Messenger Plus Live 4.5 Released


Recommended Posts

Messenger Plus Live 4.5 is out!

In the end, 6 months were necessary to create this update? 6 months! Looking back, I can?t believe time has passed so fast. This all started out like a standard minor update, destined to be labeled 4.30. I was working on it while most of you were clicking on the 6th Anniversary Contest grid. Then, an idea came up about improving the looks of the Plus! windows, followed by an urge to change everything, and when I finally decided to complete the skinning engine I had started 2 years ago, I knew the update would require more than another week to complete.

Here we are now, in December, 2 weeks away from Christmas, and the update has finally been uploaded to the servers! Not only that but the web site got a serious make-over as well. Everything looks nicer, everything works better; it is now up to you to decide whether or not all these changes were worth the efforts. Once again, I have to thank all the testers, all the translators, the graphic designers and the people in charge of the servers. They are all valuable members of the community, their help is precious and without them, Plus! wouldn?t be the software you know today.

As discussed in previous news posts, the main highlight of this update is skinning. You can now change the appearance of your Messenger, rapidly and securely. All the pictures can be modified, the windows re-shaped and the elements re-colorized? sky is the limit! Some of the testers did a lot of work in the past few weeks to showcase their talents and demonstrate how to work with the system. The resulting skins can be downloaded from the official Skins Database, a new section of msgpluslive.net. Note that some of these skins are not considered ?final? (polished enough) by their creators yet but they?re worth downloading nonetheless.

(More at source.)

Source: http://www.msgpluslive.net/news/2007/12/09...us-450-is-live/

Enjoy!

Link to comment
https://www.neowin.net/forum/topic/605725-messenger-plus-live-45-released/
Share on other sites

Sweet :D. Btw you forgot to add the download link in the main post.

Download Messenger Plus! Live 4.50.310

Download page for Messenger Plus! Live 4.50.310

Yeah, okay. :p
Thanks

Any one noticed version = file size = 4.50 :p

I saw that, hahaha. I wonder if that was done specficially for v4.5?
the skins is not working on wlm 9 ?

Some of them are, due to changes in WLM 9.0 most skins made so far haven't been updated. I'm in the beta testing team and most testers/skinners didn't have time to release completed skins with 9.0 support as well!

The skins database has compatibility information on the download page! :)

I'm not having much luck with skins, the one that I tried, the only one that I like so far, Nightfall, forces the advertising banner on the buddy list back, even tho I already patched it to hide it, and the color choices don't work at all, its just black all the time no matter how I try to change the colors in the skins options.

Nightfall is only in it's first release, other people say they have problems too, most patches eg messpatch and Apatch do not physically remove the adverts, they change a parameter to hide it as physically removing the block can and does screw up messenger. Your patch most likely had "layoutpos=none" on the advertisement element. the nightfall skin more than likely re-replaces this with the default code "layoutpos=bottom" thus the advert shows itself again.

Hope that makes sense :) unfortunately Patchou has made it very clear that we are not to physically remove or show an option to remove the ads in messenger, so if you do get a skin that you want to hide ads in, perhaps we've placed a HideAds.reg in the skins folder, just a tip for the future :)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I found that stability back then was really down to the motherboard manufacturer. Back then i stuck with Microstar motherboards and VIA chipsets as they were ultra reliable. Most stuff was done with jumpers and left little room for user created problems 👍
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!