New! Signature Generator


Recommended Posts

At the very least the shadow should be fixed(-ish), I added some stuff into the code for Ste to allow for partially transparent drop shadows (before it was fully opaque)

Edit: Better or worse?

generator.php

Edited by The_Decryptor
At the very least the shadow should be fixed(-ish), I added some stuff into the code for Ste to allow for partially transparent drop shadows (before it was fully opaque)

Edit: Better or worse?

generator.php

Looks nice, but the white bands are too sharp. The ones in the header are much nicer to be honest. :)

At the very least the shadow should be fixed(-ish), I added some stuff into the code for Ste to allow for partially transparent drop shadows (before it was fully opaque)

Edit: Better or worse?

generator.php

The name text looks a little too faded. I think there's too little shadow one this one, as opposed to the generated ones, which have too much.

I'm looking forward to having one of those signatures as my subscription runs out at the end of this month, and I'll subscribe as a Subscriber2.

Hard to tell in the screenshot, but important because of longer names - have you adjusted the letter spacing in the generator? I just reduced it by 10% or so in the Fireworks version - I prefer slightly tighter kerning in that font. If it's not possible, don't worry about it. Looking forward to having this up, for staff use too :) Thanks for your efforts.

im a lil busy atm, however if alex can send me a better file ill upload that :p

The code hasn't changed location :p It's in the same place as it was last time.

Rob: Yeah, you can adjust the "kerning", GD's pretty dumb when it comes to text rendering but you can fake it yourself (don't draw a string of characters, draw each character itself, then you can change the position, etc.)

Hard to tell in the screenshot, but important because of longer names - have you adjusted the letter spacing in the generator? I just reduced it by 10% or so in the Fireworks version - I prefer slightly tighter kerning in that font. If it's not possible, don't worry about it. Looking forward to having this up, for staff use too :) Thanks for your efforts.

I have some code that kinda fakes kerning now, not entirely impressed with it though.

No Kerning:

font.php?point_size=24

vs.

Faked Kerning:

font.php?point_size=24&kern=1

I can't read the actual value out of the font, so all that happens is the width of the character is worked out, then a kerning factor is applied to that as a percentage of it (0.5 = 50% of the character width). There's a bug that causes the "ju" to get more spacing when drawn separately, somehow.

Edit: I should make this clear, in the second line I'm only applying a custom kerning value to the "fo" bit, the rest has no kerning applied and the tighter spacing comes from measuring the character width separately.

Edit 2: And I think it breaks down entirely when you use a sans-serif font too :sleep:

Edit 3: Changed the function around a bit and got a much nicer result, also works with sans-serifs now.

font.php?point_size=24&font_file=coolvetica.ttf&kern=1

Edit 4: Even more changes!

generator.php?shadow_colour=FFFFFF&text_colour=8D5807 vs. generator.php?shadow_colour=FFFFFF&text_colour=8D5807&kern=1

Edited by The_Decryptor

The code's been available the whole time :p

http://alex.thefrapp.com/files/generator/generator.zip

Waiting on Ste to have some time to implement the changes back into his main code (mine has a lot of switches that he wouldn't use, kerning is an opt in thing for example)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • 1. Define "better". 2. It's still more expensive than equivalent PCs so... And there is not one Windows platform. This is the mistake ALL Apple oriented people make. Apple is one OEM. You could reasonably compare them to one PC OEM, say Dell or HP. But you can't compare them to ALL PC OEMs. Case in point, Apple has NO touch screen MacBooks. No tablet Macs. There are no rugged Macs. The variety of PC OEM design is insane. With Apple, you have... Apple. The problem is that you're starting with Apple as the definition of "good" then filtering out anything that isn't close to an existing Apple product, then trying to homogenise all of those left into a fictional product line and then ignore any innovations to create a minimal feature subset so you can say "See! Apple better!" PS: I was an Apple dev for 17 years and helped develop MacInTalk and disability solutions for Apple, and worked on Microsoft Office for MacOS - and I have several Macs and MacBooks - so tread very carefully.
    • Major Xbox layoffs may claim South of Midnight developer Compulsion entirely by Pulasthi Ariyasinghe Microsoft has been making major changes in its gaming wing Xbox for a few months now, including the appointment of a new CEO, a large number of leadership changes, and strategy shifts. However, the company is seemingly also looking at initiating a major layoffs wave at Xbox and perhaps even a studio closure. The new report lands from Kotaku, Xbox first-party developer Compulsion Games is being shuttered soon by Microsoft. For those unfamiliar with the studio, it's the team behind Contrast (2013), We Happy Few (2018), and South of Midnight (2025). Its latest game was quite well received, even winning a Peabody Award for its writing. It even received a 9/10 in Neowin's own review, highlighting its engaging storyline, gorgeous world, and curious characters. The studio joined Xbox Game Studios in 2018, just as Microsoft announced it is acquiring Playground Games, Undead Labs, and Ninja Theory. Despite recent listings for new staff roles, according to the new report, Compulsion Games is being closed entirely, with over 90 staff being let go. Kotaku also added that the studio's leadership is in negotiations with Microsoft about this decision, but no official details have been revealed yet. The report lands just as two senior managers of Xbox leave their posts at Microsoft Gaming. Head of Xbox Game Studios Craig Duncan and chief of staff Louise O'Connor originally began their journey in Rare and have been a part of Xbox for over two decades. Dunkan has been responsible for games like Kinect Sports and Sea of Thieves, while O'Connor was primarily working on Rare's Everwild project before its cancelation. If this report about the studio shutdown is accurate, this may just be the start of a major new layoffs wave at Xbox Game Studios. There are also rumors of Arkane Studios being heavily affected. As always, take all these reports with a grain of salt until something official materializes from Microsoft or the studios.
    • The flaw with this analysis is that this laptop has a cellphone CPU in it. In the Intel world, that would be an N150 and those are everywhere, even in low end laptops. You can get an N150 based NUC with 16GB RAM and 256GB-512GB SSD... NOT soldered in... for < $500 Canadian (around US$360). The problem is two fold: tech bloggers/writers on most tech site (like this one, ironically) overvalue Apple and apparently aren't in the same earnings class as most regular people. As a result, we get breathless articles about how everyone needs a folding phone when most people just cannot afford one... or really need one. And we get Apple used as the baseline metric regardless of whether that comparison makes any sense. If Dell or HP released a retail laptop with a cellphone motherboard, you'd be all over them for doing that - but Apple does it and it's genius. I see articles suggesting what Samsung - a company that basically started the foldable phone market and has built them for eight years - needs to do to compete with Apple's unreleased, unspecced and unseen folding phone. Sorry, no - if the Neo (really creative name there BTW - still, better than the Go, the other "creative" product name everyone's using) encourages PC makers to make cellphone laptops using lower end ARM processors, we all lose. It's a step backwards and a capitulation to the fact that semiconductor makers and computer OEMs (and tech bloggers) have totally lost the plot.
    • Everyone should install this extension and ignore games that use AI. https://chromewebstore.google....nnigaaeelfkeomjcngmnh?pli=1 https://addons.mozilla.org/en-US/firefox/addon/ai-warning-for-steam/
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      198
    3. 3
      PsYcHoKiLLa
      127
    4. 4
      Steven P.
      82
    5. 5
      ATLien_0
      74
  • Tell a friend

    Love Neowin? Tell a friend!