Everyone's Switching to Mac's


Recommended Posts

the problem is, with this discussion were running in circles. everytime its being started again. over and over and noone will be converted or say "okay, you are right, i was wrong" because noone is right.

I think the general problem is that people tend to react in black and white and even if your personal opinion is grey you still get bashed in a pool of b/w opinions. This is one of the reasons i hardly post on a forum nowadays. It's a relief that are still some people out there that can have a civil discussion, so thanks for that!

But a still like my car better ;) j/k haha

People who say Mac OS X has barely any viruses because it is not as popular as Windows are utterly blind.

Do you really think hackers just ignore all the fanboys who claim their OSX is rock solid, No, I'm sure they want to prove all the Mactards* wrong.

*I myself am a Mactard, btw.

People who say Mac OS X has barely any viruses because it is not as popular as Windows are utterly blind.

Do you really think hackers just ignore all the fanboys who claim their OSX is rock solid, No, I'm sure they want to prove all the Mactards* wrong.

*I myself am a Mactard, btw.

not blind just realistic!

put it this way, act as if you are a haker, not a joe blow script kiddie, someone that writes the virus (considering most viruses nowdays are designed to in some way steal info to make money!!!) you want to hit as many machines as possible, to increase your chances of gettign what you want. why woudl you go for macs?? it just makes no sense to go for a small fish in a huge pond, when the big fish are so much easier to catch, because there are so many more of them.

Not to mention, if your a hacker you most likley DON't have a MAC. so how do you write and test vulnerability exploits, and how do you even find them in the first place??

There are countless more reasons why you wouldn't go for a MAC, i am sure if it was the dominant player, it would have been exploited by now.

the only reason there is to hack a mac is to get a name for yourself, not to prove fanboys wrong, as any hacker knows the fanboys are wron anyway , they don't have to prove anythign to themselves :)

and yes i KNOW hackers ignore the fanboys, becasue they know they are just fanboys, who obviously are biased and especially the mac has no viruses fanboys as clearly they don't understadn how it all works :).

not blind just realistic!

put it this way, act as if you are a haker, not a joe blow script kiddie, someone that writes the virus (considering most viruses nowdays are designed to in some way steal info to make money!!!) you want to hit as many machines as possible, to increase your chances of gettign what you want. why woudl you go for macs?? it just makes no sense to go for a small fish in a huge pond, when the big fish are so much easier to catch, because there are so many more of them.

Not to mention, if your a hacker you most likley DON't have a MAC. so how do you write and test vulnerability exploits, and how do you even find them in the first place??

There are countless more reasons why you wouldn't go for a MAC, i am sure if it was the dominant player, it would have been exploited by now.

the only reason there is to hack a mac is to get a name for yourself, not to prove fanboys wrong, as any hacker knows the fanboys are wron anyway , they don't have to prove anythign to themselves :)

and yes i KNOW hackers ignore the fanboys, becasue they know they are just fanboys, who obviously are biased and especially the mac has no viruses fanboys as clearly they don't understadn how it all works :).

Why should hackers ignore fanboys? isn't it better to prove the fanboys something instead of doing nothing for six years? :)

There are countless more reasons why you wouldn't go for a MAC, i am sure if it was the dominant player, it would have been exploited by now.

Unlikely, since OS X uses a hybrid BSD-XNU (Mach) kernel, which has been surviving hacking attempts since the 1980s. Yes, that's right, the technology in OS X has been in development since before even Win95. Perhaps some modern Mac apps may have vulnerabilities, easily patched, but you will never see rampant exploits like in Windows on either OS X, Linux, or BSD Unix.

Windows has been plagued by greed-oriented design decisions from the start. Much of the design of Windows was intended to promote other Microsoft software and services rather than as the best option for an OS implementation. The design of Windows was dishonest and now Microsoft is paying the price.

MinWin, if it is to be Windows 7, is basically what Unix has been doing all along. If Microsoft truly doesn't compromise quality for marketing again, then it could finally be a secure OS. But that would mean no more hidden services, or spyware, no control over what users can install--tough choice for an evil company like MS who's expansionist business strategy relies on keeping its customers locked-in MS software and services. No other OS tries to manipulate users this way, so no other OS has to deal with the kinds of vulnerabilities created by integrating insecure applications into the OS, or supporting insecure protocols and data types.

Why should hackers ignore fanboys? isn't it better to prove the fanboys something instead of doing nothing for six years? :)

because they are just fanboys, who have no idea about security. If i loved X and told you x would never break, would you go buy x just to break it for the sole reason that i said it couldn't be broken.

in the case of a fanboy(especially the mac ones so it seems) even if you broke it i woudl tell you, well thats just you, i weakened it by throwoing it on the ground a million times and if you throw it on the ground enough then of course it's gonna break, but that doesn't count because i weakened it for you adn it was really old.

there have been numerous proof of concept viruses for mac, and in reality a proff of concept is PROOF that a vulnerability exists and can therefore be exploited

what i am saying is hackers do what they want, they don't care what people say, and fanboys are by definition the least knowledgable to comment on anythign like security because they are so biased. nomatter what they will always say their platform is more secure.

Unlikely, since OS X uses a hybrid BSD-XNU (Mach) kernel, which has been surviving hacking attempts since the 1980s. Yes, that's right, the technology in OS X has been in development since before even Win95. Perhaps some modern Mac apps may have vulnerabilities, easily patched, but you will never see rampant exploits like in Windows on either OS X, Linux, or BSD Unix.

Windows has been plagued by greed-oriented design decisions from the start. Much of the design of Windows was intended to promote other Microsoft software and services rather than as the best option for an OS implementation. The design of Windows was dishonest and now Microsoft is paying the price.

MinWin, if it is to be Windows 7, is basically what Unix has been doing all along. If Microsoft truly doesn't compromise quality for marketing again, then it could finally be a secure OS. But that would mean no more hidden services, or spyware, no control over what users can install--tough choice for an evil company like MS who's expansionist business strategy relies on keeping its customers locked-in MS software and services. No other OS tries to manipulate users this way, so no other OS has to deal with the kinds of vulnerabilities created by integrating insecure applications into the OS, or supporting insecure protocols and data types.

nothing is unhackable NOTHING! hell it took them 20 odd years to find some of the vulnerabilities in tcp

p.s. i find it hard to believe MAC doesn't manipulate it's users, if you are willing to pay the prices they charge then you have been manipulated :)

p.s. i find it hard to believe MAC doesn't manipulate it's users, if you are willing to pay the prices they charge then you have been manipulated :)

sed s/MAC/Microsoft/

sed s/MAC/Linux/

sed s/MAC/Levis

This sentence is true for all people who purchase any thing.

Unlikely, since OS X uses a hybrid BSD-XNU (Mach) kernel, which has been surviving hacking attempts since the 1980s. Yes, that's right, the technology in OS X has been in development since before even Win95. Perhaps some modern Mac apps may have vulnerabilities, easily patched, but you will never see rampant exploits like in Windows on either OS X, Linux, or BSD Unix.

Windows has been plagued by greed-oriented design decisions from the start. Much of the design of Windows was intended to promote other Microsoft software and services rather than as the best option for an OS implementation. The design of Windows was dishonest and now Microsoft is paying the price.

MinWin, if it is to be Windows 7, is basically what Unix has been doing all along. If Microsoft truly doesn't compromise quality for marketing again, then it could finally be a secure OS. But that would mean no more hidden services, or spyware, no control over what users can install--tough choice for an evil company like MS who's expansionist business strategy relies on keeping its customers locked-in MS software and services. No other OS tries to manipulate users this way, so no other OS has to deal with the kinds of vulnerabilities created by integrating insecure applications into the OS, or supporting insecure protocols and data types.

Somehow I feel you don't know **** about what you wrote there. :rofl:

p.s. i find it hard to believe MAC doesn't manipulate it's users, if you are willing to pay the prices they charge then you have been manipulated :)

i thought i got a rather good deal, my macbook cost me about AU$1500 with an edu discount, not bad at all

i just saw that even os10.5 will only cost me like 160$AU maybe even less with edu discount i didnt check yet.

p.s. i find it hard to believe MAC doesn't manipulate it's users, if you are willing to pay the prices they charge then you have been manipulated :)

That and the lack of choice of hardware. It's why I sold my Mac and went back to Windows.

The 7300 NVIDIA video card in their workstation range is shameful. Outdated hardware being sold at yesterday's price.

With Apple it's "Can't Have It Your Way."

Windows has been plagued by greed-oriented design decisions from the start. Much of the design of Windows was intended to promote other Microsoft software and services rather than as the best option for an OS implementation. The design of Windows was dishonest and now Microsoft is paying the price.

You're letting your inner fanboy get the best of you. Windows was originally conceived in 1985 as a graphical layer that ran on top of MS-DOS. It really wasn't until Windows 3 in 1990 that it was successful, and still, it really took until Windows 95 to really get everyone and their mother onboard.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!