GTA IV: Not very impressed.


Recommended Posts

OK, maybe its me but I picked up a copy of GTA IV and well I have to say I'm a bit disappointed. So much so that I find it unplayable.

What's with all the anti-aliasing all over the place - everything looks blurry and it really hurts my eyes after a bit. The graphics aren't that hot either with jaggies and glitches. Shadows look like they've shaded with a pencil and walls inside buildings look flat with no interactivity.

Everything is so dark at times it's really hard to see what you're doing and you get the feeling your just fumbling to accomplish something. The camera viewpoint is also annoying.

If you don't get to complete a particular mission, you have to start the whole section from the beginning. Its so frustrating at times. I literally cannot play this for longer than about 15 minutes before my eyes hurt and I get ****ed off.

Is it really just me or does anyone else feel the same? :blink:

Link to comment
https://www.neowin.net/forum/topic/636089-gta-iv-not-very-impressed/
Share on other sites

I well and truly believe it is just you not that you are wrong but I see the problems you are mentioning and they are no where near making it unplayable let alone even come to the point where they diminish it as a truly great gaming experience it is.

My suggestion, sit further from the tv, that may be the problem secondly you failing a mission is not the games fault although a mission checkpoint system wouldn't have hurt...

It is a truly great game shame to hear you are having problems :(

I agree to an extent, it's still not as good as GTA3 or Vice City; and the critics have been getting away from themselves. Because NO game should get 10/10: it would need to be perfect in every respect; which GTA4 certainly isn't.

I will say that after playing it for a few hours it gets better and is more fun.

Is it really just me or does anyone else feel the same? :blink:

I'll agree with you. I don't have a console to play it on but I've played the previous games a bit so was quite excited to see that improvements in IV and I saw it for the first time yesterday, on PS3, and the first thing I thought was that I was disappointed with the graphics, particularly the anti-aliasing, it looks terrible!

Now, I haven't played it at all and I was only watching for about 5 minutes so I don't know about it hurting my eyes but I have to agree that it looks a LOT less impressive than I was expecting!

I am on 1080p. Problem is, the PS3 version doesn't support 1080 even though it says so on the box. It's upscaled to 720p. I doubt that has anything to do with the anti-aliasing in the game though.

Yes the game is dark in buildings/under bridges/at night but that is why they invented colour controls both on TVs and in games. As for the camera I find it excellent, it is almost always behind the car/niko like it should be unlike Metal Gear Online that just seemed to stay at one angle no matter which direction I faced. If you're not happy with the camera, move the right analog stick and the camera will move, or, press R3 and the camera will reset (basically R3 will make you look behind while held so a quick press causes the camera to look behind then straight forward). Finally, failing a mission of course means you'll start from the beginning of the mission, after all in racing games you have to start a race again if your car is totalled :p

Yes the game is dark in buildings/under bridges/at night but that is why they invented colour controls both on TVs and in games. As for the camera I find it excellent, it is almost always behind the car/niko like it should be unlike Metal Gear Online that just seemed to stay at one angle no matter which direction I faced. If you're not happy with the camera, move the right analog stick and the camera will move, or, press R3 and the camera will reset (basically R3 will make you look behind while held so a quick press causes the camera to look behind then straight forward). Finally, failing a mission of course means you'll start from the beginning of the mission, after all in racing games you have to start a race again if your car is totalled :p

I shouldn't have to alter the TV brightness/contrast for one game, that means it will be out for everything else. I don't have to do it for every TV channel or DVD/BD movie or anything other game.

I think the graphics isn't superuber clear as we have expected to be, but still it's pretty impressive. If it does hurt your eyes, perhaps you guys sitting too close to the TV? I have the ps3 version coupled with Sony LCD TV and it looks pretty fine. Well asides from the occasional freezing bug, which is really annoying, the game is quite fun to play. I hope em fixes the bugs soon.

I like it so far. Only thing I dislike atm are the controls for walking. It's my 1st GTA game on a console and I'd personally prefer it if the left and right was for straffing rather than turning like in FPS titles and the 2nd analogue controlled turning while on foot.

Besides that I like it, and I'm sure ill become accustomed to it.

Actually one other thing, I dont like having to hold "A" to run and tapping it to sprint. Thats what analogue sticks are there for, to provide different levels of sensitivity.

Not game breakers but.

edit: Mines a 360 version, but the complains in this topic could apply to either anyway I gather.

I turned both brightness and saturation(?) to the max ^^

I agree, there should be some checkpoints every now and then..

I agree to an extent, it's still not as good as GTA3 or Vice City; and the critics have been getting away from themselves. Because NO game should get 10/10: it would need to be perfect in every respect; which GTA4 certainly isn't.

I will say that after playing it for a few hours it gets better and is more fun.

But no game will ever be perfect

GTA4 deserves a 10 just because of the huge amount of playing time and the replay value - add on top of that all the other stuff

On a 55" HDTV the graphics are ridicilously blurry - they actually hurt my eyes. I've asked a few friends to look at them for a while and they complain exactly the same thing - this has absolutely nothing to do with the settings on the TV as the same issue crops up on 42" Philips, L?ewe and other televisions at work.

Of course the fanboys will go Q_Q THE GFX ARE FINE THE GAME IS PERFECT WAWAWAA. It's about as far from perfect as Uwe Bolls movies.

I wasn't that impressed with the graphics either, jagged edges and plants popping up as you walk over them. I understand why though, because of the free playing nature of the game, the gameplay is great fun but I'll be waiting for the PC version anyway. I can't stand playing GTA with a pad.

On a 55" HDTV the graphics are ridicilously blurry - they actually hurt my eyes. I've asked a few friends to look at them for a while and they complain exactly the same thing - this has absolutely nothing to do with the settings on the TV as the same issue crops up on 42" Philips, L?ewe and other televisions at work.

Funny, on my 42" Pioneer Plasma the picture is extremely crisp and looks beautiful - The game does have a stream engine which allows you to see individual pixels in certain scenes, mostly on shadows,

but that doesn't take anything away from the game.

Funny, on my 42" Pioneer Plasma the picture is extremely crisp and looks beautiful - The game does have a stream engine which allows you to see individual pixels in certain scenes, mostly on shadows,

but that doesn't take anything away from the game.

Which platform are you playing it on? The PS3 version is a little more blurry but it all comes down to preference. I actually prefer the PS3 look (and pad) so I play it more on the PS3.

The 360 is a lot sharper, but in my opinion too sharp and has far more jaggies.

Which platform are you playing it on? The PS3 version is a little more blurry but it all comes down to preference. I actually prefer the PS3 look (and pad) so I play it more on the PS3.

The 360 is a lot sharper, but in my opinion too sharp and has far more jaggies.

I'm on the 360 version

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
    • Millions of users to benefit from Windows 11's new performance boost on Adobe Photoshop by Sayan Sen Despite the advent of AI-generated imagery, Adobe's Photoshop remains one of the most popular tools on this planet. Adobe does not have a publicly reported total user count but it's probably not wrong to assume there are millions. As of 2025, Adobe Creative Cloud has had approximately 41 million paid subscribers, many of whom likely use Photoshop. In addition, more than 166,000 companies worldwide are apparently also using the app. These figures are according to a very recent report by SQ Magazine. Out of them, it is fair to assume that many are probably running Windows. As such, there is good news for these users as Microsoft has announced Photoshop is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. This is definitely great news for them as many have complained about the slow performance and general sluggishness of Photoshop on Windows 11 ever since the advent of the latter back in 2021. If you are wondering how Microsoft managed to do this, the answer lies in a combination of compiler-level optimizations and a technology called Sample Profile Guided Optimization (SPGO). According to Microsoft, Adobe worked closely with the company’s Visual C++ team and adopted the latest MSVC toolchain enhancements together with SPGO to squeeze more performance out of Photoshop’s CPU-bound workloads. Unlike traditional Profile Guided Optimization (PGO), which requires developers to create special instrumented builds and run lengthy training workloads, SPGO gathers performance data directly from optimized release binaries. This means Adobe could collect real-world usage information which gives a major advantage to this technique, as companies could leverage data collected from actual customer workloads rather than only relying on synthetic benchmark runs. In theory, this should allow optimizations to better reflect how users interact with software in the real world. Thanks to this, there are improvements to code layout, function inlining, hot-and-cold code separation, and other low-level tweaks that help processors execute instructions more efficiently. Essentially the compiler is better able to identify “hot” code paths, those which are most frequently executed, and optimize them accordingly.
    • "The 2TB Samsung 990 PRO NVMe SSD hits lowest price in over three months¨ I'd prefer to see the lowest price in over a year
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!