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Just watched the Smackdown stuff from WWE.com.  The tag team match looked awesome, and was kinda annoyed by the whole McMahon v KO segment.  For a moment there, I was thinking "Are they trying to make KO the new Austin?"  I hope not.

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Could the words WWE Presents: Hog Wild be said in the near future? According to sources, the use of a few WCW event names is getting closer than you’d think.


We’re told WWE officials are getting close to putting their hand in the nostalgia basket once again to use old labeling for a few live events/specials in the very near future.

 

As you may recall, WWE ran a Clash of Champions event last year and used WWE branding for The Great American Bash from 2004-2009 (and then in 2012 as a one-off Smackdown episode).

 

It’s unclear which events they’re looking to run at this point … but given the time of year, it’s worth noting that the next few WCW PPVs would’ve been Fall Brawl: War Games, Halloween Havoc, World War 3 and Starrcade.

http://www.prowrestlingsheet.com/wcw-wwe-branding-events/#.Wb72J8h96Ul

RIP Brain. Still miss you on the commentary these days. You could teach these youngens a thing or two about selling on the mic even after your illnesses maybe 15 or so years ago. As MJ said, your doing color next to Gorilla Monsoon up in the great squared circle beyond.

I find it a bit amusing how WWE mock the history of "TV wrasslin'" with that Southpaw stuff - which although amusing is a bit awkward seeing as it's the victors mocking that which paved the way for them, but also genuinely wants a piece of the nostalgia pie every step of the way.

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Bound for Glory is headed to Ottawa, Ontario, Canada.

 

Impact Wrestling announced today that the Aberdeen Pavilion would be hosting the pay-per-view on November 5th, with television tapings also set for the venue on November 6-10.

 

When the word got out that the tapings were being moved to Canada, a number of people in wrestling inquired about the status of Jim Cornette, who has been all over the recent television shows as the head of authority for the promotion.

Cornette hasn't been to Canada for years because he was turned away at the border in 2010 when they ran his record, which included a number of assaults, mostly stemming from incidents involving fights with fans who attacked him while he was a manager at matches in the 80s. He had been going to Canada for years, including his WWF run, with no incident, prior to 2010. When he worked for ROH, he never attended the shows in Toronto.

 

Because of that, Cornette won't be at the next set of tapings and is done with the promotion, which he said there is no heat over and it's just a matter of circumstances.

 

Cornette is expected to go into more detail on this on his podcast on Thursday.

 

GFW officials confirmed his being done yesterday as did Cornette today. Cornette noted that he came to GFW after being called in August by Jeff Jarrett, and the agreement was just to work one set of television tapings to facilitate a few storylines, which were the stripping of the championship from Alberto El Patron and the gauntlet match, the on-screen firing of Bruce Prichard so he could return as a heel manager, and to try and make Anthem Sports & Entertainment babyfaces to the wrestling fans.

 

After the tapings, he and Jarrett agreed that he would come back for Bound for Glory and for a few days at the next tapings in November. Cornette didn't know his status with Jarrett now out of the company and the company's creative, headed by Scott D'Amore and Sonjay Dutt, said to be more focused on in-ring action and less on authority figure angles.

 

Cornette hadn't heard from anyone in the company other than Bob Ryder, who told him not to believe what he read on the Internet, and spoke to Dutch Mantell, where he explained with the tapings being done in Canada that he wouldn't be able to appear.

 

Cornette agreed to come to Nashville and do whatever would be needed on camera to do a storyline exit. Right now there is nothing on the table for it.

http://www.f4wonline.com/tna-news/bound-glory-headed-ottawa-jim-cornette-done-impact-243026

 

Also...

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In several media releases issued today, Anthem Media is once again referring to their wrestling company as Impact Wrestling, not Global Force Wrestling.

 

PWInsider.com has requested comment on the change, but thus far, has not received a response.

 

As previously noted on PWInsider.com when Jeff Jarrett took his leave of absence, the announced "merger" between the two sides had not actually been completed.  It would appear with today's announcements that the GFW name will fade away and remain, potentially, a separate entity should Jeff Jarrett opt to run GFW events on his own.

 

Anthem had been in the middle of running One Night Only PPVs utilizing the GFW Amped! TV footage that had been filmed but not utilized prior to Jeff Jarrett's return to Impact.   Whether they continue on that path or drop those shows (which had two remaining PPVs to air) remains to be seen.

https://www.pwinsider.com/ViewArticle.php?id=112364

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WWE regularly conducts research to find better ways to improve the network and their latest survey looks to gauge fan interest in a slew of intriguing programming choices.


The first line of the survey reads, “WWE is considering adding new programming to WWE Network as part of a premium priced tier.  Listed below are some potential new programming ideas.”

Some of the shows include:

  • WWE Superstar “Cribs”
  • WWE-style “Apprentice” to win a job at WWE
  • WWE Legends’ House Season 2 – Attitude Era
  • TV-14 In-Ring Show: A “new” weekly version of ECW (Extreme Championship Wrestling) or other “edgy” new promotion rated TV-14
  • House Shows: For the first time ever, get a live, ringside view of select WWE house shows
  • New in-ring tournaments such as a Pro Am style tournament (WWE vs. NXT), a Lucha tournament, a tag team tournament, or King / Queen of the Ring tournaments
  • Original Scripted Comedies: Comedies such as WWE Superstar Roasts, Southpaw Regional Wrestling or WWE’s version of The Office
  • Original Scripted Dramas: Wrestling-themed series inspired by wrestling’s colorful and rich history such as WWE’s version of Game of Thrones
  • The survey also asks for interest in programming for companies like Ring of Honor, NJPW, Impact, ICW, PROGRESS and “other regional Indie promotions.”
  • Some of the other notable things listed in the survey that WWE want to know your interest in:
  • Ability to download content and watch offline
  • Set up a “movie theater mode” to watch virtually with friends or participate in a live event on Facebook where you can chat with other fans
  • The ability to watch current or historic WWE content in a way that makes it seem as if you are actually sitting ringside and experiencing an event, such as WrestleMania, live and in person, using special computer generated effects and equipment like a headset
  • The ability to watch WWE in-ring shows using alternate camera choices (e.g. gorilla cam, drone cam, Go-Pro camera), 360 views or select higher or lower resolution options
  • Alternate Audio: Choose your favorite pay-per-view commentator team – for instance, you can hear “Stone Cold” Steve Austin and Jerry Lawler call a live pay-per-view

REMINDER: This is just research/ideas for now and none of these things set in stone.

http://www.prowrestlingsheet.com/wwe-gauging-interest-network-shows/#.WcLXzoyPKUl

 

 

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    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
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