C&C Red Alert 3: Hell March Trailer


Recommended Posts

Squads? Yeah, I suppose it's just a way of making it look like more units are on screen at once, but sadly EA's implementation of it isn't all that great.

I hope they get rid of "outposts" and builder units (like generals/warcraft) completely, they're just not C&C. And ffs, remove fog of war already and stick with shroud >_<

why when it would take 5 or 6 jumpjet infantry to take one out in a few seconds?

A few seconds? Lets be realistic here, it'd take a good minute or two for those jumpjet guys to take it out. Now IFV's (especially elite ones) are another matter altogether....

why when it would take 5 or 6 jumpjet infantry to take one out in a few seconds?

I don't know what difficult... wait hold on scratch that.. a few seconds? Come on!

A few seconds? Lets be realistic here, it'd take a good minute or two for those jumpjet guys to take it out. Now IFV's (especially elite ones) are another matter altogether....

And yes...

A Kirov possibly the slowest moving unit in any video game ever but a few of them with a few support tanks below and I would have any base in minutes... I kid you not :p

When the Hellmarch music startet, I smiled . Looks awesome!

The original did look cartoony - but this one looks more so that what i remember. The water / crashing / explosions looks great - but did you see the roads?!!! Seriously! Bit too cartoony than I'd have hoped for really....

It doesn't look cartoony at all. Just colorfull. To few games do that now. It's getting boring. Just brown and grey.

"cartoony" games are still good. Teenagers always have a problem with games not looking adult enough. Their loss I guess.

Very very interesting look at the game, it just may have destroyed all my doubts about it, plus a rumored month of release...

Source: http://www.1up.com/do/previewPage?cId=3167874

Didn't the trailer say October anyway? It's been slated for October for a while now, at least (I remember that being flung around when they announced the beta test a few months back).

Either way, after reading that preview, I have to say - I'm not looking forward to it as much now. EA seems to have taken the quirkyness of RA2 and run with it. Except they've run about 200 light years too far and made it outright daft.

That's all well and good if the game is supposed to be funny, a genuine comedic joy (Portal? Sam & Max?), but it's a STRATEGY game, it's hard not to take that seriously. Even RA2, as odd as it was, felt serious enough when it needed to be (and RA1 felt EXTREMELY serious, it's the most serious out of all the C&C's) but it looks as though EA is going for all out slapstick comedy here which I really don't want to see =\

Didn't the trailer say October anyway? It's been slated for October for a while now, at least (I remember that being flung around when they announced the beta test a few months back).

Either way, after reading that preview, I have to say - I'm not looking forward to it as much now. EA seems to have taken the quirkyness of RA2 and run with it. Except they've run about 200 light years too far and made it outright daft.

That's all well and good if the game is supposed to be funny, a genuine comedic joy (Portal? Sam & Max?), but it's a STRATEGY game, it's hard not to take that seriously. Even RA2, as odd as it was, felt serious enough when it needed to be (and RA1 felt EXTREMELY serious, it's the most serious out of all the C&C's) but it looks as though EA is going for all out slapstick comedy here which I really don't want to see =\

I see it the opposite way if they chose to go somewhat slapstick then they should just go all the way, I understand your worry about it not feeling serious but the whole feel of the game being about war will insure that at some point and through particular battles in the story mode it will feel serious I mean it's not like when you blow up a tank it releases sweets, you will still kill things and still face a challange that would make it feel serious...

And by the way I noticed some Generals and Zero Hour bashing?! ImEaN wAt ThE HeLl GuYs? :p

SOme of the units from that preview sound a little whacky but with the FMV, the good ol Soviet Union raging away, and the old CNC feel, defintely a game I will be getting, even if there are armoured bears being shot behind enemy lines in it :s

SOme of the units from that preview sound a little whacky but with the FMV, the good ol Soviet Union raging away, and the old CNC feel, defintely a game I will be getting, even if there are armoured bears being shot behind enemy lines in it :s

From what we have gathered they are just placeholder Red Alert 2 sounds...

And yeah parachuting bears is something I would not miss if it was cut before release :p

I just recently re-installed Yuri's Revenge and Generals Zero Hour even though by comparison Red Alert is much better then the Generals versions, Generals is not "poor" by no means and in my view is a very very good game in its own right!

But purely out of interest what did you think was wrong with it Kushan?

I just recently re-installed Yuri's Revenge and Generals Zero Hour even though by comparison Red Alert is much better then the Generals versions, Generals is not "poor" by no means and in my view is a very very good game in its own right!

But purely out of interest what did you think was wrong with it Kushan?

It wasn't so much that there was something WRONG with it, it's just that it was completely unlike any other C&C game ever made. Even Renegade was closer to C&C than generals was.

If you compare them side-by-side, Generals plays and acts more like Warcraft than C&C. That really bothered me because EA just used the name to get more sales (Not that I have anything against Warcraft, I actually really enjoyed Warcraft 3).

To make things worse, the influence of generals has spilled over into C&C3 - things like outposts and separate build queues (I know some people prefer it, but it's just turned the whole game into a rush fest), which ruined a lot of the appeal for me.

Maybe I'm just old fashioned, but I liked the C&C formula, I liked the way RA2 built upon and and made it a really fun game, then EA pretty much ditched it =\

It wasn't so much that there was something WRONG with it, it's just that it was completely unlike any other C&C game ever made. Even Renegade was closer to C&C than generals was.

If you compare them side-by-side, Generals plays and acts more like Warcraft than C&C. That really bothered me because EA just used the name to get more sales (Not that I have anything against Warcraft, I actually really enjoyed Warcraft 3).

To make things worse, the influence of generals has spilled over into C&C3 - things like outposts and separate build queues (I know some people prefer it, but it's just turned the whole game into a rush fest), which ruined a lot of the appeal for me.

Maybe I'm just old fashioned, but I liked the C&C formula, I liked the way RA2 built upon and and made it a really fun game, then EA pretty much ditched it =\

Ahh then I see why you have a problem with it, in fact it is very justified if in this case it does have an influence on Red Alert 3 the reason I never saw Generals as a problem like you did is because I treated it like it was another game or story line in the C&C universe and not anything like RA 2 in fact your right they do play drastically different and I can see why you would not want Generals influence on Red Alert 3 not sure I want that either as Red Alert needs to stay true to its feel and Generals game play always feels very very rushed...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • As I've been usually saying lately - we all can thank "AI" for this.
    • Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. My Windows11 device on the Preview Channel just got 26220.8728. My guess is this build is a nightly update from 26220.8690.
    • Traffic has a surprisingly unexpected impact on your surroundings by Sayan Sen Image by Radik 2707 via Pexels A collaborative study by researchers from several Israeli institutions found that everyday pollution from traffic and industrial activity measurably changed the atmospheric electric field over the Tel Aviv metropolitan area, providing new evidence of how human activity can influence the lower atmosphere. The research was led by Dr. Roy Yaniv of the Hebrew University of Jerusalem and the Gertner Institute at Sheba Medical Center, Dr. Assaf Hochman of the Fredy & Nadine Herrmann Institute of Earth Sciences at the Hebrew University, and Prof. Yoav Yair of Reichman University. The study also involved Itay Froomer, a student from Hadera High School and the Israeli Museum of Medicine and Science (Technoda), who carried out the work as part of the Ministry of Education's 5-unit physics research track. The researchers focused on the atmospheric electric field under fair-weather conditions. Even in the absence of storms, a weak electric field naturally exists between Earth's surface and the atmosphere. One of the main ways scientists measure this field is through the Potential Gradient (PG), which is the inverse of the vertical component of the electric field. PG is a key part of the global electric circuit, a planet-wide system of electrical currents maintained by thunderstorms and electrified clouds around the world. Scientists have long known that the atmospheric electric field can be influenced by factors ranging from large-scale atmospheric processes to local weather conditions such as dust, fog and clouds. Human-made pollution is also known to play a role, but understanding exactly how urban emissions affect the electric field close to the ground has remained an area of ongoing research. To investigate this relationship, the team analyzed measurements from a newly installed electric field mill, an instrument used to continuously monitor the strength of the atmospheric electric field. The instrument was installed at the Center for Technological Education (Roter House) in Holon and became operational in August 2024. It was funded by Israel's Ministry of Education and the Holon municipality. The electric field mill forms part of a broader monitoring network that includes nearby meteorological stations and air-quality monitoring sites. This allowed researchers to compare electric field measurements with detailed weather data and pollution records to better understand what was driving changes in the Potential Gradient. The study focused on two major urban pollutants: fine particulate matter (PM2.5) and nitrogen oxides (NOx), both commonly produced by vehicle traffic and industrial activity. PM2.5 refers to microscopic airborne particles small enough to remain suspended in the atmosphere for extended periods, while NOx is a group of gases released during fuel combustion. Researchers examined daily, weekly and seasonal patterns in the atmospheric electric field and compared them with changes in pollutant concentrations. Their analysis revealed a clear relationship between NOx levels and changes in the Potential Gradient, particularly during morning and evening rush hours when traffic emissions were at their highest. “What we observe is a direct physical link between emission peaks and electrical variability,” explained Dr. Roy Yaniv. “NOx reduces atmospheric conductivity very quickly, so the electric field responds almost instantaneously during traffic rush hours.” Atmospheric conductivity describes how easily electrical charges move through the air. According to the researchers, nitrogen oxides rapidly alter this conductivity, causing a near-immediate response in the electric field. PM2.5, however, was associated with a delayed response. The researchers attributed this difference to the particles' longer atmospheric residence time, meaning they remain in the atmosphere for longer periods, as well as their different microphysical interactions with surrounding air and atmospheric components. The study also identified a pronounced "weekend effect." In Israel, traffic volumes and some industrial activity decline significantly on Fridays and Saturdays. During these periods, concentrations of both NOx and PM2.5 dropped, and corresponding changes were observed in the atmospheric electric field. “The weekend signal demonstrates just how sensitive the electric field is to changes in human activity,” the researchers noted. “When emissions decline, the electrical environment adjusts at once, providing a high-resolution indicator of urban atmospheric conditions.” The findings showed that pollution levels can influence not only the chemical composition of the atmosphere but also its electrical properties. Researchers said the results strengthened the case for using atmospheric electricity as an additional tool for environmental monitoring, particularly in densely populated urban areas where anthropogenic, or human-caused, influences are most pronounced. The study also pointed to potential public health applications. By combining air-quality measurements with observations of atmospheric electricity, researchers said they could gain a more complete picture of how urban atmospheric conditions change over time. “Integrating air-quality data with electric-field measurements gives us a clearer picture of how the lower atmosphere evolves moment by moment,” the researchers added. “It’s a framework that can support both scientific insight and practical environmental decision-making.” Beyond the scientific findings, the project highlighted a collaboration between universities, public institutions and secondary education. Researchers said the work demonstrated how students could take part in real-world environmental research while contributing to studies of air quality, atmospheric processes and their potential effects on society. Source: Hebrew University, ScienceDirect This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • We aren't even at the all-star game and Microsoft is talking about an update that will most likely be released during the World Series if not after. A lot can happen in the world between now and the 2026 World Series, including the 2026 FIFA Cup. Tell me about it again after the FIFA Cup is concluded. That should allow plenty of time to prepare for it.
    • Great, tell me when I have a "Bad Pool Caller" elsewhere not in Windoze.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      542
    2. 2
      +Edouard
      186
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      77
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!