[Release] CD Art Display RC6


Recommended Posts

it doesnt see my foobar either...it closes itself after a few seconds Gavin because you have it set to "exit when player is ended." I'm trying to get CAD to currently see my foobar setup, hopefully it will work.

:::I do have winamp installed, and pointing to C:\Program Files\Winamp\winamp.exe did the trick :D

Just find out about this and here are my thoughts on RC6. I'm using Windows Vista by the way...

- When no song is being played, the skin is still on the desktop. I think this should fade out and completely disappear and when a song starts again it should fade in quickly.

- If I start to play a song and then stop it, the song info remains on screen, it should be gone. Better yet is to implement my suggestion above.

- Maybe you could implement an option to "click through"?

- "Pin to Desktop" makes the whole skin disappear (in Vista at least), however, if I right-click somewhere in the vicinity of the skin, the right-click menu popups up anyway.

- Right now, I don't have any covers for my song collection but I started playing a song and decided to test the search cover function with the internal browser. I found a cover and applied it. Now the weird part... I couldn't locate the jpg file anywhere... I right clicked on it and selected the "view" option and I could see it in Windows Photo Gallery, even the location for the file (it was on C:\Program Files\CD Art Display\Covers) but I opened the folder and the file wasn't there? I clicked the "open" option in Windows Photo Gallery to open the jpg file in Paint.NET, but the file couldn't be opened cause it couldn't be found. Then, I deleted it through Windows Photo Gallery and it worked, the file was somehow deleted cause I tried to refresh the song I was playing and the cover wasn't there anymore on the skin (it was there all the time after downloading it).

Now a question... The rate feature is integrated with the one in the system/windows media player 11 or do you keep the ratings in a separate database?

Nazgulled

- such feature is in my to do list

- idem

- I'll consider it after 1.0 final

- Pin to Desktop does not work on Vista (the build I'm working on right now will disable it for Vista): for some reason I can't pin a layered window on the desktop anymore and a solution for that was not found yet. It's a Vista limitation.

- Since you're using Vista try to change the location where CAD saves the covers. Just go to CAD "Control Panel>Read cover" and select another "Cover folder". Go to "Control Panel>Download" to change where CAD saves a downloaded cover. Note that CAD is very flexible and you can save the cover in any folder, including the current song folder. See Help for details. Next CAD version, if I don't forget :) , CAD will not use the folder where it is installed to save "Covers" and "Lyrics" since Vista won't let use it unless you give the rights...

- Ratings: for most of the players CAD uses the player database (like in Winamp, WMP11, AlbumPlayer). Some players don't have such database or interface then CAD can store ratings (e.g. foobar2000).

Thanks for the input...

- There must be a way somehow to pin to the desktop in Vista... We just don't know how yet!

- About the covers, I think I'll skip that, I'm in the process of placing the covers in the mp3 tags... It will be better this way cause I have very misc songs in the same folder and I want media player to also recognize these covers for individual files... If I paste the cover into mediaplayer, it will be stretched to 200x200 and that sucks... So, placing them in the mp3 tags is the best option IMO...

Is there any mailing list or something or should I just track this topic?

Nazgulled, I received the same error on the covers. This is what you need to do to ensure it saves, and is quite weird.

When you point to the cover folder ex C:\Program Files\CAD\Covers\ make sure when you hit save it is "x:\Program Files\CAD\Covers" NOT "x:\Program Files\CAD\Covers\"....when you hit save, and look back it will have the \ on it, but from then on in it will save to the correct location.

I tampered with this for a while and found the extra \ to cause the glitch. Tell me if it works for you as well.

First of all: Great Program, used it 2 Minuets, loved it! :)

Heres a question: I already got many covers for my iTunes Library (in the id3 tags) but CAD won't show them to me....is there any way to make this work?

All I ever see:

post-21406-1175868835.jpg

Edited by Creamy
First of all: Great Program, used it 2 Minuets, loved it! :)

Heres a question: I already got many covers for my iTunes Library (in the id3 tags) but CAD won't show them to me....is there any way to make this work?

All I ever see:

If you're using iTunes CAD should get the cover from iTunes.

If you're using another player (e.g. Winamp) make sure to have "Read ID3v2 Tag Cover" in your "Control Panel>Read Cover" list.

If you're using iTunes + Vista maybe you should allow all rights for CAD folder.

Next CAD version there'll be some Vista tweaks.

read cover

Interesting. It should work with or without the "\" at the end...

I was wondering if there is a way to improve the shadow under the lettering, for example this is a similar app (coversutra I think) on the mac:

It's a small detail, but I think it would make a difference.

I was not able to reproduce such shadow yet but it's something I'd like to add for sure!

Thanks man, this is exactly what my desktop was missing, i love it, everything is working right with mine.

I tweaked it a little and i ended up with this, it looks awesome:

...

Keep up the good work, cant wait to use 1.0 :cool:

Nice touch! :)

By the way here's what is coming next:

round.jpg

- Round corner for cover area

- new mirror engine

- set mirror size

- toolbar (menu and playback buttons) on mouse over

- skinned interface for lyrics

- notifier alike style

- improved all fade in/out procedures

- current song time as a tag

- Vista tweaks and more...

cadrc7.jpg

:cool:

I've been following this software for a while and eventually I decided to give it a try now that it's close to final. It's pretty nice with Itunes on my new lapotp so far but I've some questions. I just started using Itunes now because my old laptop was too slow. I have some questions so any assistance would be most helpful.

Is there any way to configure the following:

1) Show the total time of the song next to the current time like (2:01 / 5:23)

2) Scroll the song text/artist. This is because some Indian songs/artists have humongous names and when wrapped around it doesn't look as pretty.

3) Hotkeys for Volume Up, Volume Down, Repeat (within playlist, song), Shuffle?

4) Lyrics Windows To be Always On Top

5) Is there a way to automatically tag lyrics to the played song if lyrics are blank? I am not sure think EvilLyrics with an script might do this but its UI is not as good. (If not, how can it be done elegantly?)

6) I haven't tried the Album Art feature yet but does the song have to be in the current folder of the song (if so with what type of filename) or tagged within the song?

7) Is there a way to tag multiple art covers within the song? If so how? (If not, how can it be done elegantly?)

8) What skin would you recommend? I'm a sucker for displaying the maximum amount of information per song while still looking pretty.

Thanks in advance and for a great software. Hope improvements keep coming!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!