working build but it has some annoyances in the install routine we dont like..

FROM ADHACK PAGE ^^

So whats going on with this release? It just walks you through the install instead of doing it all automatically?

Yeah sorry about that....its the weekend and I was traveling last week to speak at a conference. As soon as I can hear back from our install team, hopefully we can get the install to me silent as a mouse. ;)

I found a bug. I can't scroll all the way down on my buddy list, if i try to force it to, the scroll window might go all the way down, but it didn't scroll to the last buddy. Or it will scroll all the way, but then it bounces right back up when i try to put my mouse over the last buddy on my list. I have a linked screen name, maybe its associated with that? But its rather annoying.

Also, even though I am one of the few or even perhaps the only one to experience this, my Smiley Showers STILL do not work in this release. I have the box checked, and I also the correct plugins installed with the latest versions.

One final thing, it seems as if when Buddies sign ON, My notifications do not work. They work when i receive an IM, or when someone signs off, but not for when they sign on.

Pretty rough

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
    • So, the logo means No ducking AI?
    • For sure, humanity us highly unlikely to survive the helium flash. Even if we have colonized moons in the outer planets by then, that is such a monumental change in heat output, coupled with the destruction of Earth, it's unlikely we could be fully prepared for changes of that scale.
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      476
    2. 2
      PsYcHoKiLLa
      242
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!