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Yeah it definitely seems like a time based thing rather than skill. I think they're more assuming that if you're connected to a server you're playing, rather than idling, so they count that as playing time.

:cry: WHY.... WHY!!!!!

I have been like trying different classes and trying different play tactis to see if that will improve my chances but it doesnt :(

However I did get Razor - Back .... and the Force-A-Nautre but I mean its nothing special.

Picked this up from my community's forums.

At Toronto's Anime North, there was this:

spy.png

:laugh:

That Cosplay... Is probably like the single most awesomeness thing I have ever SEEN!!!

Thoughts on the new map by the way?

I have yet to play it, been wh0ring up 24/7 2Fort too much trying to get achievements and unlockables.

:cry: WHY.... WHY!!!!!

I have been like trying different classes and trying different play tactis to see if that will improve my chances but it doesnt :(

Obviously until we here from Valve, we can only make educated guesses, but I'm guessing its more or less random. They've already stated that someone playing more TF2 will get more unlocks so its connected to playing time somehow, whether its through server connections, average time in a server etc

Obviously until we here from Valve, we can only make educated guesses, but I'm guessing its more or less random. They've already stated that someone playing more TF2 will get more unlocks so its connected to playing time somehow, whether its through server connections, average time in a server etc

Well I believe Valve said that the system is not working out "as well as they are hoping", so I'm pretty sure some fix/patch is coming soon. Just enjoy the game, Valve is on it...

This is how Valve says the system works.

That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance.

Say for example the intervals are every hour, and the chance of getting an item is 50%. Every hour, it will run a random algorithm where you have a 50% chance of getting something. Some hours you will get something, some hours you will get nothing at all. Considering there are thousands of people who are playing TF2, stastistically there are bound to be some people who manage to consistently get nothing almost every time the interval comes up.

Obviously until we here from Valve, we can only make educated guesses, but I'm guessing its more or less random. They've already stated that someone playing more TF2 will get more unlocks so its connected to playing time somehow, whether its through server connections, average time in a server etc

hmm ok fair enough :)

Well if this game was anything like World of Warcraft, Valve would be rolling in it with the amount of time people are going to need to unlock iteams and over such an extensive amount of time haha.

This is how Valve says the system works.

Say for example the intervals are every hour, and the chance of getting an item is 50%. Every hour, it will run a random algorithm where you have a 50% chance of getting something. Some hours you will get something, some hours you will get nothing at all. Considering there are thousands of people who are playing TF2, stastistically there are bound to be some people who manage to consistently get nothing almost every time the interval comes up.

I like the sound of that, however the whole chance thing doesnt really bide with my liking *GRR!!!! :angry:

Time + playing - doing school working - work + X (being the time on TF2, spector) = Iteams :p

Woohoo.....16 hours after the update (at least 6 hours after my first unlock) I finally got my 2nd item drop......f*%&$*% Natascha....

Hey Hey Hey!!.... Natascha is all good :p

Get a good medic with KritzKreig and your pretty much total awesomeness!

I guess the hats really are rare. My brother tells me that he always gets a comment from two players or more about the Fancy Fedora (Spy hat). One person even asked "Since when does the Spy have a hat?" So far I've only seen Mining Light (Engineer helmet) and the Scout's Batter Helmet, whatever it's called.

That hats are quite interesting but do they do anything for your character other than look cool?

I have seen the scounts Base Ball Helmet plus the spys little hat and the Demoman one, which has like a glowing rim around the front of it. Looks something quite like a powerranger I guess? or Cyclops from X-Men something interesting like that haha. :alien:

It looks pretty silly but I mean I would be chuffed if I got that playing hahah.

What else are they going to add?

Shoulder pads, chest armor, legg armor, boots, gloves belts hahaha next thing you no its like WoW but an FPS lulz :p

Ugh, I just got through playing. Nearly everybody on my team sucked, and I've gotta vent.

I mean, I'm not that great, but we had engineers setting up sentries in the middle of nowhere and teleporters that sent you all of about 20 yards. I think it's because it's free weekend, but a lot of these things seem like common sense that experience with the game should have no bearing on.

It's an afro. The Soldier has medals as well as his helmet thing, so it could be possible to see other clothing items in future.

And no, they don't do anything, appearance only.

Oh right its an afro?

I saw this guy for a whole two seconds then I was blasted to peices :pinch:

Thats quite cool for the soldier :)

I cant wait till someone on here gets the rest of them, Im curious to no what they are.

hmm fair enough Im quite suprised they dont do anything, I thought it would have been a wave on anti snipers :p

I'm getting quite bored of this "update", if you can even call it that. The grind in an mmo is more fun than the grind to get any of the new items in this game. Hell, mmo grind even yields faster results than this joke of an idea valve added without thinking. I'm starting to think even the half price i payed for this game last year was more than this game is worth.

I'm sure joining an achievement_idle server for 8 hours is boring.

I'm trying a different method, playing the game normally. I get the items but without the boredom!

And that's the way it should be done. I wouldn't be surprised if Valve "punishes" anyone playing in an achievement_idle server. Actually, I think it servers them right. I think it falls under the category of cheating.

I'm trying a different method, playing the game normally. I get the items but without the boredom!

Even when playing as i have been doing you'll be bored long before you get what you want. If not getting to try out the new content doesn't bore you, than the long unfixed other issues will likely bore you as well(such as the boredom out of 24/7 stacked teams on every damn pub).

And that's the way it should be done. I wouldn't be surprised if Valve "punishes" anyone playing in an achievement_idle server. Actually, I think it servers them right. I think it falls under the category of cheating.

How is it cheating when it's going into a game and doing what valve wants us to do..

Spending time in the game...

Now maybe if they made the system so that if you had to be ACTIVE to get the stuff.... and made it so that it dropped stuff more frequently, there wouldn't be the need for the idle maps..

How is it cheating when it's going into a game and doing what valve wants us to do..

Spending time in the game...

Now maybe if they made the system so that if you had to be ACTIVE to get the stuff.... and made it so that it dropped stuff more frequently, there wouldn't be the need for the idle maps..

I think it's cheating in the sense that it's violating an accepted norm. Obviously Valve doesn't want people to join an achievement server. It's the whole reason they made this new system. Unfortunately, it's not working as well as it should and Valve has acknowledged that. I just hope they can get it fixed as soon as possible.

This topic is now closed to further replies.
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