MS: shift away from discs will happen sooner than any of us think


Recommended Posts

+1. It's just another thing for ISP's to complain about, especially if they are going to limit us

That's too true, where the industry wants to move in the direction of digital content downloads, ISPs are causing problems by throttling bandwidth, and transfer usage limitors.

Imagine if you will: "Hey, I just brought NFL 2010, but I can't play it until next month because <insert ISP here> won't let me download it yet."

Annoying.

Actually I think it started with neowin. I was trying to create an account and was trying Neo007 but being used to my calculator at the time I typed 3 instead of 7. It was long time ago and I was a big fan of 007.

Sorry, I actually meant to say your sig!

Sorry, I actually meant to say your sig!

Man that's like kicking my nuts. :turned: :pacifier:

The sad thing is that MBA users will benefit from this the most when the MBA has a bigger HDD. Maye Apple were spying on future MS press releases :shiftyninja:

I hate to ask but what's MBA? :huh:

iTunes is second only to Wal-mart in music sales, and video sales are becoming increasingly popular. I think it's very plausible that the future will be downloaded media. Drive sizes are enormous now and the delivery systems are getting so fast and easy to use.

I personally haven't bought a DVD or CD in a very long time. It all comes from iTunes/Xbox Live for me now.

All due respect, you're in the extreme minority (of people who only gets their media digitally).

And just because iTunes is second to Walmart doesn't mean that digital sales are very big. They still only make up something like 20-30% of overall sales. I don't see that changing for a long time. And if iTunes and similar formats have had that much of a push behind them, imagine how long digital formats take to get hold of every media format.

The ISP I am with, Bigpond, already provides Movie rental Downloads with the plus that they don't count towards usage of anyone that have a ISP account with Bigpond, despite the fact that Bigpond ISP provides 200MB ADSL plans lol.

http://downloads.bigpondmovies.com/

I can see this is a very bad step for any deaf movie watchers, me including. Which is why I opted to choose the DVD rental service since many movies DVD supports English subtitles. If movie downloads become more of the standard, people will forget or not bother to do subtitles and many of us will be left in the dark.

I'm going to throw in my last post in this thread probably and mention how ironic it is that Microsoft is the only big name publisher for PC games that has done ABSOLUTELY NOTHING with digital distribution.

Irony, sweet irony...

12-18 months, I doubt it.. lol

ISPs are just starting to put caps on the internet here in Canada (some ISPs already do) and I don't see people bothering with "digital downloads" when they only got 90GB per month to use and it's an extra $1.25/GB..

I would like some of what Microsoft is smoking.

Most people in the UK use ISP's with download restrictions during peak times or with a "fair use" policy, I'm sure this is the same for America, Canada and most of Europe. So I doubt even in 5 years we'll be downloading films from movie studios rather then buying DVD's or Bluray unless ISP's sort themselves out (doubtful). Comparing digital music downloads to film downloads is like comparing apples to oranges, digital music files are a lot smaller in size for one. Not everyone has a few terabyte hard-drives sitting around that they can use for films.

And as people have already mentioned, what about DRM and subtitles etc?

Ok i havent read everyones replies so forgive me if someone else has already pointed this out.

Everyone seems to be focusing on the Bandwidth capabilities of their ISPS... what about the actual Servers?

Wasn't it like 6 million people bought Halo 3 the day it came out... now lets say we make this switch an equally anticipated game is released.

Can you imagine what 6 million connections to the Xbox live Servers would do? 10 x 6,000,000 = 60,000,000GB even if the Servers could physically handle that load their bandwidth surely wouldnt! plus chances are the 6 million that would buy it... would wait till midnight till the game is released and then select to download it over night so chances are about 80% of those people would be connecting dead on release

I think the idea is a good one, disks are prone to being damaged etc but i just think their are too many hurdles in the way for this to actually work!

Ok i havent read everyones replies so forgive me if someone else has already pointed this out.

Everyone seems to be focusing on the Bandwidth capabilities of their ISPS... what about the actual Servers?

Wasn't it like 6 million people bought Halo 3 the day it came out... now lets say we make this switch an equally anticipated game is released.

Can you imagine what 6 million connections to the Xbox live Servers would do? 10 x 6,000,000 = 60,000,000GB even if the Servers could physically handle that load their bandwidth surely wouldnt! plus chances are the 6 million that would buy it... would wait till midnight till the game is released and then select to download it over night so chances are about 80% of those people would be connecting dead on release

I think the idea is a good one, disks are prone to being damaged etc but i just think their are too many hurdles in the way for this to actually work!

Uhh...that wouldn't be a problem at all. Yeah, Live went down over christmas because that many people were logging on, but as far as I know at the time Live was running off a grand total of 3 servers. If this service really did take off, then Microsoft would certainly throw in a lot more servers to compensate. Also, since the marketplace content is different for every region, I dare say that they'd also have server clusters all around the globe to locally feed said content, which also reduces the load quite considerably.

Using my previous example, look at windows update, think of the amount of people that connect once a month and download updates, all at roughly the same time - it's a lot more than 6million.

I'm going to throw in my last post in this thread probably and mention how ironic it is that Microsoft is the only big name publisher for PC games that has done ABSOLUTELY NOTHING with digital distribution.

Irony, sweet irony...

I can see a few reasons for this. The first is possibly anti-competitive accusations, as it would make sense for them to integrate it into Windows, something they'd probably be unable to do.

Also, they're probably still refining their Games for Windows Live Arcade service (why does MS fail so badly with online services naming?)

It could also be for the same reason they haven't entered the handheld market: they haven't discovered that key missing element that they can provide (Windows? GUI. Xbox? HDD and decent online service. Zune? Wi-Fi.)

I'd say 3 years not 1 - 1.5. It won't happen this year for the Xbox at least because too many places don't have the bandwidth and MS hasn't got the hardware in place in enough living rooms to support full game dloading. With kits with no HD's and then the 20GB having 14GB available, there just isnt the storage capacity in a typical HD for the sift away from disk to be practical. Same stories for digital movies services...I think MS shot themselves in the foot this generation with their choice of HD's and digital movies and full version current gen games will be hard sales because of it.

PC is another matter and Valves Steam is truely going to be a force to be reckoned with and to be honest if I was EA or Activision ect I'd be pretty worried as they are only gaining momentium and getting more and more A-grade developers, even those people thought wouldnt ever be there such as ID and Epic whose products they are competing with. I don't see valve cutting off retail any time soon but they certainly have established themselves as a pretty powerful entity distribution wise (and in a very small amount of time given it wasnt that long ago that the 1st non valve games hit steam)

and not gonna happen unless fiber optic internet is more widespread :p

this is likely the case if you ask me. and the cost of broadband needs to be lowered big time.

digital downloads will still irk the normal consumer who wants a physical copy of their merchandise. I personally prefer having a disc and a case vs a digital download linked to an email account or something else that could be hacked and taken over.

I think something that a lot of people need to remember is that ISP's will upgrade their service if there's real demand for it. Right now, you might think "well everyone here doesn't want caps or would like a faster service" but the vast, vast majority of broadband customers do little more than surf the net. That's why they can get away with such ludicrous restrictions - because most people don't notice.

In fact, the only reason Broadband overtook dialup (apart from the fact that the speed difference is a godsend, even to those people) is that it's actually CHEAPER to run than dialup, for everyone. Necessity breeds demand and if more people started demanding less caps and faster speeds, ISPs would have to cater for it. Right now they've got no need to. It's a bit of a chicken-egg thing, but this is a start.

As MS keeps pushing for more and more bandwidth, the telecoms keep pushing back. In a recent neowin article it said that they would label heavy bandwidth users has "hogs" and reduce their speed for a while! Why not just upgrade their networks and do what they advertise?

Anyway, the point of this rant: Physical mediums are going to be around for a long time. At least till the telecoms finally let us use what we pay for and why we pay for it.

I really don't see any convenience in digital downloads. You pay, what, $5-$10 just to be able to watch the movie for 24 hours? Great bargain there. :wacko: 95% of computer users don't have their computers hooked up to a large television set, so they have to watch these downloaded movies on a 20" monitor sitting in an uncomfortable chair. Say you want to bring the movie to a friend's house to watch. Oh wait, you can't... it's digitally tethered to your computer and it won't play anywhere else... Sorry! Uh oh! Your hard drive crashed! There goes your entire "collection" of movies (if you want to call a bunch of digital, over-compressed files a "collection").

I sincerely hope digital downloads are NOT the way of the future. Physical discs are much more convenient and give you beautiful artwork and the ability to showcase your collection. Not to mention you can watch these discs whenever you want, wherever you want (assuming you have the appropriate player), and as many times as you want.

I don't understand why anyone would choose digital downloads over physical discs. I'd rather pay another $10 to physically have the movie and not have to worry about hard drive space, bandwidth, DRM, where/how to play it, and all the other inconveniences that come with digital downloads.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      75
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!