ATI Catalyst 7.3 release !


Recommended Posts

and again almost impossible to install :(

ATI's install routine really blows chunks I agree. :(

What I usually do is extract it all, and then manually go and update the drivers in Device Manager. I am not interested into the whole ATI control panel crap as I am running this on my work machine too.

I'll try this driver I guess... but every driver post RC2 totally sucked for me on Vista... perf using Aero was horrible. RC2 driver works great though :) I'll try this too...

ATI's install routine really blows chunks I agree. :(

What I usually do is extract it all, and then manually go and update the drivers in Device Manager. I am not interested into the whole ATI control panel crap as I am running this on my work machine too.

I'll try this driver I guess... but every driver post RC2 totally sucked for me on Vista... perf using Aero was horrible. RC2 driver works great though :) I'll try this too...

If you run the installer, you can tell it to just install the driver. Or simply extract the files and delete the CCC setup files. But, the installer is much better on Vista.

Does this release not apply to Radeon Mobility Products?! It won't let me install because it says I'm already up to date but why then does it let me download the newest package...

Yep seems they don't. The install says it finds no valid components when installing on my Dell 1505 w/ an x1400.

Yesterday I was playing Counter Strike Source and My Video card overheat and cause a blue screen in Vista. I updated today to this latest driver release and see if can be fix.

Updating the drivers for your card is, more than likely, not gonna help with overheating issues.

Really updated from 7.2? or from earlier?

I have a Dell 1505 also with an x1400 and after the detecting Hardware stage it won't let me click 'next' because the latest are already installed aparently :s

I tried running the express install 1st. It looked like it successfully installed but when I checked the driver version it was still the older 7.2 version. I did a complete uninstall of the previous 7.2 install. And then ran the 7.3 custom install and it came up that no compatible devices could be found.

Had Vista scan for updated drivers in the 7.3 folder and found nothing. Had Vista scan the 7.2 folder and it found the driver and installed.

Either ATI removed Mobility support or they goofed something up with the 7.3 release.

Going back to XP. Driver performance during gaming is so much worse than running with XP.

Not me.

Why ATI continue to fix bugs for Doom 3 ? :pinch: Who continue to play Doom 3 ?

I would prefer have bugfixing for TDU, Virtua Tennis 3, etc.......

I'm totally into a driver that supports the least amount.

Why did you post this? I'm using the VGA drivers on Windows 3.11 (supports networking!!!!111 :woot: ) and they're working fine.

Yes! The x1950xt clock change problem has finally been fixed! Running with no problems on my Vista Business x32 system!

Yea, took them long enough.

I tested the drivers yesterday, works really good with most games. Stalker have some issues though, low performance. Other than that no problem at all.

Nah, just because I did an uptime of 50Days with my 7900GTO :rofl:

Anyway, I'm not complaining about the numerous updates, I'm complaining because I always reinstall them but after though about it, maybe it was useless...

Btw, I removed back to ATi because nVIDIA lost me. Notice also that I moved to nVIDIA last year because ATi drivers sucked, they got better but nVidia really sank with their new CP + Vista.... Well, any nVIDIA users understand me I think.

This tread reminds me that I need to change my sig...

The new CP is optional... Vista isn't nvidia's fault, it's yours because you bought it.

Going back to XP. Driver performance during gaming is so much worse than running with XP.

Vista = No Kernel Mode Drivers = Worse Performance

with these new drivers i got a blue screen of death on vista buisness (32 bit) using a x1800 crossfire edition card had to roll back but i updated from the 7.2 so im gona wipe the drivers completely and try new ones again if not will have to use 7.2 :(

737-26900: Radeon? products - Catalyst 7.3 for Vista Causes BSOD Error Referencing Win32k.sys in Some Systems

Ati took the honor of bsod'ing my Vista install for the first time, workaround provided in the article worked nicely though.

Of course now I can't start CCC for some reason..

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!