GTAIV: PS3 version runs at 630p while 360 version at 720p


Recommended Posts

indeed, you gotta be pretty shallow to not buy a game for qualities other than its graphics, however this appears to be some guy who reckons its running at X res

I'm pretty sure we tried mentioning this when people tried to mutiny Bungie over it, but nobody listened then...

-Spenser

here is what its running at

PS3: 630p with 2xAA at FP16 Lighting

X360: 720p with 2xAA with FP10 Lighting

PS3 has a more softer image because it is being upscaled to 720p While you see more jaggies on the 360 version because it is being rendered natively at 720p.

I've also heard that the 360 version suffers from very minor framerate problems every now and then, so I guess that is why. I would rather the game run at ever so slightly less than HD quality, if need be, in order for the game to run at a silky-smooth framerate. Halo 3 was a beautiful game (obviously not the *greatest* graphically, but it was nonetheless pretty), and so is GTAIV, regardless of resolution.

I'm still getting the 360 version simply because I don't have a PS3.

I don't have a problem with it, but I've always felt it's lame that they can still stick "720p" "1080p" on the back of the box. Halo 3 did that. Upscaling does not equal HD at all.

Well if you want to get technical (and Bungie has mentioned this on their story about it), they render two buffers both at 640p, so you get 1280 rendered pixels and so they can easily put 720p on the back and not be twisting the truth.

(Info on that is here: http://nikon.bungie.org/bwu/index.html?item=147)

-Spenser

Seriously, who cares what they did to get it to look how it looks as long as it looks nice.

I mean, yeah its pretty cool to know the technical details, but if you think that this info makes one version superior/inferior that the other then ....

You can tell from the pixel. I know from my experience after having seen lots of pixels in my time.... Seriously though, I'm getting the 360 version and I don't care what resolution either is at... It's all about the gameplay for me

I've also heard that the 360 version suffers from very minor framerate problems every now and then, so I guess that is why. I would rather the game run at ever so slightly less than HD quality, if need be, in order for the game to run at a silky-smooth framerate. Halo 3 was a beautiful game (obviously not the *greatest* graphically, but it was nonetheless pretty), and so is GTAIV, regardless of resolution.

I'm still getting the 360 version simply because I don't have a PS3.

I've heard the opposite, I've heard that the 360 keeps it's framerate much better than the PS3 version does.

Source: http://kotaku.com/384422/which-version-of-...nd-360-versions

The Grand Theft Auto series has never been synonymous with a rock solid frame rate, something it generally seems to get a pass for. While GTA IV is smoother in general than it's predecessors, it can expectedly suffer during chaos. The Xbox 360 version seemed capable of achieving a smoother frame rate, peaking higher in certain circumstances, such as in confined spaces or during light traffic, but both versions seemed to regularly run at a similar clip.

So it's a tradeoff, smoother frames or smoother frame rate.

If the above theory of the PS3 being upscaled to 720p makes it look smoother, then surely anyone playing at 1080p wont notice any jaggies?

All the review quotes on each version on the technical side of things can be read here - http://www.neogaf.com/forum/showthread.php?t=286527

PS3:

wmplayer200804272348001sz1.png

360

243oopw.jpg

How do people tell what resolutions the games actually run at? :/ Some sort of software/hardware? Surely they don't zoom in and "count the pixels" ? :blink:

90 pixels... big deal, didnt notice it with halo, doubt i will notice it with GTA.

How do people tell what resolutions the games actually run at? :/ Some sort of software/hardware? Surely they don't zoom in and "count the pixels" ? :blink:

Yep, think thats exactly how its done... lol, sad really

How do people tell what resolutions the games actually run at? :/ Some sort of software/hardware? Surely they don't zoom in and "count the pixels" ? :blink:

That guy over at 3dGaming forum says that he is a developer and can figure out all that data including quantity and type of AA, HDR, etc just by looking at good picture of each version of the game running..., yes.... who would trust this guy right??? well, he appears to have quite the credibility over at those forums and after all he was the one that calculated the pixels on Halo 3...

90 pixels... big deal, didnt notice it with halo, doubt i will notice it with GTA.

Yep, think thats exactly how its done... lol, sad really

No, that's not how it's done. You would be lucky to come out with such an even number as 630 by counting by hand. It probably has something to do with using a capture card to feed an image into your computer straight from the game and having a program count the pixels for you.

Actually I take that back. Halo 3 was found out first using this method (which is far easier than counting 640 pixels):

Halo3nativereso.jpg

Easy math there (I guess what you're looking at is part of the sniper rifle).

-Spenser

No, that's not how it's done. You would be lucky to come out with such an even number as 630 by counting by hand. It probably has something to do with using a capture card to feed an image into your computer straight from the game and having a program count the pixels for you.

-Spenser

What? If the ps3/360 was outputting those pixels you wouldn't even need a program to "count" since the resolution information would already be in the "stream".

Anyway, the ps3 and the 360 will output 720, 1080, etc IN SPITE of the resolution the game is actually being rendered at. If there is an option to make the ps3 output at non-standard resolutions so as to "count" the pixels, let me know!

The games are just upscaled, when the rendering resolution is lower than 720. Knowing how the "upscaling" algorithms work should be enough to detect the actual rendering resolution if it's too obvious. Edit: Just seen that picture with the steps. Proves me point, as those steps are the result of a rather 'simple' upscaling technique.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Oh, it's happening on more than one dialog? This is the dialog that I'm unable to interact with.
    • WSCC - Windows System Control Center 10.0.3.8 by Razvan Serea Windows System Control Center is a free, portable program that allows you to install, update, execute and organize the utilities from various system utility suites. WSCC can install and update the supported utilities automatically. Alternatively, WSCC can use the http protocol to download and run the programs. WSCC is portable, installation is not required. Extract the content of the downloaded zip archive to any directory on your computer. Free for personal use. The setup packages and updates are downloaded directly from their author's website! This edition of WSCC supports the following utility suites: Windows Sysinternals Suite (including support for "Sysinternals Live" service) NirSoft Utilities Mitec and more... WSCC - Windows System Control Center 10.0.3.8 changelog: [NEW] update progress is now visible on the Windows taskbar [FIXED] fixed an issue with the Update dialog [FIXED] minor fixes Download: WSCC (64-bit) | 5.4 MB (Free for personal use) Download: WSCC (32-bit) | 6.3 MB View: WSCC Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The level of stupidity at Google and Microsoft is beyond belief. All they are doing by killing this is forcing people to jump over to Firefox and ditch them all together, therefore giving Firefox the market boost it needs to finally crush them all in the end.
    • HWMonitor 1.64 by Razvan Serea HWMonitor is a hardware monitoring program that reads PC systems main health sensors : voltages, temperatures, fans speed. The program handles the most common sensor chips, like ITE® IT87 series, most Winbond® ICs, and others. In addition, it can read modern CPUs on-die core thermal sensors, as well has hard drives temperature via S.M.A.R.T, and video card GPU temperature. Special hardware monitors such as abit® uGuru and Gigabyte® ODIN™ power supplies serie are supported too. HWMonitor 1.64 changelog: Intel Arc G3 & G3 Extreme (Panther Lake). Intel Core Ultra 5 250KF Plus (Arrow Lake Refresh). AMD Ryzen 7 7700X3D (Raphael). AMD Ryzen AI Max+ 495, 492, 488 (Gorgon Halo). AMD Ryzen AI Max 490, 485 (Gorgon Halo). AMD Ryzen AI Max PRO 495, 490, 485, 480 (Gorgon Halo). AMD Ryzen 9 9950X3D2 (Granite Ridge). AMD Ryzen 9 PRO 9965X3D, PRO 9945 (Granite Ridge). AMD Ryzen 7 PRO 9755, PRO 9745 (Granite Ridge). AMD Ryzen 5 PRO 9645 (Granite Ridge). AMD Ryzen AI 7/PRO 450G/GE (Gorgon Point 2). AMD Ryzen AI 5/PRO 440G/GE (Gorgon Point 2). AMD Ryzen AI 5/PRO 435G/GE (Gorgon Point 3). Support of HUDIMM and HSODIMM memory modules. New themes. New real-time graphs. Download: HWMonitor 1.64 | 3.4 MB (Freeware) Download: Portable HWMonitor 1.64 | 2.7 MB View: HWMonitor Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I have had a request since 2017 and so have many others that requested too and nothing has been done about it except its on our list to do.
  • Recent Achievements

    • One Month Later
      Clizby earned a badge
      One Month Later
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Week One Done
      Timaximus earned a badge
      Week One Done
    • Rookie
      FBSPL went up a rank
      Rookie
    • First Post
      davidbazooked earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      497
    2. 2
      PsYcHoKiLLa
      172
    3. 3
      +Edouard
      163
    4. 4
      Steven P.
      86
    5. 5
      ATLien_0
      77
  • Tell a friend

    Love Neowin? Tell a friend!