9800GTX corrupts and crashes 3d gfx


Recommended Posts

Hi

I have a rather serious issue. I just bought an upgrade - 9800GTX by BFG, Asus P5K-E WIFI/AP, Intel Q6600 and 4gb [2gbx2] of corsair ram. The powersupply is an XClio 750W PSU and I'm running Vista 64-bit with SP1

Now the problem is that when I am playing games (tried this on AOE3 and COD4) I am getting corrupted graphics every now and then. Corruptions include glitches as well as for example crates or lands coloured coloured with a red or blue tone. This has also occured when I tried to benchmark the GPU (as well as put some stress on it to see whether this happens in these two games or is common) in 3Dmark 2006 and the same happened. Another thing that occured during the benchmark was that after a few tests execute I get a DirectX error (device failed to initialize).

I have tried different drivers (BFG's own, latest from NVidia as well as the omega modified ones) but the issue is still occuring.

Anyone maybe knows what's causing this and a possible fix? I have also tried to use a different GPU (an 8600GT) but the sympthoms where different. Glitches were still occuring as well driver restarts while playing games.

This evening I will be swapping memory and possibly do a format and change to a 32-bit OS and see if this issue occurs again (maybe its specific to x64 version of nvidia's driver, or some other problem). I just wanted to see whether you guys may have any ideas as how to solve this.

PS: I have already contacted OCuk and I'm ready to RMA the gfx card, so if you think that even though I find a driver issue, the 9800gtx shouldn't be doing that weird corruption stuff, I will send it out and wait for a replacement.

Link to comment
https://www.neowin.net/forum/topic/637050-9800gtx-corrupts-and-crashes-3d-gfx/
Share on other sites

Hi

I have a rather serious issue. I just bought an upgrade - 9800GTX by BFG, Asus P5K-E WIFI/AP, Intel Q6600 and 4gb [2gbx2] of corsair ram. The powersupply is an XClio 750W PSU and I'm running Vista 64-bit with SP1

Now the problem is that when I am playing games (tried this on AOE3 and COD4) I am getting corrupted graphics every now and then. Corruptions include glitches as well as for example crates or lands coloured coloured with a red or blue tone. This has also occured when I tried to benchmark the GPU (as well as put some stress on it to see whether this happens in these two games or is common) in 3Dmark 2006 and the same happened. Another thing that occured during the benchmark was that after a few tests execute I get a DirectX error (device failed to initialize).

I have tried different drivers (BFG's own, latest from NVidia as well as the omega modified ones) but the issue is still occuring.

Anyone maybe knows what's causing this and a possible fix? I have also tried to use a different GPU (an 8600GT) but the sympthoms where different. Glitches were still occuring as well driver restarts while playing games.

This evening I will be swapping memory and possibly do a format and change to a 32-bit OS and see if this issue occurs again (maybe its specific to x64 version of nvidia's driver, or some other problem). I just wanted to see whether you guys may have any ideas as how to solve this.

PS: I have already contacted OCuk and I'm ready to RMA the gfx card, so if you think that even though I find a driver issue, the 9800gtx shouldn't be doing that weird corruption stuff, I will send it out and wait for a replacement.

Download RivaTuner

http://downloads.guru3d.com/RivaTuner-v2.0...wnload-163.html

And have a look at your temperatures, they could be a tad high, what case do you have also?

Download RivaTuner

http://downloads.guru3d.com/RivaTuner-v2.0...wnload-163.html

And have a look at your temperatures, they could be a tad high, what case do you have also?

Case is a LianLi V1100, but one of its side fans is pushing air from the outside directly over the GPU's side-blowing fun (that cools that heatsink). I have checked the temperatures with ntune, and they fluctuate between 56 degrees and 70 degrees (I presume this is normal for a highend card, right?)

Case is a LianLi V1100, but one of its side fans is pushing air from the outside directly over the GPU's side-blowing fun (that cools that heatsink). I have checked the temperatures with ntune, and they fluctuate between 56 degrees and 70 degrees (I presume this is normal for a highend card, right?)

70C is a tad hot for a graphics card at load but this temperature may be normal for a 9800GTX, you could try temporarily underclocking your graphics card slightly and seeing if it helps.

Additionally what is the highest amperage that your PSU supplies on the 12v rail?

70C is a tad hot for a graphics card at load but this temperature may be normal for a 9800GTX, you could try temporarily underclocking your graphics card slightly and seeing if it helps.

Additionally what is the highest amperage that your PSU supplies on the 12v rail?

I will try under clocking it, but still, its sold as an OC graphics card ....

As for the amperage, the PSU has 4 12V rails all rated at 18A.

I will try under clocking it, but still, its sold as an OC graphics card ....

As for the amperage, the PSU has 4 12V rails all rated at 18A.

Does your PSU have a "Turbo" mode of some sort? I.e it can combine the 4 12v rails to give a total amperage of 35A or some value.

If not then you'll need to buy a new PSU, as 18A will NOT properly power a 9800GTX, especially one that is pre-OCed.

(I'm not sure, but i think a 9800GTX requires a total of 30A on the 12v rail to function properly.)

70C is not high at all for a high end graphics cards. These cards are power hungy beasts that are built for high temperatures. My 8800GTXs will reach as high as 80C and that is considered perfectly normal. Do you have another machine you can test the graphics board on to see if it gives the same results? If not, I would consider an RMA on the card as soon as you can.

Btw, I forgot to mention, in some instances and I have noticed this only with the 9800GTX, the corruption is persistent even after the game is closed, thus ending up with several glitches on the desktop as well...

Last time I had this happen was on a 6800Ultra *those was the days ;) * was defective memory circuits on the card, I would RMA it personally.

Last time I had this happen was on a 6800Ultra *those was the days ;) * was defective memory circuits on the card, I would RMA it personally.

Hmm, RMA it is then.

Btw, regarding the PSU with a 30A lane on the +12v, any suggestions on which brand have these? Also, the GFX takes two inputs for extra juice, don't they help with power?

Yeah I'd always use all power inputs on the GPU mate. For example I run now a 8800GTS Alpha DOG XXX from XFX I've OC'd it even higher and I run it from a Seasonic S12 600 it has 2x12v rails each with 30ampre on them.

All of it runs stable .

For recommendations I would say try the Corsair HX620 or perhaps if you really want the juice the new 1000 version.

Yeah I'd always use all power inputs on the GPU mate. For example I run now a 8800GTS Alpha DOG XXX from XFX I've OC'd it even higher and I run it from a Seasonic S12 600 it has 2x12v rails each with 30ampre on them.

All of it runs stable .

For recommendations I would say try the Corsair HX620 or perhaps if you really want the juice the new 1000 version.

Yeah I did connect them as well, w/o them it does not switch on. Either way, I am probably RMA the gpu eitherway and gonna get this PSU: http://www.hipergroup.com/English/products/hpu-4m880.html, it has 30A on lane 3 and 4. I guess it should be enough right?

Also, if it was a power issue, wouldn't the 8600GT work fine, or maybe the problem is caused by a mixture of hardware as well as driver issues?

70c is pretty good for that card, I have a 8800GTS G92 OC based off the same G92 core and it idles at 74c lol. Partially because I like the silence factor (All my case fans are Noctua units running at 800rpm unless required, then it spins up to 1200rpm-1300rpm under full load motherboard controlled) and the 8800GTS' fan is at 480rpm. Generally speaking, these things can handle 95c no probs at all. No worries about that temp.

Okay, small update. I bought the Tagan PSU and after letting 3D mark running for an hour or so at full settings as well as playing some games, the corruptions did not come up. The only thing that occured was that twice the display driver was reset causing 3D mark to stop the tests. Other than that, i have noticed that while playing, the games run smoother (this was mostly noticable when in AOE3, the main menu felt sluggish. Now the main menu runs very smooth).

I am gonna clean up the graphics drivers and install the latest WHQL drivers from nvidia and see how it goes :)

Thanks alot...

Help me please, i also have problems with my Nvidia 9800GTX. Whenever i play Crysis and some other online games, there come a time when the game freezes and i have to go to the task manager, then switch again to the game so that it can continue. failing to do so will crash and reboot my system. what my real concern is to know if my PSU (Corsair 520W) is sufficient enough to power up the Video Card. If yes, then what could be the problem/s causing the inconsistencies? thanks in advance!!!

well buddy, I can tell you that the issues I had have re-appeared after I formatted and installed Vista 32-bit (in hope of MAYBE solving the random driver restarts I was getting when I was running x64 vista). I am half way fearing that it is software related or maybe some hardware incompatibility....

I have searched a little bit around the internet and found some other forums with users having issues similar to mine and they were blaming SP1 (I have not run my system without SP1 since I am using a slip-streamed DVD) ...

[Edit: attached a screenie of the resulting "corruption"]

post-12667-1211394439_thumb.jpg

Edited by g0wg

Aww mess... sorry... but let me share another experience with 9800GTX...

The VC i have right now is the replacement of my previous one (same specs) but had worse problem (somewhat close to your problem but still worse). The older one displays white horizontal lines in checkered formation whenever i install any of its available drivers...

I dont know the real cause of the problem but i guess it lacks power, the light inside the VC should be green right? my first one lit in red.

So what i did is i RMA'ed it. I think you should do the same.

I will post my version of "inconsistencies" with my VC whenever i get a chance to picture it.

(Re-waking up my thread)

Is there some issue with the nvidia 8 and 9 series gfx, their drivers and vista sp1? I mean, I replaced the GPU with a temporary 8series one and now I am getting "nvlddmkm not responding" warnings (followed by a driver restart).

I have done a search for the error on goog, and I am finding occurences of this problem everywhere and going back more then a year, yet, can't find a viable solution. I am now blaming the motherboard for these issues (i don't think the processor can cause such issues, or it can?), maybe incorrect voltages or something ...

  • 4 months later...

In all seriousness - swap to ATI. nVidia is... faltering. I used them for the longest time, and in single card setups they are slightly better still... but ATI has it made with Crossfire. Where as nVidia's SLI gives you 2 x 1 cards total capacity = 1.5x increase, ATI's Crossfire gives you 2x 1 cards capacity = 1.9x - 2.2x increase in capacity. This is because in SLI the cards "talk" via the FSB if I'm not mistaken. In Crossfire, they use the little crossover connector thing... forget what it's called.

In all seriousness - swap to ATI. nVidia is... faltering. I used them for the longest time, and in single card setups they are slightly better still... but ATI has it made with Crossfire. Where as nVidia's SLI gives you 2 x 1 cards total capacity = 1.5x increase, ATI's Crossfire gives you 2x 1 cards capacity = 1.9x - 2.2x increase in capacity. This is because in SLI the cards "talk" via the FSB if I'm not mistaken. In Crossfire, they use the little crossover connector thing... forget what it's called.

In all seriousness, no, nVidia isn't faltering.

  • 2 weeks later...
Hi

I have a rather serious issue. I just bought an upgrade - 9800GTX by BFG, Asus P5K-E WIFI/AP, Intel Q6600 and 4gb [2gbx2] of corsair ram. The powersupply is an XClio 750W PSU and I'm running Vista 64-bit with SP1

Now the problem is that when I am playing games (tried this on AOE3 and COD4) I am getting corrupted graphics every now and then. Corruptions include glitches as well as for example crates or lands coloured coloured with a red or blue tone. This has also occured when I tried to benchmark the GPU (as well as put some stress on it to see whether this happens in these two games or is common) in 3Dmark 2006 and the same happened. Another thing that occured during the benchmark was that after a few tests execute I get a DirectX error (device failed to initialize).

I have tried different drivers (BFG's own, latest from NVidia as well as the omega modified ones) but the issue is still occuring.

Anyone maybe knows what's causing this and a possible fix? I have also tried to use a different GPU (an 8600GT) but the sympthoms where different. Glitches were still occuring as well driver restarts while playing games.

This evening I will be swapping memory and possibly do a format and change to a 32-bit OS and see if this issue occurs again (maybe its specific to x64 version of nvidia's driver, or some other problem). I just wanted to see whether you guys may have any ideas as how to solve this.

PS: I have already contacted OCuk and I'm ready to RMA the gfx card, so if you think that even though I find a driver issue, the 9800gtx shouldn't be doing that weird corruption stuff, I will send it out and wait for a replacement.

hi

i am having the same problem and i need to know if you fixed it or not

thanx

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!