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I have a mining light hat. :D

I'd kill for a pyro beanie, and Bill's beret sounds slightly tempting. Maybe I'll dash for L4D2 before it launches...

Don't care for the Beanie or Bill's hat to be honest. I want any Scout/Spy hat. Or the Texas Ten Gallon.

pl_redship_b100000.jpg

It's a nice idea, but the style of the map is a visual mismatch, he's using textures and models from HL2 that are out of scale and clash with the TF2 materials and models.

And there are bugs, but that's to be expected.

Edit: And I think that super sentry is going to be unbalanced, unless it only operates some times or can be destroyed (which would screw over the blu team). Otherwise you have an invincible level 3 sentry shooting you whenever you go near the point you have to defend.

It can be destroyed. I played a round or two of it tonight.

Sucks to be blue then.

How does one get a hat? Is it completely random? ;(

It what item you'll get isn't random (it's skewed against you getting a hat), but the actual "finding" of an item is entirely random (you might not get any for hours or you might get 3 in a round)

  • 2 weeks later...

Updates to Team Fortress 2 have been released. The updates will be applied

automatically when your Steam client is restarted. The major changes

include:

Engine

  • Added checks to prevent transferring .smx, .gcf, and .sys files between
    client/server
  • Fixed upload/download exploits with spaces in the file extension or a path
    separator at the beginning of the requested file (as reported on the HLDS
    mailing lists)

Team Fortress 2

  • Fixed custom particle systems inside maps causing particles to break in
    successive maps
  • Fixed a rare vphysics crash
  • Fixed background highlight for KOTH timers not being aligned properly in
    minmode
  • Fixed the Heavy's fists being hidden while taunting
  • Fixed cloaked Spies having the critboost effect on their weapon
  • Fixed banned clients being able to spamming a server with the "joined" chat
    text
  • Fixed seeing the wrong class counts if the game swapped teams while the
    class menu was open
  • Fixed Spies being able to disguise while performing a taunt
  • Fixed having to press the voice menu key twice if the menu timed out and
    closed itself last time it was open
  • Fixed the "Confirm Delete" dialog in the Items menu not handling the
    key correctly
  • Fixed dispenser not healing players at the correct rate if it's upgraded
    while the players are already touching the dispenser
  • Fixed exec'ing the .cfg file for a class change before the player has
    actually changed class

Oh boy, more bug fixes. I wonder if we're ever gonna get an update that includes an extremely long overdue update for one of the remaining classes. Did they forget or something?

They have already stated there is a large update planned to hit this year, they have also stated Trading and the new Demo recording system will not make it this year.

(source)

Now, the source is not Robin directly, but its from an admin from a respectable TF2 fan site, so I doubt he would be lying about what Robin said.

Can't knock bug fixes I suppose although I can't say I've come across any of those ones. I wish they'd fix the join-team-fail-that-requires-you-to-reload bug and the kritz sound loop although starting and stopping a demo fixes that.

I thought they fixed the kritz sound loop? I haven't heard it in months (other than when I am actively under krit). As for the join team fail, open your console, type "spectate" (without the quotations, of course) and then open the join team menu again (default key is , I think) and you can join just fine. It is highly annoying but you do not have to reload the UI or anything to get out of it.

New sounds... new gametype perhaps? Or as a Youtube commenter mentions, a Christmas special?

(courtesy of here)

According to this the sounds are not related to a new game mode, even more interesting apparently people are already hearing them in-game. The key (as Robin says) is figuring out who is hearing them and putting the pieces together as to why.

That being said, we should be seeing a new update sometime within then ext 3 weeks, it apparently does not involve a new game mode (or at least thats not its main focus) and hopefully they don't let us down with a more-hats update or simply a Christmas update (similar to the Halloween one), certainly a Christmas update would be fun, but it wouldn't be permanent so I personally do not consider it to be a "big update" like they claim is coming.

Wonder when they'll have a huge performance update that makes the game feel less bloated.

Probably never. The reason its performance is so crap is because multicore wasn't needed/used back when the engine TF2 runs on was created. They may do tricks here and there to squeez more performance out of the engine but the fact is the engine itself is just too old to get any huge performance boosts right now, for them to do so they would literally have to rewrite the entire engine with multicore in mind, or convert TF2 over to the L4D or L4D2 engine, both of which are heavy tasks because of how different TF2 is from all other Valve games (entirely different art style and what not), if they are going to do that they might as well release TF3 or something with updated/new classes and everything..

And I was wrong above, once you type "spectate" in console, use the period key to get back into the class selection screen, not comma.

When TF2 was first released it had small multi-core support built in (particle systems run on their own thread), same as EP2 and Portal, after L4D came out they backported a whole bunch of the multi-core stuff from it.

They can't (well, won't) switch to the L4D/L4D2 engine at the moment since L4D is DX9+ only, while the other Orange Box engine games are DX8+

This topic is now closed to further replies.
  • Posts

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