• 0

game programming


Question

i never really learned any programming, i know html and css and stuff and ive done some scripting in mirc back when was younger but thats all i really did, and i was thinkin about learning a little programming and stuff. i wanted to know what programming languages and programs game programming companies use to program video games?

Link to comment
https://www.neowin.net/forum/topic/579351-game-programming/
Share on other sites

13 answers to this question

Recommended Posts

  • 0

If you want to stick with windows based games, try out XNA. All the games for XNA are written in C# (not sure about VB.NET).

http://www.xna.com/

I've been wanting to try out some game development, but honestly, I've been a little too intimidated to do it. One of these days I'll give it a shot though.

  • 0

well im not too crazy about making 3d type games, like it would still be good to know like what languages and stuff to use to make those kinda games but im just more into making like simple style games like a platformer or something. thanks for all the info guys? so just like i could make a game only using C++? there isnt like any special language or anything i have to learn. do any other languages i could use to program games?

  • 0
well im not too crazy about making 3d type games, like it would still be good to know like what languages and stuff to use to make those kinda games but im just more into making like simple style games like a platformer or something. thanks for all the info guys? so just like i could make a game only using C++? there isnt like any special language or anything i have to learn? do any other languages i could use to program games?

You can make an OS with C++. There are languages that function best for things (Python is great for starters, LISP for artificial intelligence, etc.).

C++ is just a language. What you can do with that language is what determines if you can make a good/poor game. I'm studying Computer Science, and I know my fair amount of C++. Last year was when I started programming OpenGL in C and C++. Its quite a long process (creating a single cube with texture mapping and a single source of lighting took me a week), and thats just the graphic part (you still need to create the AI of the competition, attributes, etc.).

C++ is great because it works with data structures in a superb way (you don't know the difference it made creating a pointer in C++ to creating one in C).

You can start with C++, and from there go for everything else.

PS. SkyyPunk said to visit this website: http://nehe.gamedev.net/

I highly recommend that website for starting on OpenGL (I started with it).

  • 0

Here's another link for XNA documentation and tools if you were interested in that:

http://msdn2.microsoft.com/en-us/xna/default.aspx

There's a ton of sample games, tutorials and video tutorials as well, so the resources are really good. Plus you can do it with free tools as well (XNA Game Studio Express and C# Express are both free). I think there's a free version (or used to be free version) of Maya as well. So definately look into that.

  • 0

Sorry for the double post, but I couldn't remember the other site that had all of the "fun" information on XNA. It's the Creator's Club website. The tutorial videos and stuff are here as well. You can also download the Torque game engine here for free if you're a Creators Club member:

http://creators.xna.com/

Only reason I'm pushing XNA so much is because I know C# but I don't know C++ at all lol.

  • 0

There are several libs like SDL and Clanlib that come handy, providing some abstraction so you don't have to get into low level stuff.

As for the programming language you might probably want to go for C++, for a couple of reasons:

-Is widely used, so you should have an easier time finding examples.

-Portability.

  • 0

i was just wondering, since xna lets u make games for xbox 360, how do u make games for other systems? i just remember a while back like i seen like a preview of the guys making alien hominid and they looked like every day guys making the game in there house and they tested it on there gamecube like how did they do that? lol. and i mean like any of other system too like nes or ps1 anything.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I missed this when you first posted it, but those are awesome icons! I would normally prefer things to be uniform, but each of those icons seems to fit perfectly for the game! If I may ask though, what was your thought process on which icons are circular - MK makes sense - and which ones should be rectangular or square?
    • What I like about Paint is using it almost exclusively for cropping and resizing images I get elsewhere--it's quick, easy and cheap... I keep it glued to my taskbar, in fact. Also, the clipping tool comes in handy, as well (hit print scrn on the keyboard and it activates immediately.)
    • I still remember it fondly today. It was so cool to work in 64-color Half Bright mode and 4.096-color HAM mode (interlaced) when x86 was still in 4-color CGA or 16-color EGA low res. C= never realized what it had until it was far too late--the failure of C= was the failure of its top management. The C= Amiga was 20 years ahead of its time, I always thought. It didn't hurt that in only 512k of chip memory, the Amiga could preemptively multitask when Apple was still doing gray scale graphics on tiny screens and along with everyone else was doing cooperative multitasking (running more than one app at a time in resident memory, but you could only run one of them at a time--had to manually switch between them.) I had a ball with AREXX scripting running between programs that had AREXX ports so that when you sent other applications data and instructions, those running applications could process the same in real time to output! Memories...
    • I'm not sure about that, but it at least "does" a version of 7.1 that this brand new card doesn't....
    • Floorp 12.15.2 by Razvan Serea Floorp is a cutting-edge web browser that combines the trusted foundation of Mozilla's Firefox with a unique Japanese perspective, offering users an exceptional online experience. This open-source browser prioritizes privacy, customization, and security. Floorp is transparent, with no user tracking or data sharing, and it's completely open source. With a strict no-tracking policy and full transparency, your personal information remains private. As an open-source project, Floorp not only shares its source code but also its build environment, inviting users to contribute and build their unique versions. The regular updates, based on Firefox ESR, ensure that you always have the latest features and security enhancements. Floorp key features: Strong Tracking Protection: Floorp offers robust tracking protection, safeguarding users from malicious tracking and fingerprinting on the web. Flexible Layout: Customize Floorp's layout to your heart's content, including moving the tab bar, hiding the title bar, and more for a personalized browsing experience. Switchable Design: Choose from five distinct designs for the Floorp interface, and even switch between OS-specific designs for a unique look Regular Updates: Based on Firefox ESR, Floorp receives updates every four weeks, ensuring up-to-date security even before Firefox's releases. No User Tracking: Floorp prioritizes user privacy by abstaining from collecting personal information, tracking users, or selling user data, with no affiliations with advertising companies. Completely Open Source: The full source code for Floorp is open to the public, allowing transparency and enabling anyone to explore and build their own version. Dual Sidebar: Floorp features a versatile built-in sidebar for webpanels and browsing tools, making it perfect for multitasking and quick access to bookmarks, history, and websites. Flexible Toolbar & Tab Bar: Customize your browser with Tree Style Tabs, vertical tabs, and bookmark bar modifications, catering to both beginners and experts in customization. User-Centric Web Experience: Floorp prioritizes user privacy and collaboratively blocks harmful trackers. Floorp 12.15.2 changelog: fix: reset tab drag state on dragend to prevent position offset (#2488) by @Ryosuke-Asano in #2497 fix(workspaces): hide split view wrapper when all tabs are hidden by @Ryosuke-Asano in #2495 fix(split-view): prevent stuck pointer-events:none after drag on web content by @Ryosuke-Asano in #2492 feat(design): add Gecko 152 CSS variable aliases and Lepton compatibility layer by @Ryosuke-Asano in #2494 fix(workspaces): exitOnLastTabClose no longer quits Floorp when closing the last tab by @Ryosuke-Asano in #2498 Download: Floorp 64-bit | 95.0 MB (Open Source) Links: Floorp Website | Github Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!