Square Enix Confirms FFXIII Is Not Exclusive To PS3


Recommended Posts

They would be stupid not to make it for the 360. That's basically like saying no, we don't want a few extra million dollars. You can bet at least 80% of all 360 owners would buy it. 8 million x $60 is a lot of money for Square to say no to.

What makes you perfer realtime? sure PS3 and X360 can make some very nice realtime cutscenes but you can make them look even nicer if you pre-render them. So what it takes up a lot more space not a problem with blu-ray and who cares if a game is multiple discs on X360, when games are to lazy that they have to complain about swapping discs for a game then things have goten pretty sad.

Can PS3 and/or X360 really render realtime 1080P? Most people say they can't or they it's very hard to program them to, I personaly would rather huge video files an a few more seconds loading time then a choppy cut scene. Like PS3 isn't capable of rendering 1080P with AA and HDR, only one (AA or HDR not both). If it was prerendered they could have both and it would not be a problem.

1. I dont think the Wii would be able to handle it, nor a scaled down version of it, because its so sophisticated for next gen platforms

2. I dont see why 360 would not get a release, it is perfectly capable even if it has to use multiple discs, or perhaps a preload disc and a gameplay disc utilizing the hdd?

3. FMV =/= Realtime movies, FMV can do much more, and be so damn better, esp for FF franchise, believe me

phew... i'd be really annoyed if FFXIII went to 360... its one of the main reasons i bought a PS3.

about FMVs though, i think for a game like FF you need FMVs, even if some games use real-time footage, that works because there isn't a massively impressive landscape with loads of detail behind them. when you look at some of the FF cutscenes its just amazing how much detail they put into them... even with a PS3/360 you couldn't reach that level of detail.

Let's think about this guys. Now, when you're a game developer and you see a console not doing so well, even when you've been working directly with the makers of said console for ages, what are you going to do to make sure that you're game is a big seller and that you make your money back? Cross platform. Make it available on multiple platforms. In today's world of gamers there are few if any gamers who do not know the name Final Fantasy. Most know of it and most have played it and most love it. Now look at the spread of consoles currently. Wii tops the 3. 360 is second. PS3 is running a very sad 3rd. Then let's take this into consideration, in today's world of games, it's useless to go exlusive with your titles anymore. It's better to cross platform your title for a better coverage of gamers. You have some gamers that are loyal to one console and won't budge. Should you push away those gamers because you've worled with a business all these years. if anything, Square Enix should take a lesson from Rockstar. when Rockstar got the ability to cross platform they did, and an already popular series got even more popular. Look at the past success of Final Fantasy games and put your self in the mind of the company. I think it would be quite unwise of Square to be exclusive to the PS3. besides, you already have one Final Fantasy game on the 360, why would Square stop there. Now I'm not saying that Square has decide to go 360, but the oppurtunities are there and there are many gamers who want it and aside from making games and money, what else do game designers like to do? Make their audiences happy. So, personally, I hope to see Final Fantasy go to the 360 as well as the Wii.

i'd like it to be on the ps3 as it has superior graphics and power, but i have the wii and 360 (and a ds!) as well, so whatever it ultimately looks best and performs best on, i will get that.

ps ^ where did you get your exact factual numbers of exactly how many units are out there and have been sold? I'd like to check'em out!

i'd like it to be on the ps3 as it has superior graphics and power, but i have the wii and 360 (and a ds!) as well, so whatever it ultimately looks best and performs best on, i will get that.

Too bad it doesn't. But that's for another thread.

It does... but you can't prove otherwise so I guess it doesn't matter. Stop trolling, David.

I wasn't trolling. It's a known fact that the 360 can output better graphics than the PS3 because of the choked bandwidth for the PS3's graphics.

It does... but you can't prove otherwise so I guess it doesn't matter. Stop trolling, David.

You know, after playing games on both systems on the great big plasma up in the confrence room here at work, I'd have to say that currently, PS3 looks as good as the 360. It doesn't look better and both systems have YET to be pushed to their absolute limits. So Superior is yet to be seen...

It does... but you can't prove otherwise so I guess it doesn't matter. Stop trolling, David.

:rofl:

Nice rebuttal. What are you, eight?

I hope FF comes on the 360. I haven't played an FF game since FF7.

First post has been updated with newer info.

From what I gather, SquareEnix isn't being specific, and is causing much stress on all parties. Sony fans hate to see the franchise branch out and 360 owners aren't being told verbatim if they will or will not be receiving the franchise. For sure, Nintendo will be receiving some FF love in the future. No one can resist the power of the DS :D

For now, we will have to wait and see.

*Holds breath and crosses fingers*

From what I gather, SquareEnix isn't being specific, and is causing much stress on all parties. Sony fans hate to see the franchise branch out

Seen a few cases of Sony fans objecting and to be honest I don't see why. Hell it isnt even a Sony game series to begin with and to be honest I think its a great thing to allow more people to play a title. Just seems stupid for people to get so sentimental over a title being exclusive to their company of choice.

it's coming to PC.

as much as I'd like to see it on the 360, it's not going to happen. they are farting around with language and trying to be ambigous about where it's going but it's probably coming out for the PC.

I also believe a DS version of this game wouldn't count as the other platform, because they could have released a ds version of the game along with the ps3 version, because they aren't platforms or games that are competing with each other.

link to your info

Seen a few cases of Sony fans objecting and to be honest I don't see why. Hell it isnt even a Sony game series to begin with and to be honest I think its a great thing to allow more people to play a title. Just seems stupid for people to get so sentimental over a title being exclusive to their company of choice.

Because the series moved into the mainstream on the PSX. A large majority of fans played their first Final Fantasy on that console, so to them, it feels as though the franchise belongs most appropriately on a Sony console.

I hope its not PC they're talking about, SE have already shown interest in the 360 so hopefully we'll get a port *fingers crossed* as for storage, i'm sure it wouldnt matter to them as they've done it in the past with ff7-9 and it didnt bother me

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!