Recommended Posts

  • 2 weeks later...
  • 4 months later...

I am def excited for this. Never read any of the books (I know I am missing out) so the "changes" to the story will pass right by me. Seems very simliar to LOTRs so thats enough for me. Still not sold on Bilbo's character though, the actor just doesnt seem right.

Friend watched this and made some good observations about this Definatly being a multi part movie. ( I have not read thread so no idea if this was brought up or confirmed)

There is no mention of smog, lonely mountain, anything toward the end of the books from what we can remember ( he read book, iv only seen the previous movie/cartoon )

  • 3 months later...
  • 3 weeks later...
Peter Jackson's 10-minute preview of The Hobbit has met with a mixed response at CinemaCon.

The Lord of the Rings filmmaker is shooting his latest JRR Tolkien adaptation at a rate of 48 frames per second, double that of the industry standard 24fps.

Jackson said in a video introduction that he made the choice to increase the frame-rate to create "movement [that] feels more real - it's much more gentle on the eyes".

Though viewers were positive about the sequences shown - including Bilbo Baggins (Martin Freeman) in Gollum's cave and Gandalf (Sir Ian McKellen) and Legolas (Orlando Bloom) in battle - many had reservations about the 48fps footage.

Collider's Steve Weintraub said that it presented "a radical change" and could potentially "polarise audiences".

"The 48fps is so jarring that I'm not sure casual moviegoers will enjoy it," he said. "While I figured the image quality would improve at 48fps, it's like looking at real life on a movie screen and not in a good way. You no longer have motion blur. You no longer can hide stuff in the darkness."

SlashFilm's Peter Sciretta complained that the film looked like a "made for television BBC movie" and so "uncompromisingly real" that it seemed artificial.

"More noticeable in the footage was the make-up, the sets, the costumes," he said. "Hobbiton and Middle Earth didn't feel like a different universe, it felt like a special effect, a film set with actors in costumes. It looked like behind the scenes footage."

Sciretta concluded: "It didn't look cinematic. Not at all, even with a top filmmaker like Peter Jackson at the helm."

ComingSoon's Edward Douglas said: "Everything looks crystal clear but it also looks a little too perfect and lifelike and because of that clarity, the fact that we're looking at sets and actors in costumes and make-up seems much more obvious.

"One of the nice things about film is that it adds a glossy look that smooths out the rough spots in sets, costumes and make-up."

Furthermore, a projectionist told the Los Angeles Times that he wasn't convinced by The Hobbit's 48fps scenes.

"It was too accurate - too clear. The contrast ratio isn't there yet - everything looked either too bright or black," he said.

James Cameron has vowed to use higher film speeds for his back-to-back Avatar, with both 48 or 60 fps said to be options.

The Hobbit: An Unexpected Journey is scheduled to hit cinemas in December this year, while the second part will be released in December 2013.

http://www.digitalspy.co.uk/movies/news/a378386/the-hobbit-48fps-footage-sparks-mixed-response-at-cinemacon.html

I'm not a fan of higher fps on films. It's why I couldn't get into Torchwood after just a few minutes of watching. Reminds me all too much of watching episodes of Hercules when a CG monster came on screen or a reenactment of a real event on TLC or Lifetime. Makes it feel less cinematic imo, too "made for TV."

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Wow, spoken like a true blind hater, you don't even provide arguments. Please, go check my comment above to @seacaptain and you'll find out why what you say doesn't make sense in this context...
    • Get used to this, with AI tooling now uncovering new vulns and getting them exploitable far faster than has ever been possible before software is going to need to be updated far more frequently. Back in the day it may take reseachers weeks or months to do what AI can now do in hours. Once its a threat is discovered it's weaponsized far more quickly, meaning you simply can't be waiting 2, 3, 4 weeks to deploy a patch, it needs to be patched immediately. Going to be interesting handling this in the enterprise space where traditionally patching has been steady, but very staged (and rightly so up until now), that is going to have to change.
    • You don't need to "close all browser sessions constantly" or wait for updates to install. The updates download in the background while you use the browser, without interrupting you, they install automatically the next time you launch the app. And they install very fast (depending on your storage speeds, of course), you have to wait at most 2-3 extra seconds, if any. Seems like you haven't used Edge in a loooooooong time...
    • Segra 1.6.0 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.0 changelog: Recording: Added HDR support. Grand Theft Auto: Added game integration for deaths (FiveM and RAGE MP supported). Highlights: Added customizable padding for highlights. Replay Buffer: Added a shockwave visual effect when a replay buffer clip is saved. Audio: Increased the maximum sound effects volume from 100% to 200%. Hotkeys: Fixed hotkeys not triggering while unrelated keys were held. Installer: Added code signing to verify publisher identity, branded the installer, and reduced OS security warnings. OBS: Updated the supported OBS version to 32.1.2. Download: Segra 1.6.0 | 74.4 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
    • Rookie
      FBSPL went up a rank
      Rookie
    • First Post
      davidbazooked earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      PsYcHoKiLLa
      175
    3. 3
      +Edouard
      163
    4. 4
      Steven P.
      86
    5. 5
      ATLien_0
      79
  • Tell a friend

    Love Neowin? Tell a friend!