Valve Hacked. Your Info may be at risk.


Recommended Posts

I don't really know if this is true, but I thought you might want to know.

U suck.

Hi guys, you prolly thought what a useless news item!

But nahh I got something this time for you !

Yay it's all z3h files to valve cafe, including a few CC numbers and some info's Smile

post-40930-1176901232_thumb.jpg

Source

/EZ

VALVe's security was recently shown for what it really is; no exsistant. A hacker known as MaddoxX recently infiltrated

VALVe's web servers, exposing, what should be confidential information, to the public. The hacker managed to gain root

access to the server, meaning they could view anything they wanted (Including Customer Credit Card details, and even

VALVe's current assets). The hacker then ripped the site and created a "Release" (http://rapidshare.com/files/24958280/CafeHomies-PROViSiON.rar.html)

in an attempt to grab VALVe's attention (Who are renouned for poor security). Included in the release are all CAS/CAC

files (Including certificates), proving once again that their Cafe program is not as secure as they thought.

Valve has yet to fix the exploit the hacker used, and has not yet even replied to him. It has also failed to

reveal to it's customers that this event even occured, even though they're private details have been exposed. Please

help us to inform the public and VALVe customers of this important news.

Hoping its fake...

http://forums.steampowered.com/forums/show...amp;postcount=5

http://emp.damage-web.net/viewtopic.php?p=62590#

Gah, I know my credit card info could well be on there as I have paid for a few things :s

I think it's fake. It's just a ploy by Valve to be able to have a reasonable excuse to delay Episode 2 again. I can see the press release now...

Valve: "Oh, we're sorry HL2 fans. We can't release episode 2 yet because we pulled all of our programmers off the project to help fix this security issue as quickly as possible. We'll continue development of Episode 2 next year, and we will release it some time after that. Thanks."

If you read the hacker post (if he even really is one), the numbers are from the Valve Cafe program. However he said he had CC information for a lot of regular Steam users ... which, if true, is going to be very bad for Valve and users (like me :cry:)

I don't buy this at all. You have to enter your CC details per purchase....they aren't stored. Valve should simply be passing the numbers onto their card processor for authorisation and not storing them.

If this is true, valve have seriously messed up - they have no reason or right to store credit card details.

I don't buy this at all. You have to enter your CC details per purchase....they aren't stored. Valve should simply be passing the numbers onto their card processor for authorisation and not storing them.

If this is true, valve have seriously messed up - they have no reason or right to store credit card details.

Indeed. Major infringement of the data protection act, which states that you can't hold information longer than it's needed.

I don't buy this at all. You have to enter your CC details per purchase....they aren't stored. Valve should simply be passing the numbers onto their card processor for authorisation and not storing them.

If this is true, valve have seriously messed up - they have no reason or right to store credit card details.

Yes, this story sounds pretty stupid to me.. :p

I don't buy this at all. You have to enter your CC details per purchase....they aren't stored. Valve should simply be passing the numbers onto their card processor for authorisation and not storing them.

If this is true, valve have seriously messed up - they have no reason or right to store credit card details.

yeap I basically agree

Given that Half-Life 2 cost more than that to make, and Valve fully self-financed it, I'm going to say it doesn't matter if it's a guess -- it's right.

According to Wikipedia, Valve's revenue for 2005 was 7 million. So if you say HL2 cost more then that to make, they wouldn't be making any money.

According to Wikipedia, Valve's revenue for 2005 was 7 million. So if you say HL2 cost more then that to make, they wouldn't be making any money.

Do you understand how much money it takes to make a game now?

Maybe you should read this article: http://www.usatoday.com/life/movies/news/2...ctentexpo_x.htm

"As we moved forward, if Half-Life was two and a half years and less than $10m, and Half-Life 2 was over five years and $40m, then Half-Life 3 is eight years and $65m? Hell no, it seemed like the spiral was out of control and change was needed." But isn't there a danger that by pursuing episodic gaming, Valve will get left behind in the technology arms race? Johnson emphatically disagrees, arguing that technology development is speedier and more efficient when you're working on more frequent, incremental releases.

http://www.gamesindustry.biz/content_page.php?aid=23438

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nobody is buying a PS5 only for playing Until Dawn 2. Their loss.
    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      233
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!