GTAIV: PS3 version runs at 630p while 360 version at 720p


Recommended Posts

Me not having a PS3 doesn't have anything to do with this argument.

-Spenser

Not having a pop at you, but have you played a ps3 for a decent amount of time? I was not really looking forward to the PS3, but DrCheese let me try it out for an hour or so, I loved it and bought one a few weeks later.

I find most anti console sentiments come from someone who's never picked up a controller.

The problems people are having with the 360 are the same people who have had problems with games in the past. It'll most likely be older harder (of course this won't be 100% strictly true, for all we know the game is the cause of problems). As for now though, the PS3 60GB problem is the most wide spread and first of it's kind afaik.

You not having a PS3 certainly explains the manner in which you post.

Not really. I'd be saying the same if I did have a PS3, and I'd have GTA4 on the 360. I'd be saying it all the same because I haven't said anything untrue.

I've played PS3. It's a lot of fun. I just hate people that come around with loaded statements. I guess this anwers Coldgunner's Q also.

-Spenser

The reliability issues are on both platforms, if you're going bonkers on micro managing which console has slightly worse internet reports, god help you, you're clutching at straws.

It's not a case of which platform has more reports, it's more a case of let's look at R* and complain about why another rough title has come out from them. Bully being the previous game to lockup a fair few systems, and that was fixed by a patch for the game, not a patch for the 360 OS.

They are the developers, this is their game, they are the first point of call for pointing the finger at software instability. If it's later revealed it's totally down to the platform, then we forgive R*, but right now, all fingers point to the game, as both consoles are experiencing lockups and freezing.

Edited by Audioboxer
The problems people are having with the 360 are the same people who have had problems with games in the past. It'll most likely be older harder (of course this won't be 100% strictly true, for all we know the game is the cause of problems). As for now though, the PS3 60GB problem is the most wide spread and first of it's kind afaik.

The 60GB is also "older hardware" for Sony as such.

It's 95nm isn't it? And the others are 65nm.

However it's nullified a bit by the fact any PS3 can lockup with this, mine did and it's a 40GB. It could easily just be down to the fact the 60GB is no doubt the highest populated model in the PS3 install base, as to why there was more reports of it locking up from release day.

I can somewhat forgive R* for missing this one bug, as I'm a software tester and know you can't cover everything. its good to know they've acknowledged the issue and are working on it. although my opinion may differ if I had a 60GB NTSC

I can somewhat forgive R* for missing this one bug, as I'm a software tester and know you can't cover everything. its good to know they've acknowledged the issue and are working on it. although my opinion may differ if I had a 60GB NTSC

Or a 360 as R* haven't a clue whats causing the fault apparently.

The 60GB is also "older hardware" for Sony as such.

It's 95nm isn't it? And the others are 65nm.

However it's nullified a bit by the fact any PS3 can lockup with this, mine did and it's a 40GB. It could easily just be down to the fact the 60GB is no doubt the highest populated model in the PS3 install base, as to why there was more reports of it locking up from release day.

When I said older hardware, I was referring to pre-falcon chipsets.

And like I said, the 60GB is the most reported problem, but it's not 100% strictly the only one with problems :)

You're lockup AB I'm thinking was just a one off. The 60GB's all have the same issue of crashing during the intro video.

@Coldgunner, I have the same thoughts, but the problem occurs not even a minute into gameplay. How the hell can they miss that? :no: It would be a different story if the glitch occured a few hours into the game..

Or a 360 as R* haven't a clue whats causing the fault apparently.

when finding an issue so much has to go into consideration:

Is another process causing it?

Will creating a fix impact anything else?

Will the fix create issues for those that it worked for initially?

just finding and creating the fix is one thing, a huge amount of time has to go into the testing to make sure nothing else is gonna crop up.

When I said older hardware, I was referring to pre-falcon chipsets.

And like I said, the 60GB is the most reported problem, but it's not 100% strictly the only one with problems :)

You're lockup AB I'm thinking was just a one off. The 60GB's all have the same issue of crashing during the intro video.

@Coldgunner, I have the same thoughts, but the problem occurs not even a minute into gameplay. How the hell can they miss that? :no: It would be a different story if the glitch occured a few hours into the game..

The fault doesn't affect all games though, mine hasn't crashed once, I'm not alone in saying that. When the fault is like this, its easily missed.

@Coldgunner, I have the same thoughts, but the problem occurs not even a minute into gameplay. How the hell can they miss that? :no: It would be a different story if the glitch occured a few hours into the game..

I wouldn't be suprised if the game was largely tested on dev kits, with slightly different hardware.

When I said older hardware, I was referring to pre-falcon chipsets.

And like I said, the 60GB is the most reported problem, but it's not 100% strictly the only one with problems :)

You're lockup AB I'm thinking was just a one off. The 60GB's all have the same issue of crashing during the intro video.

@Coldgunner, I have the same thoughts, but the problem occurs not even a minute into gameplay. How the hell can they miss that? :no: It would be a different story if the glitch occured a few hours into the game..

Well Rockstar is based here in Scotland so they're no doubt using 40GB machines :laugh:

In all seriouness though, it is a a string of unsettling issues to miss, and it raises lots of questions...

How long did testing last?

Was it thorough enough testing?

Did R* even know about issues but had to get the game to market for this date regardless?

I mean the last thought is a huge huge assumption, but something like that could easily arise from pressure to get the game out and fix it later.... Now that developers have the luxury of being able to patch console games at a later date :/

I mean just look at the amount of games getting patched on CONSOLES this generation, that would never have been acceptable last generation, as they couldn't do it. Now they can, it can be the difference in saving/making yourself more money by getting the game out, and sorting out any issues later...

Look at the train wrecks AC and Orange Box were on the PS3 - You are NOT going to tell me testers who get paid money and have qualifications, can miss issues like that that everyday gamers pickup on.

I wouldn't be suprised if the game was largely tested on dev kits, with slightly different hardware.

If that is true, that is unbelievably sloppy on Rockstar's part.

I'm sick of companies releasing buggy software just to make a damn ship date. Fix the **** then release it.

Its how they all do it.

Not really, as I said prior console generations could not pull of some of the things developers have done this generation due to the lack of ability to patch.

Now consoles are more akin to PC games in the sense they can be updated, we're seeing more and more PC game syndrome where a game gets shipped and on day 1 there is a 500mb patch to download...

Not really, as I said prior console generations could not pull of some of the things developers have done this generation due to the lack of ability to patch.

Nope, the original Xbox had the ability to patch games. Although patching was not nearly as common as it is now, it was possible and it did happen (ie: Halo 2's 1.1 title update).

For those saying that R* should have caught this and that it's all their fault, consider this - all consoles are meant to have the same hardware. Sure, there's some differences in the manufacturing process throughout it's lifespan, but it's Sony/Microsoft's job to ensure that each revision is 100% compatible with older revisions. This means if a bug is found, they either fix it for ALL versions (via software) or reproduce it new versions.

So when R* put their game on say 10, 20 or 30 360's/PS3's and they all ran without a problem, how were they to know that some hardware glitch in very particular models would have problems? And how do you test for those problems, exactly? It's not like you can get one of EVERY single model and test the ENTIRE game on it, you can at best thoroughly test the code on some retail machines and find any bugs in your code, but you've got no chance of being able to find and identify anything like this on a tiny subset of machines, especially when you're essentially promised that one machine will run identical to the next.

Unless you want them to come out to your house and test the game on YOUR machine, you should expect things like this to happen, especially on games as ground breaking and advanced as GTA4.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • How old is this tip? Seems 15-20 years old? Processor states for the CPU under Windows power options has been a thing for a long, long time. It certainly isn't new or hidden... Also, with laptops it doesn't make any difference what OS you are running, all of them are configured for battery longevity over performance, for obvious reasons.
    • I can't believe Starmer is still there...his party lost so big. He's a stubborn coot, but this is largely unenforceable, so I would imagine he'll be resigning soon. A key here is for parents to buy their kids phones sans Internet access--and set up the Internet at home, where mom and day can, you know, act like parents instead expecting the government to raise their kids.
    • EA launches in-game advertising platform for brands to "connect with audiences" by Pulasthi Ariyasinghe The gaming giant Electronic Arts is exploring more ways to inject real-life brands into its games. Announced today as EA Advertising, the new platform is attempting to make it easier for brands to reach out for deals with the company and put their products inside titles like EA Sports FC, Madden, NHL, Skate, or The Sims. EA revealed that its EA Sports side of the company brings in "hundreds of millions of players across console, PC, and mobile" every year. Fan engagement of these titles was also touted as being "extraordinary," with 23,000 NFL seasons worth of games being played in Madden NFL daily, while EA Sports FC sees over a billion matches a day. “Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.” Using the new program EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement. EA says partners will have access to everything from stadium signage in sports games and targeted adverts to in-game content custom-made for the brands. These are described as additions designed to "enhance, not disrupt" experiences. "In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts," adds the company "Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights." Current real-world brand partnerships EA has built into its games include Visa (EA Sports FC and College Football), Lowe's (EA Sports FC, Madden NFL, and College Football), Red Bull (EA SPORTS FC), Xfinity and Peacock (EA SPORTS FC), and Mountain Dew’s (College Football).
    • Will be surprised if there isn't a new ver of youtube just for labelled educational content
    • UK to ban under-16s from social media following a six-week trial with teenagers by Paul Hill Credit: Pexels A few months ago, Neowin reported that the UK was trialing a social media ban with 300 teenagers for six weeks, that testing has come to an end, and Prime Minister Keir Starmer has announced that the country will ban under-16s from social media. Starmer said that this technology is making children unhappy and making it easier for bullies to harass and abuse them. He continued to talk about the addictive nature of social media, saying that it uses an infinite scroll designed to lock users in for hours. He said this interferes with children doing their homework, reading, playing with friends outside, and going to bed on time. Tackling the idea that nothing can be done about social media, Starmer said: The government’s action won’t stop at social media either, the PM said. It plans to take action on gaming services and livestreaming platforms. Right now, he said, strangers can contact any child unchecked. He said this wouldn’t happen in real life, and the government is going to stop it from happening online, too. The Labour government has overseen the introduction of the Online Safety Act, a big change to the internet which includes age verification on adult websites. This has led to a fair bit of backlash, but overall, the government is pushing ahead with these changes.
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      512
    2. 2
      +Edouard
      204
    3. 3
      PsYcHoKiLLa
      136
    4. 4
      ATLien_0
      91
    5. 5
      Steven P.
      85
  • Tell a friend

    Love Neowin? Tell a friend!