Sony redesigns Euro PS3


Recommended Posts

Well, I am home, but Im drinking now and Neowin is even more funner when you have a crate of Guinness in you.

Im looking forward to all of it, the new games, the downloadable stuff, Ive been waiting for a PS3 ever since I got my release day PS2 - Ive dreamed about all the new features, new games, new directions for the hardware. Im certainly not going to lose sleep over a reduced amount of backward support.

Unfortunately for Sony the PS2 chip they were including was far from the most expensive part inside the PS3, so it won't cut costs that much - especially factoring in the money that now has to be spent on a team of programmers. But, it's really the only thing they can cut from the hardware so I guess it's kinda what they had to do even if it's only a small amount.

I understand why, it's just I've gotta wonder if that small cost cut is worth more negative press.

especially factoring in the money that now has to be spent on a team of programmers.

One would imagine it would be a group of devs giving support on the side, rather than a whole team newly employed on the payroll to do just this, unless you can substantiate this its all just hearsay and rhetoric whichever way you spin it.

For me, I would have liked to seen PS2 game support on PS3 because there's alot of PS2 titles I would like to play and catch up on. Since I've never owned a PS2 myself, I've missed out on these games, this would have a been a good selling point.

The average consumer will just be thinking "OMGZ teh bookwadz suppots be gone".

They dont care, it will doubtfully stop them from purchasing the console, but I do agree that it will give them less confidence in Sony until their favourite game is supported by the system.

The average consumer will just be thinking "OMGZ teh bookwadz suppots be gone".

They dont care, it will doubtfully stop them from purchasing the console, but I do agree that it will give them less confidence in Sony until their favourite game is supported by the system.

Do you know how many Sony ps3 ads featured full backwards compatibility with previous games. They even had a ad stating they had more than 10k games that will work on a ps3. Now just throw that all away. People do remember.

I actually have no idea. I havent followed the progress of the PS3 at all, and personally, I dont care. I couldnt care less whether it could play GTA Vice City, San Andreas, or Johnny Bazookatone for the Psone. What I care about, and what everyone I know cares about is the gameplay of PS3 games.

This is really stupid, Some PS2 games are crap, but they better do kinda what Microsoft did with he downloadable updates and make sure the top games are given priority.

Though when I got my PS2, the only games I ever touched form the PS1 area were the Older Final Fantasy's, and maybe theme park and theme hospital, but I would still want the choice to play other games.

u know its funny that sony bashed microsoft xbox360 backward compatibility in the first place and they are going to do the same thing, also reminds me of worldwide launch that in the end resulted in a complete failure (even more crappy than xbox360 launch)

Fun times :laugh: :rofl:

I feel sorry for those who drop all that money on the PS3 at launch. Sony need to get their act together :no:

Yeah i was looking forward to ditching my old PS2 and replacing it with one console. I am seeing a constant pattern with sony here, consistently bashing Microsoft and what they do on the 360 and then doing the exact same thing.

This whole thing wouldn't be so bad if it actually reduced the price, even by just as little as $50. But all of the Europeans and those of us here in Australia and NZ end up paying more for less.

Sony is getting more disgusting every day :x

Selling a crippled PS3 to Europe which doesn't?have?the?dedicated?chips?to?play?PS2?games?is?pretty?ugly?already.

Many?are?getting?a?PS3?to?be?able?to?use?the?rich?PS2?games?offer,?as?the?PS3?offers?are?still?lackluster, but that won't work anymore now.

That's not enough still as they go and sell this crippled console at nearly double the price in Europe. They must really think that Europeans are dumb as brick so they won't mind being massively ov:crazy:ed for a crippled console :crazy:

Yeah i was looking forward to ditching my old PS2 and replacing it with one console. I am seeing a constant pattern with sony here, consistently bashing Microsoft and what they do on the 360 and then doing the exact same thing.

This pattern extends beyond Microsoft. Remember Sony's E3 conference, essentially calling motion control a gimmick and then not a few minutes later reveal the SIXAXIS.

This news is a kick in the balls to say the least.

There is no doubt that Sony harped on about how it offered superior backwards compatibility but now it has clearly gone back on its word and screwed over European gamers (after screwing them over the 1st time by delaying it and leaving the price unchanged).

Whether or not you use it is besides the point - they have drastically changed the PS3 and handicapped the European version compared to the US and Japanese versions.

Crap like this p***es me off.

This news is a kick in the balls to say the least.

There is no doubt that Sony harped on about how it offered superior backwards compatibility but now it has clearly gone back on its word and screwed over European gamers (after screwing them over the 1st time by delaying it and leaving the price unchanged).

Whether or not you use it is besides the point - they have drastically changed the PS3 and handicapped the European version compared to the US and Japanese versions.

Crap like this p***es me off.

Shhhhh.. there is mention of the software emulation being worked on now. ;) With as often as firmware updates have been available, I don't see how they will have a huge problem keeping compatible with the latest and greatest PS2 games if they keep on top of software emulation updates in the same manner. Granted the hardware emulation would have been nice to keep in initially.. even for you guys over the pond.. there are reasons for this move. Keep your hopes up and enjoy everything else it has to offer also!

Shhhhh.. there is mention of the software emulation being worked on now. ;) With as often as firmware updates have been available, I don't see how they will have a huge problem keeping compatible with the latest and greatest PS2 games if they keep on top of software emulation updates in the same manner. Granted the hardware emulation would have been nice to keep in initially.. even for you guys over the pond.. there are reasons for this move. Keep your hopes up and enjoy everything else it has to offer also!

Jeez even Bhav is willing to admit this is a very bad move to their European customers. Why can't you?

Software emulation is as I've said very difficult. And unless they are going to offer enhancements along with the support for popular titles, it's a severe downgrade for those with large PS2 collections.

Don't get me wrong, the 360 has **** for software support (compared to the full library), and if they hadn't offered enhancements to resolution and jaggies, people would have been pretty angry over how useless the backwards compatibility was.

If they want to make this right, they need to move their butts in announcing either "Visual enhancements" or that the U.S./Japan versions of the console from this point onward will be manufactured without the PS2 emotion engine chip.

Like I said the issue isn't the lack of backwards compatibility, it's that the European version is getting less hardware for the same price (not lowered or anything).

But that's where I'm confused MadFerIt:

You say less hardware for the same price. I must be still a little woosy from my recent stomach flu, but the only piece of "hardware" removed is the PS2 hardware emulation components? Or am I lost and missing something? If that's the only component removed and software emulation is put in place.. what is really being lost? Don't get me wrong, Sony promising full BC in Japan & NA and then us finding out that's not the case is definitely wrong, but it's being worked on since the past few months of it's launch. The software side can be worked on as well.. can it not? I'm not saying it's a bad move, because it was.. so nullify your arguement there. But what I am saying is lets see what Sony can really do with the software emulation before we throw a cry baby fit about it all. Who knows, maybe by summer or fall we'll have a large percentage of PS1/PS2 games being compatible and the hardware emulation completely scrapped? I'm off the pointing fingers game and blaming Sony.. that's old news and outplayed. They're actually trying to structure their strategy now so let's see what they can do. Of all the problems people **** and moan about the PS3, I haven't seen the purpose to gripe about on mine. Those who actually want the console for what it is will truely enjoy it for what it has to offer. That's my point. :yes:

I agree that we should see what they come up with at launch, but it's still disappointing that there is now that an uncertainty that your PS2 game may not work.

Oh I can definitely understand that. Were you the one that said you had hundreds of PS2 games? :blink:

But that's where I'm confused MadFerIt:

You say less hardware for the same price. I must be still a little woosy from my recent stomach flu, but the only piece of "hardware" removed is the PS2 hardware emulation components? Or am I lost and missing something? If that's the only component removed and software emulation is put in place.. what is really being lost?

I think the main reason that people are anoyed (well it is for me anyway), is that not only is the PS3 late here, but it is also a lot more expensive, and now sony are removing something to reduce costs, yet still charging us way more than the rest of the world. Its ridiculous.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • ...but you're Johnny, from Australia?    
    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!