Recommended Posts

The trade system will be a total failure since there aren't many weapons available to trade, and people can easily get the weapons through random and achievements. The economy will be over saturated with the same weapons, and there will be no point in trading them.

Trading head ware? WTF this is TF2, a first person shooter, not an RPG.

Why is Valve wasting their time building something so useless?

The trade system will be a total failure since there aren't many weapons available to trade, and people can easily get the weapons through random and achievements. The economy will be over saturated with the same weapons, and there will be no point in trading them.

Trading head ware? WTF this is TF2, a first person shooter, not an RPG.

Why is Valve wasting their time building something so useless?

That's a bold statement. You assume that people can "easily" acquire the items through random finds and achievements. There are people out there that don't have many items because they can't be bothered to do achievements or simply don't have the time to wait for random item finds. It's a good system that will give people the chance to get the items they want. As for the hats, they're purely cosmetic. It's a nice way to make your class "unique". When people see you running around, they'll say "Wow, that person has a hat." I personally don't see a problem with it. In fact, I'm quite happy with my Spy hat. I almost always get complimented for it and it makes me feel like I'm my very own Spy, you know?

O ... dear.
+1

I think you misunderstood what I meant. I didn't mean "a Spy in real life" or anything. I meant, a unique Spy separate from all the other Spies.

s3n4te: How does having a hat mean you have no life? Please, explain. :)

Hit a little problem playing pipeline last night, cart flipped and refused to go up the ramp, needless to say we lost :p

Something similar happened while I was playing. Before the round start the cart somehow got tilted backwards and was only on it's two back wheels. Once the round started it didn't move for a few seconds then went back to normal.

Something similar happened while I was playing. Before the round start the cart somehow got tilted backwards and was only on it's two back wheels. Once the round started it didn't move for a few seconds then went back to normal.

I have that happen quite a bit. I don't notice the cart tipping backwards, but it gets "stuck" for a few seconds at the round start.

Hit a little problem playing pipeline last night, cart flipped and refused to go up the ramp, needless to say we lost :p

I was playing on Hoodoo last night on the final part and even before the round started the cart pushed itself all the way to the final CP. The defending team was not happy :p

Why are scouts so powerful? Balance has gone awol from tf2

Powerful? Far from it. They're the easiest class to kill. A reasonably skilled Demoman, Sniper, or Heavy can easily take out a Scout.

In general, especially the FaN, if it can knock the heavy back, why the hell doesn't it knock the scout back?!

The Force-A-Nature knocks back the Scout with the first shot. But it's a fairly weak weapon, unless you use it close-range.

Powerful? Far from it. They're the easiest class to kill. A reasonably skilled Demoman, Sniper, or Heavy can easily take out a Scout.

Not if the scout is intelligent in the way he plays ;) I mean, if the demoman is camping with stickies then it's easy for him to take down any class, or 4 people at once... Taking down a heavy as scout is 50/50, generally if you come from behind him and get a full shot on him, then he's easy to finish off after that.

Really the game is very situational (hence the scout vs heavy example), if you play each class in a certain way you can say each class is 'overpowered', or if you play them badly you could call them 'underpowered'. The game is actually very well balanced, except for the demoman for his reasonably high health, decent speed (Compared to soldier), and his insane damage output (Some people may say that his disadvantage is pipes, but they really aren't hard to aim, and most people just spam them into groups anyway and use stickies as primary :happy: ).

Edited by Minimoose

True. I guess the same could apply to any class (except for the Medic). I've seen some pretty skilled Scouts take out Heavies like nothing. I agree that the game is well balanced. The Demoman could be an exception. I find that you have to have a certain level of experience with that class to get kills. It's nice to get 4 or 5 kills at once when you lay stickies everywhere. :laugh:

True. I guess the same could apply to any class (except for the Medic). I've seen some pretty skilled Scouts take out Heavies like nothing. I agree that the game is well balanced. The Demoman could be an exception. I find that you have to have a certain level of experience with that class to get kills. It's nice to get 4 or 5 kills at once when you lay stickies everywhere. :laugh:

Yeah :rofl: or you forget you had any laid, blow them up and just get a random kill

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine

  • Fixed Day of Defeat: Source server crash when loading dod_jagd.

Team Fortress 2

  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.
  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
  • Fixed spectators not having their items removed when they enter spectator mode.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.

This topic is now closed to further replies.
  • Posts

    • I can't believe Starmer is still there...his party lost so big. He's a stubborn coot, but this is largely unenforceable, so I would imagine he'll be resigning soon. A key here is for parents to buy their kids phones sans Internet access--and set up the Internet at home, where mom and day can, you know, act like parents instead expecting the government to raise their kids.
    • EA launches in-game advertising platform for brands to "connect with audiences" by Pulasthi Ariyasinghe The gaming giant Electronic Arts is exploring more ways to inject real-life brands into its games. Announced today as EA Advertising, the new platform is attempting to make it easier for brands to reach out for deals with the company and put their products inside titles like EA Sports FC, Madden, NHL, Skate, or The Sims. EA revealed that its EA Sports side of the company brings in "hundreds of millions of players across console, PC, and mobile" every year. Fan engagement of these titles was also touted as being "extraordinary," with 23,000 NFL seasons worth of games being played in Madden NFL daily, while EA Sports FC sees over a billion matches a day. “Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.” Using the new program EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement. EA says partners will have access to everything from stadium signage in sports games and targeted adverts to in-game content custom-made for the brands. These are described as additions designed to "enhance, not disrupt" experiences. "In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts," adds the company "Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights." Current real-world brand partnerships EA has built into its games include Visa (EA Sports FC and College Football), Lowe's (EA Sports FC, Madden NFL, and College Football), Red Bull (EA SPORTS FC), Xfinity and Peacock (EA SPORTS FC), and Mountain Dew’s (College Football).
    • Will be surprised if there isn't a new ver of youtube just for labelled educational content
    • UK to ban under-16s from social media following a six-week trial with teenagers by Paul Hill Credit: Pexels A few months ago, Neowin reported that the UK was trialing a social media ban with 300 teenagers for six weeks, that testing has come to an end, and Prime Minister Keir Starmer has announced that the country will ban under-16s from social media. Starmer said that this technology is making children unhappy and making it easier for bullies to harass and abuse them. He continued to talk about the addictive nature of social media, saying that it uses an infinite scroll designed to lock users in for hours. He said this interferes with children doing their homework, reading, playing with friends outside, and going to bed on time. Tackling the idea that nothing can be done about social media, Starmer said: The government’s action won’t stop at social media either, the PM said. It plans to take action on gaming services and livestreaming platforms. Right now, he said, strangers can contact any child unchecked. He said this wouldn’t happen in real life, and the government is going to stop it from happening online, too. The Labour government has overseen the introduction of the Online Safety Act, a big change to the internet which includes age verification on adult websites. This has led to a fair bit of backlash, but overall, the government is pushing ahead with these changes.
    • Still using Hexchat every day but i would not consider it Retro 😛
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      +Edouard
      200
    3. 3
      PsYcHoKiLLa
      136
    4. 4
      ATLien_0
      91
    5. 5
      Steven P.
      84
  • Tell a friend

    Love Neowin? Tell a friend!