What is the true purpose of StarCraft 2?


Recommended Posts

People, don't let this thread go off-topic. It's about the true purpose of StarCraft 2, not the true purpose of [insert RTS game here].

Anyway, here's what I think StarCraft 2's true purpose is:

  1. To sell millions so Blizzard could enjoy the incalculable amounts of profit.
  2. To continue an otherwise incomplete StarCraft storyline.
  3. To be just another RTS title on the market, albeit a very good one.

I also think a big goal will be to show off the new battle.net

I loved the changes they made to it for the frozen throne. I just wish they would of carried the hero function from wc3 over to sc2

and yes, graphics are never really top notch for blizzard games because not only do they sell to all areas of the windows computers but they also makes their games available on Mac's from the start

Yeah, I think I agree with Anaron's 2nd reason "To continue an otherwise incomplete StarCraft storyline." I think Blizzard got enough cash from WoW. Maybe it's time to continue what's left behind in SC1.

Edited by AnonymousX
Yeah, I think I agree with Anaron's 2nd reason "To continue an otherwise incomplete StarCraft storyline." I think Blizzard got enough cash from WoW. Maybe it's time to continue what's left behind in SC1.

That is what they are already doing.

Im not one to normally say something like this, but jeese can you not just be happy that the game is being made and that it might just be fun to play?

Seriously guys stop stressing and geekin out over something you havent played yet.

Oh and btw id guess that all this "oh but its an updated wc engine with sc skins" nonsense is somewhat falling on deaf ears. You do know that theres been about 20 or so franchises over the years that have used there propiatory engines and when making a sequel have taken the engine and not just updated, but used the it as a map of sorts to flesh out a 2nd engine, thats written from the ground up and or in different scripting languages.

Think how windows has been updated and built upon. If it aint broke....

Morphen +1, the games "purpose" isnt to peeve fans off or to act as our new bible. Its there for dare I say people to enjoy and have fun playing. Get the feeling theres either some serious SC nerds here or that people have too much time to think up Blizzard conspiracy theorys :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This and Crazy Taxi are the two games that interested me the most from this showcase.
    • Good, because the nonstop chattering from the voices in her head made me quit the second game.
    • This new cabinet design lets you run AMD, Intel, and Nvidia PCs inside one case by Sayan Sen At Computex 2026 earlier this month, AMD announced a couple of new X3D processors for both sockets AM4 and AM5 as it confirmed the support extension of the latter till 2029. And although Intel didn't unveil any new desktop chips, the company's Core Ultra 200S Plus series is relatively new too. Let's say though that you want the best of both worlds simultaneously, and instead of running two different systems, you can have both running together side-by-side, or rather on top of one another. That's exactly what Thermaltake's CAPO X dual system is made for doing. While it's not exactly mandatory to run AMD with Intel, or vice versa, you get the idea. As you can see in the render above, it is essentially like a double-decker PC case that is capable of holding two microATX (mATX) motherboards. Even running just one discrete graphics card in a PC can get toasty, so you may be wondering how well the cooling is designed on the CAPO X, Thermaltake has confirmed, as is evident from the marketing promo image above, that the case supports up to two 360 mm AIO liquid coolers. 420mm is not supported. In total there is room for 13 120mm case fans. In terms of I/O (input/output) options for the two systems, there are naturally two places for those ports, one at the top and one at the very bottom of the chassis in the front panel. In terms of use cases, there are many possibilities. Thermaltake itself, for example, highlights how one system can be your main PC while the other could be the AI agent PC. Another example given is how it can be used to stream and game simultaneously with dedicated systems instead of hogging one with the entire load. Nothing regarding pricing or availability was said. Source: Thermaltake (YouTube, X)
    • There might be some passive design improvements (cooling, etc), but I doubt they'd change the core performance spec of the hardware mid-generation when they've already got a new console in development.
    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!