Halo 03 |News & General| OFFICIAL


Recommended Posts

completed it on legendary last night got all the gold skulls and all the terminals but didnt get the dam achievement for getting every terminal - I recon on one or two of them i must have quit the terminal before the fragment ends message came up! grrr just gonna have to grab all seven again on normal quickly, or do you know if you can do the terminals on easy, I know you can't do the skulls on easy!

completed it on legendary last night got all the gold skulls and all the terminals but didnt get the dam achievement for getting every terminal - I recon on one or two of them i must have quit the terminal before the fragment ends message came up! grrr just gonna have to grab all seven again on normal quickly, or do you know if you can do the terminals on easy, I know you can't do the skulls on easy!

I could only find one terminal :wacko:

Does anyone else get freezing in the move-around-while-game-is-paused-matrix-style-camera-mode?

Also sometimes it just freezes then goes back to where I was like a minute ago. And then sometimes there's no sound (the action is not paused!).

Apart from that, I'm loving my Halo 3 and the free poster too, that's nice, but why is the Arbiter so tall in the poster!!!

Thanks,

Rich

xxx

That would be because it's supposed to be harder for you =P... not increase the skill of everyone around you.

That's a flawed design principle, IMO. Your allies never did much to begin with, but on the harder difficulty levels they're just pathetic. Why would it NOT scale up on other levels?

Edit: Also, I've had a few freezing issues as well.

For the terminal achievement people... do you have to page through everything and get the error? I paged through them all the first time through, but didn't get the achievement.

To force you to do more of the work, hence the harder difficulty setting.

I've never played a game like that; Halo 3 is the first one. The difficulty already goes up due to the enemy being far stronger and having more hit points as well as there being more enemies. It just hurts the gameplay on the higher difficulty settings, IMO. That's why I changed it back to "normal" half-way through the game -- all my allies kept dying and it seemed like I was missing story bits.

I've never played a game like that; Halo 3 is the first one. The difficulty already goes up due to the enemy being far stronger and having more hit points as well as there being more enemies. It just hurts the gameplay on the higher difficulty settings, IMO. That's why I changed it back to "normal" half-way through the game -- all my allies kept dying and it seemed like I was missing story bits.

Please, do not take offense to this, but it seems to me like you need more practice. If you utilize flanking strategies and move with your squad in a logical manner then they won't be dieing as easily. You should provide cover for them as well as use their fire for cover yourself. You should be concentrating on the 'harder targets' (such as Sniping Jackals and High-Level Brutes) and let the friendly AI take care of everything else. They are also very good at calling out targets that I had sometimes missed (such as Sniping Jackals hiding in trees above me, etc). I played through a lot of it on Heroic and although the Marines were more 'cover fire' than anything else, the AI Arbiter was a huge help, especially when he had the sword. You just have to get a better feel for how the AI plays and use flanking maneuvers constantly.

The only thing the AI really sucks at is driving, but even then, if you have a bit of patience it's pretty freaking cool that you can hop into a Warthog turret and have the AI drive you around targets. Sometimes they do get stuck on rocks and crap and are not as keen to avoiding 'hot zones' like a human player would, but it is still useable. With that being said, however, I tend to have the AI marines load up on gunner and passenger (or ride broke-back with a Rocket launcher) as their aim is fairly accurate and they don't run out of ammo. It was a lot of fun driving around the Scarab's legs and having a Marine with a Rocket Launcher riding on my mongoose go to town on it. :)

... and then there was Co-Op :D

Games shouldn't be about baby sitting -- if I wanted that I'd go play with Barby dolls.

I'm not the best out there, but I've got plenty of experience with first-person shooters and can more than handle my own. If the A.I. doesn't improve as the difficulty goes up, why should I be stuck having to babysit them if I want to get the full story? Doesn't make sense to me.

The Arbiter is fairly decent as the levels go up still, but he still dies quite a bit.

Games shouldn't be about baby sitting -- if I wanted that I'd go play with Barby dolls.

I'm not the best out there, but I've got plenty of experience with first-person shooters and can more than handle my own. If the A.I. doesn't improve as the difficulty goes up, why should I be stuck having to babysit them if I want to get the full story? Doesn't make sense to me.

The Arbiter is fairly decent as the levels go up still, but he still dies quite a bit.

I'm sorry the game is too hard for you. I would recommend playing through co-cop with a friend, a lot of fun. :)

:rofl: Yea, you're right. The AI just can't handle the other AI. :p

:rolleyes:

magik, what is stuck up your butt? It's a legitimate complaint that has been lobbed by many reviews. Heaven forbid your favorite game has minor problems! :rolleyes:

And why is it hard to comprehend that the ally A.I. can't handle the enemy A.I.? They're scripted completely differently, magik.

I just think it's amusing that because you can't handle the difficulty of the game, you write it off as a major flaw in the gameplay. It's not supposed to be easy. Unlike you, many people enjoy the challenge of a difficult game. It's much more rewarding to take on the enemy AI than to sit back and watch your friendlies do the work for you.

Go play it on Easy and stop whining. :)

I prefer if my team dies so I can take the enemies on solo. Sure, it's harder, but I love the challenge. I love how I can get into a five or ten minute strategic gunfight with a bunch of Brutes. It's extremely fun because it is such a challenge.

I prefer if my team dies so I can take the enemies on solo. Sure, it's harder, but I love the challenge. I love how I can get into a five or ten minute strategic gunfight with a bunch of Brutes. It's extremely fun because it is such a challenge.

There you go, that's what I'm talkin' about! :punk:

:rolleyes:

magik, what is stuck up your butt? It's a legitimate complaint that has been lobbed by many reviews. Heaven forbid your favorite game has minor problems! :rolleyes:

And why is it hard to comprehend that the ally A.I. can't handle the enemy A.I.? They're scripted completely differently, magik.

Wait, you thought they put all the enemies there so that your buddies could kill them? :rofl: The allies are the same on every level, the only things that gets harder are the enemies.

I don't think I know any shooting games where you allies become better as the difficulty goes up.

Holy cow guys, lighten up. I may also disagree with him, but he's certainly entitled to his opinion if he doesn't like something and he's certainly entitled to share said opinion. He's already stated that he's enjoying the game. So what if he has some qualms that nobody else here has.

Personally, I think that it wasn't much of Bungie's intention for the marines to be too helpful to you. They've always seemed more like comic relief and pretty much serve as a disposable distraction for the enemies to shoot at instead of shooting at yourself. That's just how I see it.

-Spenser

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!