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It'll be interesting to see what the unlocks for the sniper are, IMO. I hope the secondary weapon is some sort of variation of its machinegun.

I'm sure it will be. I'm not sure what bonus it would give though, perhaps an alternate gun all together or faster shoot time for the SMG coupled with a lower clip? That way if someone got REALLY close to you, you could just spray and pray, haha. But then again, I guess you can do that anyway.

I just want something a little more effective against spies and such.

They must give us something like that. Because, imagine what will happen with the spy class update. At least 15 people on a 24 players server will be playing spies. That will be the worst update. :(

(Yes, I hate spies. :p)

EDIT: Back on the sniper class update... A gun that doesn't need to recharge (causes the damage that the current gun causes when not recharged) but kills with one shot only when that shot hits the head would bring balance, I think.

The second update, a can of pee, that when thrown damages the enemy's vision/movement/concentration (anything of that), replacing the automatic pistol or the knife would do the trick.

As for the third thing, I have no ideas right now. :)

Edited by KavazovAngel
They must give us something like that. Because, imagine what will happen with the spy class update. At least 15 people on a 24 players server will be playing spies. That will be the worst update. :(

(Yes, I hate spies. :p)

I've played on SimianCage servers pretty-much solidly for months now. They limit how many of each class can be in each round. It's excellent (Y)

Back on the sniper class update... A gun that doesn't need to recharge (causes the damage that the current gun causes when not recharged) but kills with one shot only when that shot hits the head would bring balance, I think.

So basically:

Unscoped: 43-57

Scoped bodyshot: 43-57

Scoped headshot: 450 (constant)

I personally would love that because, as a scout main, 90% of the snipers that kill me do it with bodyshots.....if a sniper can headshot me while I'm moving and jumping around, they deserve the kill, but having a sniper 1-hit bodyshot me with a full charge is just retarded.

Hmmmm....looking at that though.....a current fully charged headshot apparently cant kill a stunned heavy (50% dmg reduction). Anyone try it? I think if thats the case, a scoped fully-charged headshot (on the current sniper rifle) should to as much dmg as a backstab. And then use that value for the new unlock as well (no charge, but much lower bodyshot dmg basically).

That would be ridiculous, its not that hard to hit people in the head, it would mean that heavies, soldiers, demomen, pyro's and medics would just get owned all the time, they would have no chance of attacking because they would get instakilled as soon as a good sniper saw them. A lot of the time I don't kill as sniper just because the charge isn't full enough, eventhough I hit the person in the head. Decent snipers can do quick shots (to kill scouts/snipers/pyro's), so with this weapon it would make it a lot easier, since normally the quick shot will do around 100 damage (headshot), then you have to finish them off, with this idea, you wouldn't have to do any other damage to them.

You don't want updates that make it so people who can't be bothered to get good at a game can be good without using any skill...

The unlockables should be alternatives, not upgrades ;)

I don't think valve would be stupid enough to release that, although they did release the sandman so I'm not confident.

I'm not a fan of the Sandman. Double jumping is too critical, and ingrained in me. Plus force of nature is terrible.

I fully agree, I tried using sandman last night (I absolutely suck at aiming with it) and its stun, though fun, is not worth the loss of double jumping. Hell, I have had one hit nail the guy that was like 20 feet away and it didn't even stun him for some reason. As for the FaN, it has its uses. Its more of an ambush weapon....get in unseen, hit, and get the hell out. it does the damage of 2 shots in the speed it takes the Scattergun to shoot once. Its knockback can also be useful for fighting pyro's or knocking people off the point. That being said, I much prefer the original scattergun, the FaN has a few advantages in very limited situations, the scattergun is in general just better though.

Why are they doing snipers next? I thought they gave updates to the most underused class, and i KNOW that isnt the snipers. God damn servers full of them. Give the spies some love valve.

Every time I have played with a decent spy, they have topped the server. It doesnt matter if their team wins or loses, if the spy is good, they generally top the server. I personally dont think spies need an update, but then again the update SHOULD implement new play styles, not upgrades. So technically, even when they update the spy, they (hopefully) wont be more powerful than they already are. I played a game just last night with pretty balanced teams (my team won with like 45 seconds left) and our top player was a spy with over 100 points, the next closest person to him (on either team) was at like 40-50. So yes, spies are one of the least played, but its because they have a high skill curve....it takes some practice to be a good spy, but once you get there you can turn the tide of a game completely on your own.

I just want something a little more effective against spies and such.

If you're talking about Sniper specifically, that isn't going to happen.

Spy is the Sniper's direct counter-class, and despite that fact I've regularly seen Snipers hear a spy decloak and blat said Spy in 1-2 Kukri hits.

If you're talking about Sniper specifically, that isn't going to happen.

Spy is the Sniper's direct counter-class, and despite that fact I've regularly seen Snipers hear a spy decloak and blat said Spy in 1-2 Kukri hits.

Heavy was a big counter class to scout and look what they did with the scout update... If the spy is decent he will just retreat, or retreat slightly and kill the sniper with the revolver.

Heavy was a big counter class to scout and look what they did with the scout update... If the spy is decent he will just retreat, or retreat slightly and kill the sniper with the revolver.

A decent heavy still rips a scout apart......if a heavy is solo then of course he is going to get owned by the sandman...hell, if a heavy is solo, I will go after him and I do not personally use or like the sandman. Unless the heavy I charge at is good, I can typically solo him given that he has no team-mates around. Heck, sometimes just for fun I jump all around the heavy and bat him to death. :p

So yes, the heavy is a counter to a scout, but a heavy on his own is a stupid heavy that deserves to get killed, and that goes for before the scout update, not just after.

EDIT: PS, most of the time if the heavy is solo and is using the Natascha, he usually still kills me because I cannot jump around and confuse him as easily.....which is exactly what the natascha is good for.

Heavy was a big counter class to scout and look what they did with the scout update... If the spy is decent he will just retreat, or retreat slightly and kill the sniper with the revolver.

The Heavy has never been a good solo class, most of the time he'll just get steamrolled by a edging Demoman or Soldier, Scout or no Scout.

The primary counter to Scout is engineer, as is Pyro to Spy. As should Spy be to Sniper, but as I said, it rarely seems to be the case in my experience.

Why are they doing snipers next? I thought they gave updates to the most underused class, and i KNOW that isnt the snipers. God damn servers full of them. Give the spies some love valve.
Spies aren't the most underplayed class either. I've barely seen a round where there aren't spies on both sides abusing the backstab to rack up high scores they don't really deserve. Sniper being next is well worthy of it. Give a class that requires atleast some skill for the update instead of one that even players who barely play it can do well with(like the spy).

My point is that scouts have two weapons which make it easy to get past heavies, and one means that if you have any back up on your team, even if the heavy has a medic, he will be killed with ease. I don't even play heavy but in my opinion this is just stupid. Also, I didn't say whether it was a heavy or a heavy + medic ;)

And your point about natascha just shows how stupid the sandman update is, the one thing a lone heavy has against a scout has had its usefulness removed since the sandman stops him from slowing you down... Also it sucks generally as a weapon so hardly anyone uses it anymore.

Give a class that requires atleast some skill for the update instead of one that even players who barely play it can do well with(like the spy).

What? Ok, ill admit sniping may take some skill, but 90% of time snipers are ****ing useless, as they are just standing on their bloody battlements in 2fort (or some equivalent in other maps) and dueling with same useless players on the other side in no way helping their team. To be efficient as a spy it takes way more skill (take out sentry nests, get k/d ratios that are higher then 1:1, etc). If you wanna class where people that barely play can do good go pyro. Its pretty much just click-and-turn xD

What? Ok, ill admit sniping may take some skill, but 90% of time snipers are ****ing useless, as they are just standing on their bloody battlements in 2fort (or some equivalent in other maps) and dueling with same useless players on the other side in no way helping their team. To be efficient as a spy it takes way more skill (take out sentry nests, get k/d ratios that are higher then 1:1, etc).

In the very rare cases I play 2fort I always see snipers topping the team at the end of the round. Don't know if that makes them any good however.

If you wanna class where people that barely play can do good go pyro. Its pretty much just click-and-turn xD

I believe the current TF2 gaming term is W+m1 :p

Just started playing this game yesterday, bought it with the Orange Box (and Half-Life 1, I want to check that series out). My Steam account is alexsuraci. I suck at the moment but I'll get better. ;)

Re: Snipers being useless at 2fort, I completely agree, having played a sniper there and seen 2-3 snipers across the way going after no one but myself. Although I did kill folks who hopped on top of the bridge, when I could.

Played a few rounds of ctf_well yesterday, me and a heavy ended up camping our own intel for 3 solid rounds since nobody else on the team cared about defence (apart from an engineer in the second round).

It was pretty funny, drove the other team's spies nuts, they were good sports though and could see the funny side (especially when I was backstabbed while standing on the intel by the spy who had been waiting next to our dispenser for about 3 minutes, we all found that funny)

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