[nhl] Ducks suspend Scott Niedermayer


Recommended Posts

ANAHEIM, Calif. (CP) - The Anaheim Ducks officially suspended Scott Niedermayer on Tuesday, a formality that was expected on the first day of camp with the star defenceman a no-show.

"Yes, he was suspended today," Ducks GM Brian Burke said during an NHL media conference call. "I spoke with Scott to tell him he was being suspended, which Scotty expected."

The move means Niedermayer's US$6.75-million won't count against Anaheim's salary cap while he continues to mull over his playing future. The Ducks stand at around $49 million under the $50.3-million salary cap - counting Niedermayer's salary.

Niedermayer, who turned 34 on Aug. 31, has yet to decide whether or not he will retire. Nor has 37-year-old winger Teemu Selanne, an unrestricted free agent who led the Ducks with 48 goals last season.

"I met with Teemu this morning," said Burke. "But no change. No direction from either player as to what their plans are."

Niedermayer won the Conn Smythe Trophy as playoff MVP last spring while earning his fourth Stanley Cup ring. Niedermayer, New Jersey's first choice and third overall in the 1991 entry draft, has racked up 608 points (140 goals, 468 assists) in 1,053 career regular-season games - including a career-high 69 points (15-54) in 79 games last season.

Source

Tbh, i think it's a little unfair of Niedermayer and Selanne to wait for so long before giving an answer. They should have let the organization know their intentions a while ago so they can move on and do what they have to do.

Link to comment
https://www.neowin.net/forum/topic/587286-nhl-ducks-suspend-scott-niedermayer/
Share on other sites

Source

Tbh, i think it's a little unfair of Niedermayer and Selanne to wait for so long before giving an answer. They should have let the organization know their intentions a while ago so they can move on and do what they have to do.

FYI: They did.

I don't know where you can read about it, but it was all over ESPN when they were contemplating not coming back, and they both let the Ducks know.

Niedermayer and Selanne are contemplating retirement. Neither have made a firm decision as of yet. There has been some hearsay, especially about Niedermayer whether or not he'll retire, return, or come back half way through the season. Selanne is a huge question mark as to when he'll return, but at least he's not under contract for another 2-3 seasons.

Although I'm sure neither is doing this intentionally to hurt the team, it isn't fair to the GM, the players and the fans.

It is lame, but at least is being honest. On ESPN they reported that Niedermayer said he truly did not know if he wanted to return or just retire.

I think the management are being very understanding, but they should impose some sort of deadline for a decision, as much as they say it is not affecting the team it must have some psychological effect.

Niedermayer and Selanne are contemplating retirement. Neither have made a firm decision as of yet. There has been some hearsay, especially about Niedermayer whether or not he'll retire, return, or come back half way through the season. Selanne is a huge question mark as to when he'll return, but at least he's not under contract for another 2-3 seasons.

Although I'm sure neither is doing this intentionally to hurt the team, it isn't fair to the GM, the players and the fans.

Yes, I'm well aware of that. What we were discussing was when they let the Ducks know they were contemplating. He said:

"Tbh, i think it's a little unfair of Niedermayer and Selanne to wait for so long before giving an answer. They should have let the organization know their intentions a while ago so they can move on and do what they have to do."

They let the organization know since the beginning that they were contemplating retirement.

I don't see how they should have done anything, since they don't even count against the salary cap at the moment (well, at least Niedermayer, not sure about Selanne). It's not like they can't make a change.

Selanne doesn't count against the cap, but Niedermayer does because he still has 2 years left on his contract. Selanne is technically a UFA. But should Neidermayer decide to return, that puts them up right against the cap as Burke went out and got Schneider to replace Niedermayer not knowing whether or not he'll return.

Yes, I'm well aware of that. What we were discussing was when they let the Ducks know they were contemplating. He said:

"Tbh, i think it's a little unfair of Niedermayer and Selanne to wait for so long before giving an answer. They should have let the organization know their intentions a while ago so they can move on and do what they have to do."

They let the organization know since the beginning that they were contemplating retirement.

I don't see how they should have done anything, since they don't even count against the salary cap at the moment (well, at least Niedermayer, not sure about Selanne). It's not like they can't make a change.

Ah, so thats where the misunderstanding lies. What i meant was that i think it's unfair that they havn't given the ducks a firm "yes, were gonna play next year" or "no were not gonna play next year", sorry for the misunderstanding.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I can name 10x that on why not to switch.... It's funny outlook/office are going towards web app wrappers, and then MS is now preaching native apps again.... ugh can we just pick a lane and stay in it
    • Absolutely NOBODY has suggested such a conclusion. I am affirming the sober reality check that AV2's overall market adoption will take longer than AV1's adoption rate -- which, by the way, is the whole point of the article! While PCI-SIG is productive (on paper), other WGs have created all sorts of confusing progress plans that consumers have tuned-out of their improvements... HTML/W3C, USB, HDMI, BT, WIFI (ieee802.11) as a few other groups where spec naming conventions, split progress paths, overlapping ambitions... I'm not critiquing the AV specs group; I'm simply affirming that adoption for AV2 faces headwinds beyond the macroeconomics of it all.
    • Segra 1.5.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.5.2 changelog: Settings: Added an Airplane Mode that hides account, login, and upload features. Storage: Added a button to migrate videos into the recording path after changing it. Import: Added auto-scroll and a highlight pulse to videos right after importing. Recording: Added graceful handling of low disk space and output failures, finalizing files safely with clear errors. Recording: Added a guard blocking recording when any drive exceeds 99% full. OBS: Removed the download timeout to support users with slow internet. Clips: Fixed an error modal incorrectly appearing when clip creation was cancelled. Settings: Fixed the content folder path not refreshing in the UI after changes. Updates: Improved error handling for multiple simultaneous update checks. Stability: Fixed a WebSocket reconnect loop that ran while the window was backgrounded. Dependencies: Updated project dependencies. Maintenance: Removed dead code, reduced duplication, and fixed several latent bugs. Download: Segra 1.5.2 | 73.1 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Very Popular
      s0nic69 earned a badge
      Very Popular
    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      69
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!