C&C Red Alert 3: Hell March Trailer


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Squads? Yeah, I suppose it's just a way of making it look like more units are on screen at once, but sadly EA's implementation of it isn't all that great.

I hope they get rid of "outposts" and builder units (like generals/warcraft) completely, they're just not C&C. And ffs, remove fog of war already and stick with shroud >_<

why when it would take 5 or 6 jumpjet infantry to take one out in a few seconds?

A few seconds? Lets be realistic here, it'd take a good minute or two for those jumpjet guys to take it out. Now IFV's (especially elite ones) are another matter altogether....

why when it would take 5 or 6 jumpjet infantry to take one out in a few seconds?

I don't know what difficult... wait hold on scratch that.. a few seconds? Come on!

A few seconds? Lets be realistic here, it'd take a good minute or two for those jumpjet guys to take it out. Now IFV's (especially elite ones) are another matter altogether....

And yes...

A Kirov possibly the slowest moving unit in any video game ever but a few of them with a few support tanks below and I would have any base in minutes... I kid you not :p

When the Hellmarch music startet, I smiled . Looks awesome!

The original did look cartoony - but this one looks more so that what i remember. The water / crashing / explosions looks great - but did you see the roads?!!! Seriously! Bit too cartoony than I'd have hoped for really....

It doesn't look cartoony at all. Just colorfull. To few games do that now. It's getting boring. Just brown and grey.

"cartoony" games are still good. Teenagers always have a problem with games not looking adult enough. Their loss I guess.

Very very interesting look at the game, it just may have destroyed all my doubts about it, plus a rumored month of release...

Source: http://www.1up.com/do/previewPage?cId=3167874

Didn't the trailer say October anyway? It's been slated for October for a while now, at least (I remember that being flung around when they announced the beta test a few months back).

Either way, after reading that preview, I have to say - I'm not looking forward to it as much now. EA seems to have taken the quirkyness of RA2 and run with it. Except they've run about 200 light years too far and made it outright daft.

That's all well and good if the game is supposed to be funny, a genuine comedic joy (Portal? Sam & Max?), but it's a STRATEGY game, it's hard not to take that seriously. Even RA2, as odd as it was, felt serious enough when it needed to be (and RA1 felt EXTREMELY serious, it's the most serious out of all the C&C's) but it looks as though EA is going for all out slapstick comedy here which I really don't want to see =\

Didn't the trailer say October anyway? It's been slated for October for a while now, at least (I remember that being flung around when they announced the beta test a few months back).

Either way, after reading that preview, I have to say - I'm not looking forward to it as much now. EA seems to have taken the quirkyness of RA2 and run with it. Except they've run about 200 light years too far and made it outright daft.

That's all well and good if the game is supposed to be funny, a genuine comedic joy (Portal? Sam & Max?), but it's a STRATEGY game, it's hard not to take that seriously. Even RA2, as odd as it was, felt serious enough when it needed to be (and RA1 felt EXTREMELY serious, it's the most serious out of all the C&C's) but it looks as though EA is going for all out slapstick comedy here which I really don't want to see =\

I see it the opposite way if they chose to go somewhat slapstick then they should just go all the way, I understand your worry about it not feeling serious but the whole feel of the game being about war will insure that at some point and through particular battles in the story mode it will feel serious I mean it's not like when you blow up a tank it releases sweets, you will still kill things and still face a challange that would make it feel serious...

And by the way I noticed some Generals and Zero Hour bashing?! ImEaN wAt ThE HeLl GuYs? :p

SOme of the units from that preview sound a little whacky but with the FMV, the good ol Soviet Union raging away, and the old CNC feel, defintely a game I will be getting, even if there are armoured bears being shot behind enemy lines in it :s

SOme of the units from that preview sound a little whacky but with the FMV, the good ol Soviet Union raging away, and the old CNC feel, defintely a game I will be getting, even if there are armoured bears being shot behind enemy lines in it :s

From what we have gathered they are just placeholder Red Alert 2 sounds...

And yeah parachuting bears is something I would not miss if it was cut before release :p

I just recently re-installed Yuri's Revenge and Generals Zero Hour even though by comparison Red Alert is much better then the Generals versions, Generals is not "poor" by no means and in my view is a very very good game in its own right!

But purely out of interest what did you think was wrong with it Kushan?

I just recently re-installed Yuri's Revenge and Generals Zero Hour even though by comparison Red Alert is much better then the Generals versions, Generals is not "poor" by no means and in my view is a very very good game in its own right!

But purely out of interest what did you think was wrong with it Kushan?

It wasn't so much that there was something WRONG with it, it's just that it was completely unlike any other C&C game ever made. Even Renegade was closer to C&C than generals was.

If you compare them side-by-side, Generals plays and acts more like Warcraft than C&C. That really bothered me because EA just used the name to get more sales (Not that I have anything against Warcraft, I actually really enjoyed Warcraft 3).

To make things worse, the influence of generals has spilled over into C&C3 - things like outposts and separate build queues (I know some people prefer it, but it's just turned the whole game into a rush fest), which ruined a lot of the appeal for me.

Maybe I'm just old fashioned, but I liked the C&C formula, I liked the way RA2 built upon and and made it a really fun game, then EA pretty much ditched it =\

It wasn't so much that there was something WRONG with it, it's just that it was completely unlike any other C&C game ever made. Even Renegade was closer to C&C than generals was.

If you compare them side-by-side, Generals plays and acts more like Warcraft than C&C. That really bothered me because EA just used the name to get more sales (Not that I have anything against Warcraft, I actually really enjoyed Warcraft 3).

To make things worse, the influence of generals has spilled over into C&C3 - things like outposts and separate build queues (I know some people prefer it, but it's just turned the whole game into a rush fest), which ruined a lot of the appeal for me.

Maybe I'm just old fashioned, but I liked the C&C formula, I liked the way RA2 built upon and and made it a really fun game, then EA pretty much ditched it =\

Ahh then I see why you have a problem with it, in fact it is very justified if in this case it does have an influence on Red Alert 3 the reason I never saw Generals as a problem like you did is because I treated it like it was another game or story line in the C&C universe and not anything like RA 2 in fact your right they do play drastically different and I can see why you would not want Generals influence on Red Alert 3 not sure I want that either as Red Alert needs to stay true to its feel and Generals game play always feels very very rushed...

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