Apple to Developers: Pay us for iPhone apps


Recommended Posts

Apple to iPhone Developers "Pay as You Go"

Invitations sent to the press last week for an "iPhone software roadmap" special event which takes place on March 6 at Cupertino, California, fueled rumours on what the rules for iPhone and iPod touch developers will be. MacScoop sources not only obtained confirmation on some recent Internet reports but also added a few important details.

Apple to keep a small percentage of the revenue

Apple plans to start a program allowing developers to distribute their iPhone and iPod touch applications through iTunes and although software will be submitted to the store at no cost, Apple will keep a small perentage of the revenue generated by each sale, sources told MacScoop.

Last week, iLounge reported that Apple will allow the distribution of iPhone and iPod touch software only through iTunes and will act as application picker. The same day Electronista posted another report claiming that developers of non commercial applications will be free to make them available without any restriction.

MacScoop could not obtain information regarding the distribution of non commercial software for the iPhone and the iPod touch.

Applications will have access to EDGE and Wifi

Sources confirmed that, though there might be a few limitations for the developers, Apple will not prevent third-party applications from accessing to EDGE and Wifi connectivity.

However, as iLounge claims, Apple will probably not distribute applications which use accessories through this SDK (Software Development Kit).

Mac OS X required

Developers will have to use a Mac with Mac OS X Leopard so as to write applications for Apple's devices. Apple will not release its development kit on other platforms than the Mac.

The development environment is said to actually be an enhanced version of XCode which should be made available for free to all ADC (Apple Developer Connection) members.

Other announcements: First applications, Lotus and Exchange support

Apple has apparently been working with a few developers including IBM as well as game developers such as Electronic Arts and Gameloft so as to bring the first third party applications to the platform and some of them might be announced at the occasion.

In addition we may expect Apple to announce Microsoft Exchange support on the iPhone as rumoured by several analysts and recently confirmed by our own sources.

Stay tuned on Thursday as MacScoop will keep you updated on the event.

please clarify on the topic that these are just rumors so far. they might not be rumors in a few hours. but so far... rumors.

and i do expect that they will charge to sell apps through the iTunes store.

and i do hope that they'll allow freeware distribution through the iTunes store without charge :)

not surprised at all, should be good as long as they allow the price to be set to $0 too
Haha, that would be awesome.

If they don't do that, I'm pretty sure this whole thing would fail and people would just continue to use the AppTapp Installer...

Well the fact you cant write apps on anything but a mac they just lost a huge amount of potential devs out there... I for one being one of them... If its a multi platform product (which it is, you can use them in windows too) you should have a sdk that is multi platform also...

Well the fact you cant write apps on anything but a mac they just lost a huge amount of potential devs out there... I for one being one of them... If its a multi platform product (which it is, you can use them in windows too) you should have a sdk that is multi platform also...

I imagine they'll eventually release a Windows SDK, they'll have to considering how many iPhone owners are probably Windows users.

Boycott the phone..

Boycott Apple!

I'm seriously surprised here.... these people who Apple keep abusing lately should be the first to sound their disapproval from whats becoming a sickenly greedy trend from Apple.

I'm still surprised that all those apple related websites didn't openly revolt because Apple closed macrumors.

Since when all of them became such bad consumers?

If they don't allow the price to be set to $0, couldn't someone write a program with "plugins" that are actually other programs, so that only one program need be purchased (sort of like a wrapper class)? Hmm.. Seems like they would almost have to let devs charge $0.

I'm still surprised that all those apple related websites didn't openly revolt because Apple closed macrumors.

Apple didn't close MacRumors it is still working. They sued ThinkSecret and Nick dePlume willingly closed it, probably for a large amount of money. Essentially Apple bought the site and closed it.

:woot:

The Microsoft Exchange would be a great new feature.

Concerning the article, as long as they will not make the iPhone available in Belgium and/or Holland I will be jailbreaking. I still find it unacceptable that only a few countries get the iPhone the 'legal' way. But hey, who am I? I'm just one of the many customers.

Well the fact you cant write apps on anything but a mac they just lost a huge amount of potential devs out there... I for one being one of them... If its a multi platform product (which it is, you can use them in windows too) you should have a sdk that is multi platform also...

Considering that the iPhone (and iPod Touch) run versions of OS X, it makes sense for the development tools to run on OS X as well. How many Windows developers have experience with developing OS X software? Does Microsoft make development tools for Windows Mobile available to OS X or Linux based developers? Nope, didn't think so.

Considering that the iPhone (and iPod Touch) run versions of OS X, it makes sense for the development tools to run on OS X as well. How many Windows developers have experience with developing OS X software? Does Microsoft make development tools for Windows Mobile available to OS X or Linux based developers? Nope, didn't think so.

Microsoft also doesn't make devices that run on windows / mac that are programmable either... kinda makes it hard to say that about MS then

Microsoft also doesn't make devices that run on windows / mac that are programmable either... kinda makes it hard to say that about MS then

Windows Mobile runs the .NET framework.

Their dev tools are Windows only.

Edit: Windows CE too.

I'll likely still jailbreak mine instead of using Apples way. Regardless if an application is free, I don't see apps like Summerboard or Customize which allow you to directly modify key aspects of it, ever getting past Apple.

Some might, but the real good ones will likely be blackballed.

Windows Mobile runs the .NET framework.

Their dev tools are Windows only.

Edit: Windows CE too.

There are .NET development environment available for Linux and OSX too, just not from Microsoft. You only need Windows if you want to run one of the device emulation platforms to test your code.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If you actually used it instead of responding like a petulant child you might be surprised. I switched from Google some time ago and have been very satisfied.
    • I am one of the first people to use the DXVK technology. In the channel below you can see some videos that I have made using this technology, including Assassin's Creed Odyssey. https://www.youtube.com/@nahum7995/videos Assassin's Creed Odyssey experienced several bugs and technical issues during its first months after release. It launched with its own fair share of funny but frustrating glitches. I ran it on DXVK 9 days after its release and I played it for many hours but didn't see a single significant bug on Linux. Assassin's Creed Odyssey is widely celebrated for pushing the franchise in bold new directions and specifically for nailing several elements better than any other title in the AC series: Player Choice & Branching Narrative, The Mercenary & Cultist System, Mythological Integration, Overpowered Combat Abilities, Open World Exploration But what I'm trying to point out is that this game wasn't quite playable on most windows systems, until a few months after its release when most of the bugs were fixed. However, on Linux it ran completely flawless from day one, although DXVK had seen little development and refinement at the time. What do you think the situation will be in 2026 now that most bugs and glitches of DXVK have been completely eliminated? This is information from Google about these situations that I am quoting. In many cases, using DXVK (a translation layer that converts DirectX 9, 10, or 11 into Vulkan) can result in more stable frame times and higher performance than native Windows rendering. This happens primarily by bypassing driver overhead and multithreading draw calls that were previously restricted to a single CPU core. Older APIs (like DirectX 9 and 11) are largely single-threaded on the CPU side. DXVK translates these calls to Vulkan, which is highly multi-threaded. This reduces CPU-bound stuttering on weaker processors. In certain cases, GPU manufacturers (especially AMD) have significantly better and more modern Vulkan drivers than they do for legacy DirectX. Vulkan gives developers—and in this case, the translation layer—closer control over how resources are held in VRAM. This can prevent micro-stutters and sudden frame drops during chaotic gameplay. Yes, certain games, particularly older DirectX 9 to 11 titles, can run with fewer crashes on DXVK than on native Windows. By intercepting DirectX draw calls and translating them into the modern, highly efficient Vulkan API, DXVK bypasses the limitations and poor driver support that cause instability in aging game engines. PlayStation 1, PlayStation 2 and PlayStation 3 can be easily and perfectly emulated on Linux. In fact, modern Linux emulators offer high-performance upscaling, widescreen patches, and automatic controller mapping out of the box.                                                                                                                                                                                                                                                                                                                                 PlayStation 1/2/3 games look drastically better on Linux thanks to resolution upscaling. Furthermore, it is also a fact that you cannot play many fun games on Windows either, isn't it? - The Nintendo Switch has an extensive library of exclusive games. - PlayStation has an extensive library of exclusive games - Android has "mobile-exclusive" games, meaning they are exclusive to mobile devices (iOS and Android) and aren't available on PC or consoles. And finally, it is also the case that in the next five years there will be games that millions of people will say you absolutely must play and that they want to play this specific game that released a few days ago. However, the other side of this story is that currently, absolutely no one cares that they cannot play these upcoming games right now.
    • Flameshot 14.0 RC3 by Razvan Serea Flameshot is a free and open-source, cross-platform tool to take screenshots with many built-in features to save you time. Using Flameshot is as simple as launching, dragging the selection box to cover the area you want to capture, making annotations as needed in on-screen and saving the shot to your computer, all with a very simple and straightforward interface. Flameshot allows users to simply upload their screenshots directly to the cloud in order to easily share it with others. You can upload your image directly to Imgur with a single click and share the URL with others. In-app screenshot editing - You can choose to add an arrow mark, highlight text, blur a section (blur or pixelate an area), add a text, draw something, add a rectangular/circular shaped border, add an incrementing counter number, and add a solid color box with Flameshot's built-in editing tools. Command-line interface (CLI) - Flameshot has several commands you can use in the terminal without launching the GUI via a command line interface. The command line interface lets you script Flameshot and use it as the subject of key binds. Flameshot 14.0 RC3 changelog: Translations update from Hosted Weblate by @weblate in #4612 Translations update from Hosted Weblate by @weblate in #4619 Fix pin position on Windows for scaled screen by @ElTh0r0 in #4614 Cmake Analyzers by @ElTh0r0 in #4613 Translations update from Hosted Weblate by @weblate in #4632 fix(macos): prevent config tab content from rendering behind tab bar by @Mitnitsky in #4627 fix(macos): use CGRequestScreenCaptureAccess instead of grabWindow for permission request by @Mitnitsky in #4617 Fix KDE Plasma keyboard shortcut config file by @ElTh0r0 in #4637 fix(macos): fix clipboard copy failing from tray and GUI by @Mitnitsky in #4629 feature(macos): show dock icon when config window is open by @Mitnitsky in #4628 Option to disable tray icon on Windows by @ElTh0r0 in #4634 Translations update from Hosted Weblate by @weblate in #4642 fix(macos): make fullscreen capture overlay configurable by @Mitnitsky in #4622 Update GH actions using Node.js 24 by @ElTh0r0 in #4660 fix issue with screen selection in non interactive mode by @borgmanJeremy in #4667 Uniformize both spec files + ninja build openSUSE by @QuentiumYT in #4658 screengrabber: pass non-empty parent_window to xdg-desktop-portal by @artefaktor93 in #4664 Allow multiple flameshot GUI instances (fix for #3177) by @ElTh0r0 in #4680 Unify Linux ARM CI into Linux CI (also drop QEMU) by @theofficialgman in #4702 respect system proxy settings by @borgmanJeremy in #4674 Replace ifdef LINUX with UNIX to include BSD systems by @ElTh0r0 in #4700 Download: Flameshot 14.0 RC3 | 18.1 MB (Open Source) Download: Flameshot Portable | 53.0 MB Links: Flameshot Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I found that stability back then was really down to the motherboard manufacturer. Back then i stuck with Microstar motherboards and VIA chipsets as they were ultra reliable. Most stuff was done with jumpers and left little room for user created problems 👍
  • Recent Achievements

    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
    • Apprentice
      JoeyNeo went up a rank
      Apprentice
  • Popular Contributors

    1. 1
      +primortal
      490
    2. 2
      PsYcHoKiLLa
      232
    3. 3
      Skyfrog
      78
    4. 4
      FloatingFatMan
      68
    5. 5
      Michael Scrip
      58
  • Tell a friend

    Love Neowin? Tell a friend!