Windows Vista Keygen a Hoax


Recommended Posts

The author of the Windows Vista keygen that was reported yesterday has admitted that the program does not actually work. Here is the initial announcement of the original release of the keygen, and here is the followup post in which the same author acknowledges that the program is fake. Apparently, the keygen program does legitimately attack Windows Vista keys via brute force, but the chances of success are too low for this to be a practical method. Quote from the author: 'Everyone who said they got a key is probably lying or mistaken!

Source removed due to warez.

Edited by shockz
Link to comment
https://www.neowin.net/forum/topic/543286-windows-vista-keygen-a-hoax/
Share on other sites

technically, it could theoretically get the right key the first time it tries it and could theoretically get the right key in a year. the reason why it because it uses random keys and just sees if they work. the chances, however, of it working are very slim. the reason why is because it tests all letters a-z and all numbers 0-9 (last i checked. the product keys don't use all of those so it might've been modified not to). that gives it 3625=808281277000000000000000000000000000000 possible keys. now it's not gonna test them all, but at least an xp key has many less characters. iirc, it only uses 26, so that means 2625=236773830000000000000000000000000000 combinations. it's a much smaller number. that leaves us with 808044503000000000000000000000000000000 keys that, if vista uses the same character set as xp, are definitely invalid. if it's left to run forever, however it will check them. not only that, but it's much more complex than just having the right letters, of course, so there's not nearly that many valid keys, making the number of invalid ones much bigger.

technically, it could theoretically get the right key the first time it tries it and could theoretically get the right key in a year. the reason why it because it uses random keys and just sees if they work. the chances, however, of it working are very slim. the reason why is because it tests all letters a-z and all numbers 0-9 (last i checked. the product keys don't use all of those so it might've been modified not to). that gives it 3625=808281277000000000000000000000000000000 possible keys. now it's not gonna test them all, but at least an xp key has many less characters. iirc, it only uses 26, so that means 2625=236773830000000000000000000000000000 combinations. it's a much smaller number. that leaves us with 808044503000000000000000000000000000000 keys that, if vista uses the same character set as xp, are definitely invalid. if it's left to run forever, however it will check them. not only that, but it's much more complex than just having the right letters, of course, so there's not nearly that many valid keys, making the number of invalid ones much bigger.

There are only 24 possible characters per digit in a Vista key, so it's more like.

24^25 = 3.20096586 * 10^34

Heh, I thought it sounded weird in that other thread where I brought up the math example... There's just so insanely many combinations with these characters and one of 36 (26+10) values for each character, that the few MS may have actually activated is like a drop in the ocean.

There are only 24 possible characters per digit in a Vista key, so it's more like.

24^25 = 3.20096586 * 10^34

Hm, do they only use 14-16 letters in the alphabet or so? I can imagine 0 and 1 of the digits are skipped due to similarity with O and I.

Heh, I thought it sounded weird in that other thread where I brought up the math example... There's just so insanely many combinations with these characters and one of 36 (26+10) values for each character, that the few MS may have actually activated is like a drop in the ocean.

There's 26 letters (uppercase A-Z), and then you have 0-9 for 10 more, for 36 in total.

At least the keys I've seen seem to suggest there can be either of A-Z and either of 0-9 in any position.

No, MS doesn't use all of them. I know they seem to like Z and Q a lot though.

There are OEM "hacks" coming out now anyway so some worthless little bruteforce keygen is quickly going to become unpopular.
The OEM hack is also 100% working and it only takes like 5 minutes to apply it. Vista even passes WGA afterwards.

All you need is a modified BIOS with the proper id tables applied to it, an OEM key and the OEM license file from the disc and it passes WGA and doesn't even need to be activated.

No, MS doesn't use all of them. I know they seem to like Z and Q a lot though.

OK, so they only use around 14-16 letters or so; like half the alphabet?

Because they definitely use a number of digits. I can imagine 0 and 1 are skipped however.

All you need is a modified BIOS with the proper id tables applied to it, an OEM key and the OEM license file from the disc and it passes WGA and doesn't even need to be activated.

Actually the latest OEM "hack" doesn't require actual modifications to the BIOS, it loads an OEM BIOS environment at boot. However it seems like it doesn't like laptops.

All you need is a modified BIOS with the proper id tables applied to it, an OEM key and the OEM license file from the disc and it passes WGA and doesn't even need to be activated.

OEM requires a license file? I thought it was just like usual, but difference license terms. Is the license so manufacturers like HP, Dell, etc. do not have to activate?

OEM requires a license file? I thought it was just like usual, but difference license terms. Is the license so manufacturers like HP, Dell, etc. do not have to activate?

Yep. It works the same as if you had bought a Dell or another OEM system that doesn't need activation on the end users part.

Actually the latest OEM "hack" doesn't require actual modifications to the BIOS, it loads an OEM BIOS environment at boot. However it seems like it doesn't like laptops.

That method also disables floppy disk drive...

New method installs a driver and fools Vista into thinking you have the required BIOS table.

Ahh, this seems like a BIG one for Microsoft, First Time Stop thingy, and now this one.

I guess the pirates are always ahead of us.

I'm happy I have a legit Key and Don't have to worry about this. It's a big hassle if your trying to use a pirated software, one day it works, the next day, your system won't boot.

Edit: wrong Topic to post at... lol... I was going to post one in the OEM thingy.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!