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It depends what skill they are tbh. Scouts who are good enough at aiming to twoshot scouts, medics, demomen etc... can get very annoying. A scout shouldn't lose against a medic using the syringe gun, but the blautsauger can put up a good fight (9 times out of 10 the scout should be able to take down the medic though).

I got owned by a blautsauger-wielding medic last night.....but until a week ago I hadn't really played any online FPS in the past year or two, so my twitch aim kinda sucks still.

It depends what skill they are tbh. Scouts who are good enough at aiming to twoshot scouts, medics, demomen etc... can get very annoying. A scout shouldn't lose against a medic using the syringe gun, but the blautsauger can put up a good fight (9 times out of 10 the scout should be able to take down the medic though).

I guess most of the scouts i've played must be bad at aiming cause 9 times out of 10 i kill them while on medic(yes, i combat medic more than i should). Those i can't blame them for having bad aim. I struggle to hit a bit too with the speed of scout and the sub-30 fps that makes up any combat situation.

According to this thread, it was supposed to be released over an hour ago. Ha! :(

Nah.....all that thread says is they were taking the servers down at 4PM PST.....that quote makes no mention of the scout update......chances are they were rolling out some new hardware or something on their servers to better handle the flood thats gonna happen when the update does come out.

According to this thread, it was supposed to be released over an hour ago. Ha! :(

Yeah that's the thread I've been watching too. I think they were just talking about taking down the servers...might not have anything to do with the update.

edit: beat me to it :p

Nah.....all that thread says is they were taking the servers down at 4PM PST.....that quote makes no mention of the scout update......chances are they were rolling out some new hardware or something on their servers to better handle the flood thats gonna happen when the update does come out.

I strongly doubt that. They're a digital content provider of a large number of games, they already have the hardware in place and this update is really no different than the last three major updates. Also if that were the case, I also strongly doubt they would wait until release day to upgrade.

I liked this:

If train A leaves Chicago traveling 100MPH and train B leaves New York traveling 150MPH and the distance between the two cites is 600 miles, what time will it be in my state when Valve finally releases this update?
how can they delay something that doesn't have an official release date/time?

The scout update is dated as 2/24/09 on the blog. It was also stated in the steam news that the update would be released on 2/24 as well. So i'd say it's a safe bet that it has a release date.

I strongly doubt that. They're a digital content provider of a large number of games, they already have the hardware in place and this update is really no different than the last three major updates.

Yes but it doesn't change the fact that the quote in question had no mention of the scout update. :p

I personally feel the reason its not out yet is because they had that poll running to see what unlocks will come in what order.....that means they had at least some bit of code (or at least some updating of the update) to finish today before they could release it.

The scout update is dated as 2/24/09 on the blog. It was also stated in the steam news that the update would be released on 2/24 as well. So i'd say it's a safe bet that it has a release date.

I said time too ;) They aren't on GMT time so there is plenty of hours left in their day to get it out 'today'. Either way, there is no official time it'll be out so it's not like it's gone past when they said it would be out.

UPDATE IS OUT!!!!!!!!!!!!

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features

Added The Force-A-Nature, The Sandman, and Bonk!

Added 35 new Scout achievements

Added crit boosted on/off sound effects

Added new sounds for upgraded teleporters

Added new sound for a fully charged medic dying

Add bonus points section to scores

Scouts earn a bonus point for killing Medics who are actively healing a target

Added several new speech concepts, mostly hooked up to new Scout lines

Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

Added several new Arena mode announcer speech events.

Added "First Blood" to Arena mode

Removed 2x item respawn times in arena

Changed backstab handling to fix facestabs

Spies disguised as enemy team can now see player IDs for enemies

New maps

Added community maps: cp_egypt, arena_watchtower, and cp_junction

Updated cp_fastlane with Arttu's new version

Mapmaker requests

Added new input for forward speed modifier to FuncTrainTrain

Added TeleportToPathTrack input to func_tracktrain

Bugfixes

Fixed a bug where players would sometimes gib from non-gib damage kills

Fixed stat screen showing an entry for a class called "map."

Fixed item model panels not using team skins

- Fixed obscure bug where spectators were able to carry the flag

This topic is now closed to further replies.
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